Professional Documents
Culture Documents
Author
Christian Kennig
This edition is published by Chronicle City
http://creativecommons.org/licenses/by-nc-sa/3.0/de/deed.en
2. TALENTS 17
3. RULES 36
Checks .......................... 36
Combat .......................... 38
Damage & Healing .......... 40
Combat Details ................ 41
Optional Combat Rules... 43
Magic .......................... 44
4. SPELLS 46
List of Spells .................... 48
5. EQUIPMENT 76
S
In the game of Dungeonslayers, each
player takes on the role of a character.
MIND (MND): T
N
E
L
The Mind value represents a charac- A
Throughout the course of his or her life, T
ter’s intelligence and determines how
the character may advance all the way
well the character can inuence others.
to level 20. While doing so, the player
MND primarily affects a character’s
will have the opportunity to improve his
knowledge, perception and magical
or her character’s skills and abilities.
powers.
Once a character reaches Level 10, he or
Traits: Intellect & Aura
she may choose a so-called Hero Class,
S
which will allow the character to spe- E
L
cialize and which will grant access to U
only be possible to increase these values This trait indicates how strong a char-
on a few, very rare occasions. acter is and how hard he or she can hit.
The higher a character’s ST, the greater G
the amount of damage that can be in- N
I
A
R
E
1
A
C
TRAITS & COMBAT VALUES
INTELLECT (IN):
Intellect is a measure of how clever, at- MOVEMENT RATE (MOB/2+1):
tentive, and deductive a character is. The Movement Rate (MR) indi-
For Mages, Intellect dictates the power cates the number of meters a character
their of spells. may move in one combat round.
Abbreviation: MR
AURA (AU):
Aura determines the character’s ap- MELEE ATTACK (BOD+ST+WB):
pearance and charisma. A high value in Melee Attack (MAT) is a close
this trait is also important for the effec- combat attack against an opponent. The
tiveness of many magic spells. Weapon Bonus (WB) of the character’s
melee weapon is added to this value.
Abbreviation: MAT
COMBAT VALUES
RANGED ATTACK
The Combat Values are always based on (MOB+DX+WB):
the current Attributes and Traits values This combat value (RAT) is used for at-
plus any modications from equipment, tacks with ranged weapons. The Weap-
primarily the Weapon Bonus (WB) and on Bonus (WB) of the ranged weapon is
the Armor Value (AV). If any of these added to this value.
values change, the respective combat Abbreviation: RAT
values change as well.
Example: SPELLCASTING
Kalthor, the Fighter, (BOD 8, ST 4) car-
ries a longsword (WB+2); his Melee (MND+AU-AV+SM):
Attack value is therefore 14 (=8+4+2). Mages use this value (SPC) to cast their
Later on, Kalthor “nds” a two-handed magic (except targeted spells). Armor
sword (WB+3) and decides to use this other than cloth lowers this number by
weapon from now on. His Melee Attack its Armor Value (AV). Each spell will
value is now 15 (=8+4+3). also have a Spell Modier (SM) which
is added to this Spellcasting value when
casting that particular spell.
HIT POINTS (BOD+CO+10): Abbreviation: SPC
This combat value represents the
amount of damage a character may suf-
fer before he or she loses consciousness TARGETED SPELLCASTING
or dies. (MND+DX-AV+SM):
Abbreviation: HP Mages use this Combat Value (TSC) to
cast targeted spells at their opponents.
DEFENSE (BOD+CO+AV): The Spell Modier (SM) of the active
Defense may reduce the damage spell is added, AV is deducted from this
a character suffers. An armor item in- value.
creases the Defense value by its Armor Abbreviation: TSC
Value.
Abbreviation: DEF
2
CHARACTER CREATION S
R
E
T
C
A
R
E
R
U
T
N
E
V
D
A
A
R
E
3
A
C
CHARACTER CREATION
4
CHARACTER CREATION S
R
E
T
C
A
R
A
H
combat values:
Initially, all characters own simple
clothing, steel, int and tinder, a water
18 8 6 4 7 10 12 14 E
R
skin, two healing herbs, a blanket and a U
T
backpack or kitbag, as well as 10 Gold Hit Points 18, Defense 8, Initiative 6, N
E
Pieces (GP), which they may now use to Movement Rate 4m, Melee Attack 7, V
D
purchase more equipment. Ranged Attack 10, Spellcasting 12 and A
Lists with goods and their respec- Targeted Spellcasting 14.
tive prices can be found from page 76 You can nd a detailed breakdown of
onward. the values of our example character on
page 7.
A
R
E
5
A
C
CHARACTER CREATION