Professional Documents
Culture Documents
Stereotyping
e.g. – kids are the purchasers of video games
Nearly a quarter of all video games are purchased by
consumers aged 40 and older
What is Consumer Behavior?
Consumer Industrial
Search Goods Expense Items
Experience Goods Capital Items
Credence Goods
The Consumer Buying Process
Evaluative criteria:
Heuristics:
Two-Factor View
5-15
Factors necessary for perception
Stimuli Exposure
Attention
Selective attention
Selective retention Comprehension
Selective distortion
Acceptance
Retention Purchase
Learning
Behavioral learning
Conditioning
Cognitive learning
Observational learning
https://www.youtube.com/watch?v=kOLCwXS0Tbw
Attitudes
Attitudes:
Lasting evaluations of a person, object, or issue
Personality:
The set of unique psychological characteristics
that consistently influences the way a person
responds to situations in the environment
Personality traits:
Innovativeness, materialism, self-confidence,
sociability, need for cognition
Self-concept
Social Influences on Consumer Decisions
Culture/subcultures
Social class
Group memberships
Opinion leaders
Gender roles
Thank You