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+0 +0 +0 +0 +2 +0 +2 +0 +1 -5 -4 -5 +3 +0 +1 -5 +1 -2
30ft
30ft 25ft
burrow 10ft
+3 +2 +2 -2 +1 -2 -4 -1 +0 +0 +0 -2 +4 -2 +2 +0 +0 -2
1/2 0 2
30ft
20ft 20ft
climb 30ft
+2 +1 +1 -4 +0 -3 +3 +1 +2 +1 +1 +0 -1 +2 +0 -3 +1 -2
30ft
50ft 30ft
climb 30ft
-3 +0 +1 -4 +1 -3 +0 +1 +1 +0 +0 +0 +2 +3 +2 +2 +0 +2
20ft
30ft 30ft
burrow 5ft
-4 +2 -1 -4 +1 -3 +3 +1 +3 -1 +0 -1 +2 +0 +2 -4 +1 -2
0 2 1/2
5ft 40ft
30ft
fly 30ft climb 30ft
+1 +3 +1 +0 +1 +0 -2 +2 +0 -4 +2 -3 +1 +0 +1 -4 -1 -3
Keen Hearing and Smell. Keen Sight, Pack Tactics. Charge, Relentless (R.
13 14 short/long rest). 9
Bite +3, 5ft, 1d6+1. Beak +4, 5ft, 1d4+2.
Teleport (R. 4-6) +2 +2 Tusk Weapon Attack: +2
teleports, up to 40ft to +3, 5ft, 1d6+1.
an unoccupied space it
can see.
1/4 1/8 1/4
10ft
40ft 40ft
fly 60ft
+4 +0 +3 -4 +1 -2 +2 +2 +1 -1 +0 -1 +3 -1 +2 -4 -1 -3
40ft
30ft 50ft
climb 30ft
+2 +1 +3 -5 +1 -3 -4 +2 +0 -4 +1 -2 +5 +0 +3 -4 +1 -2
+4 +2 +2 -1 +1 +0 -2 +1 +1 -4 +1 -3 +0 +0 +0 +0 +0 +0
Charge. Bite +3, 5ft, 1d4+1, & Club +2, 5ft, 1d4.
13 DC 11 CON ST against 11 10
Multiattack 2 attacks: 1
being magically
pike, 1 hooves or 2 with +2 +2 +2
petrified.
its longbow.
Pike +6, 10ft, 1d10+4.
Hooves +6, 5ft,
2d6+4. 2 1/2 0
Longbow +4, 150/600ft,
1d8+2.
20ft
50ft 30ft
fly 40ft
+2 +2 +1 -5 +0 -4 -4 +0 +0 -5 -1 -4 +2 +0 +1 -4 +0 -3
1/4 0 1/2
+0 +2 +1 +0 +1 +2 +0 +1 +0 +0 +0 +0 +3 +1 +1 -4 +0 -3
+2 +2 +2 -4 +1 -2 +2 +2 +2 +1 +0 -1 +0 +3 +0 -4 +2 -3
+3 +2 +2 -4 +1 -2 +4 +0 +1 -4 +0 -2 +0 +0 +1 -3 -1 -4
+0 +2 +0 +0 +0 +1 +0 +1 +1 +1 +2 +0 +0 +1 +0 +2 +2 +4
+2 +0 +2 +0 +0 -1 -3 +2 +0 -1 +0 +0 -2 +2 +0 -4 +2 -2
30ft 10ft
25ft
fly 30ft fly 60ft
+3 +0 +1 -4 +0 -2 +2 +2 +1 -2 +1 -1 -3 +4 +0 -4 +1 -3
+1 +2 +0 -5 -3 -5 -5 +1 -1 -5 -1 -4 +2 +0 +3 -2 +0 -2
1/4 0 2
0ft
20ft 30ft
fly 50ft
swim 20ft fly 60ft
hover.
+2 -4 +5 -5 -2 -5 +3 +3 +0 +0 +0 -1 +1 +2 +0 -2 +0 -2
Ooze Cube, Transparent. Stench, Turn Defiance. Bite +2, 5ft, 2d6+2.
8 10 Claws +4, 5ft, 2d4+2. 10
Pseudopod +4, 5ft, 3d6 Bite +3, 5ft, 2d8+3.
acid dmg. +2 Claws +5, 5ft, 2d6+3. +2 +2
Engulf The cube moves
up to its speed.
2 2 1
+1 +0 +2 -4 +1 -3 +2 +3 +0 -4 +1 -2 +3 +0 +3 -4 -2 -3
1/4 1/4 2
30ft 10ft
40ft
burrow 10ft fly 60ft
-3 +2 +1 -5 -2 -4 +4 +2 +1 -5 +0 -4 +1 +2 +0 -5 -1 -4
Bite +4, 5ft, 1d4+2, & Bite +6, 10ft, 2d6+4. Amphibious.
DC 11 CON ST or take 8 Constrict +6, 5ft, 12 9
Claw +3, 5ft, 1d6+1, &
3d6. 2d8+4, & is grappled
+2 +2 is grappled (escape DC +2
(escape DC 16).
11).
1/4 2 1/8
+3 +3 +1 -1 +2 +0 +4 +3 +2 -2 +2 +0 -1 +0 +1 -5 -2 -4
1 2 0
10ft
60ft 30ft
fly 80ft
+1 +1 +0 -4 +0 -4 +3 +0 +1 -4 +1 -2 +3 +2 +2 -4 +1 -2
30ft
40ft 50ft
swim 30ft
+2 +1 +1 -4 +0 -3 +3 +1 +1 -3 +0 -3 +1 +2 +1 -1 +1 +0
Bite +4, 5ft, 1d8+2. Hold Breath, Underwater Flyby, Keen Hearing and
10 Camouflage, Water Breathing. 14 Sight. 15
Tentacles +5, 15ft, 2d6+3.
+2 +2 Talons +3, 5ft, 2d6+1. +2
Ink Cloud (R. short/long
rest) A 20-foot- cloud of ink
extends all around the
octopus if it is underwater.
1/4 1 1/4
+0 +4 +1 -4 +0 -4 -2 +2 +0 -4 +0 -3 -2 +2 +0 -4 +0 -3
Bite +6, 10ft, 1d4+4, Keen Smell, Pack Tactics. Bite +4, 5ft, 1d4+2.
& DC 11 CON ST, taking 12 10 10
Bite +4, 5ft, 1d4+2.
3d6 fail, or 1/2 dmg
success. +2 +2 +2
30ft
30ft 30ft
swim 30ft
+1 +2 +0 -4 +1 -3 +2 +3 +1 -4 +0 -3 +2 +1 +1 -4 +0 -4
+2 +0 +2 -2 +1 -2 +0 +2 +0 -5 +0 -4 +0 +3 +0 -3 +1 -3
Keen Sight and Smell, Sting +4, 5ft, 1d6+2, & Keen Hearing and Smell.
Pack Tactics. 13 DC 11 CON ST, taking 10 13
Bite Weapon Attack: +5,
3d6 fail, or 1/2 dmg
Multiattack 2 attacks: 1 +2 +2 5ft, 1d4+3. +2
success.
beak, 1 talons.
Beak +4, 5ft, 2d4+2.
Talons +4, 5ft, 2d6+2.
1 1/2 1/8
10ft
10ft
fly 50ft 40ft
fly 60ft
swim 50ft
+1 +3 +1 -4 +1 -3 +0 -1 +3 -4 +0 -2 +2 +1 +0 -2 +0 -2
40ft 10ft
30ft
climb 40ft swim 10ft
+1 +0 +0 -4 +0 -3 -1 +2 +0 +0 -1 -1 +1 -2 +3 -5 -2 -4
10ft
40ft 30ft
climb 10ft
+2 +2 +0 -4 +2 -3 +4 +2 +3 -4 +1 -1 +3 +1 +1 -1 -1 -2
30ft 30ft
30ft
climb 30ft fly 80ft
+1 +1 +1 +0 +0 +0 +1 +1 +1 -2 +0 +1 -3 +3 -1 -4 +2 -2
20ft 10ft
30ft
fly 40ft fly 60ft
+3 +1 +1 -4 +1 -1 +1 +1 +1 +0 +0 -1 -3 +2 +0 +0 +0 -2
40 ft 20ft
30ft
fly 60ft fly 40ft
+4 +1 +2 -5 +0 -3 +0 +1 +1 -4 +1 -3 -2 +1 +0 -1 +0 +1
30ft
swim 40ft 50ft
fly 30ft
-2 +3 +1 +0 +1 +2 -1 +2 +0 -4 +1 -2 -2 +2 -1 -1 -2 -1
Sting (or bite) +5, 5 ft ., +2 Bite +1, 5ft, 1d4-1. +2 Dagger +4, 5ft, +2
1d4+3, & the target 1d4+2.
must make on a DC 11 Sling +4, 30/120ft,
CON ST, taking 3d6 1d4+2.
fail, or 1/2 dmg success. 1 0 1/8
Invisibility turns
invisible until it attacks,
(concentration).
20ft
40ft 30ft
fly 40ft
+0 -3 +0 -5 +0 -4 +3 +2 +1 -4 +1 -1 -4 +0 +0 -5 -1 -4
Devil's Sight, Hellish Keen Smell, Pack Tactics, Bite +0, 5ft, 1.
Rejuvenation. 10 Pounce, Running Leap. 13 9
0 1 0
20ft
15ft 50ft
climb 20ft
+2 +0 +1 -2 +1 -2 -1 +1 +1 -2 +0 +0 -2 +2 +1 -1 +0 +0
+1 +2 +1 -4 +1 -2 +0 +1 +1 +0 +0 +1 +4 +0 +2 -1 +0 -1
10ft 10ft
40ft
swim 40ft swim 40ft
+3 +1 +2 -3 +1 -1 +4 +0 +2 -2 -1 -3 +2 +0 +1 -4 +0 -3
+0 +1 +0 +1 +2 +3 +2 -2 +2 -4 -2 -5 -3 +2 +0 -4 +0 -3
10ft 5ft
30ft
climb 10ft swim 30ft
+4 -1 +3 -3 -2 -2 +4 -2 +4 -4 -2 -3 +3 +1 +3 -2 +0 +0
2 2 1/2
-4 +1 -1 -4 +1 -2 +2 +2 +0 -4 +2 -2 +4 +2 +3 +0 +2 +1
Flyby, Keen Hearing and Keen Smell, Pounce. Hooves +6, 5ft,
Sight. 13 14 2d6+4. 16
Bite +4, 5ft, 1d6+2.
Talons +3, 5ft, 1. +2 Claw +4, 5ft, 1d4+2. +2 +2
0 1/4 2
+4 +2 +3 -4 +1 -3 -4 +3 +0 -5 +0 -4 +5 +0 +3 -4 +1 -2
2 1/8 2
+2 +0 +1 -4 +0 -2 +0 +0 +1 +1 +3 +1 -3 +3 +0 -2 +0 +0
-4 +3 -1 -5 -2 -4 -4 +0 -1 -4 +0 -3 -4 +2 -1 -4 +1 -2
0 0 0
10ft
swim 40ft 20ft
fly 50ft
+2 +1 +1 -5 +0 -3 +5 -1 +2 -4 +1 -2 +3 +0 +1 -4 +0 -2
1/2 2 1/4
+3 +2 +0 -5 -4 -5 +1 +1 +1 -4 +1 -2 +4 +2 +2 -4 +1 -1
+1 +0 +1 +1 +1 -1 +1 +3 +0 +1 +0 +2 -4 +0 -1 -5 -1 -4
Blood Frenzy, Limited Magic Resistance. Sting +2, 5ft, 1, & DC
Amphibiousness, Shark 15 12 9 CON ST, taking 1d8 9
Telepathy. Ram +3, 5ft, 2d4+1.
fail, or 1/2 dmg success.
+2 Shortsword +5, 5ft, 1 +2 +2
Multiattack 2 melee
attacks: 1 bite, 1 claws or d6+3.
spear. Shortbow +5, 80/320ft,
Bite +3, 5ft, 1d4+1. 1d6+3.
Claws +3, 5ft, 1d4+1. 1/2 1/2 0
Spear +3, 5ft or 20/60ft,
1d6+1, or 1d8+1 with 2
hands.
30ft
40ft 10ft
swim 40ft
+0 +2 +1 +0 +1 +0 +3 +1 +3 +1 +1 +1 -5 +1 -1 -5 +0 -4
30ft
30ft swim 20ft
swim 40ft
-2 +2 +1 -2 +0 -1 -5 -5 +0 -5 -4 -5 +0 +2 +2 -2 -1 -3
-5 +2 +0 +0 +0 +0 -4 +2 -1 -5 +0 -4 -4 +4 +0 +2 +1 +0
Incorporeal Movement, Spider Climb, Web Sense, Longsword +2, 5ft, 1.
Sunlight Sensitivity. 10 Web Walker. 10 Shortbow +6, 40/160ft, 1, 13
& DC 10 CON ST or
Life Drain Melee Spell Bite +4, 5ft, 1, & DC 9 poisoned for 1min.
+2 +2 +2
Heart Sight knows the
Attack: +4, 5ft, 3d6 CON ST or take 1d4.
creature's current emotional
necrotic dmg. state.
Invisibility invisible until
1 0 attacks, (concentration). 1/4
0ft
20ft 10ft
fly 50ft
climb 20ft fly 40ft
(hover)
+0 +2 +0 +1 +2 +3 -3 +0 +0 +0 +0 +1 -3 +3 +0 -4 -1 -2
Cunning Action, Sneak Death Burst, Innate Blood Drain +5, 5ft,
Attack (1/Turn). 16 Spellcasting (1/Day). 10 1d4+3, & the stirge 9
attaches to the target.
Multiattack 2 melee +2 Claws +2, 5ft, 1d4 +2 +2
attacks. plus 1d4 .
Shortsword +4, 5ft, Steam Breath (R. 6) 15-
1d6+2. foot cone of scalding
Hand Crossbow +4, 1 steam. 1/4 1/8
30/120ft, 1d6+2.
30ft 10ft
30ft
fly 30ft fly 40ft
-3 +2 +0 -4 +1 -3 -4 +1 +0 -5 -2 -5 -4 +1 +0 -5 -2 -5
20ft
0ft 20ft
burrow 5ft
fly 30ft climb 20ft
climb 20ft
-4 +1 +0 -5 -2 -5 -1 +4 +0 -5 +0 -4 +1 +3 -1 -5 -2 -4
1/2 2 1
-1 +0 -1 -4 +0 -4 -2 +2 -1 -4 +1 -2 -4 +1 +0 -5 -2 -5
10ft 20ft
30ft
fly 50ft climb 20ft
-4 +1 +0 -5 -2 -5 +2 +0 +2 +0 +0 +0 +3 +2 +2 -4 +1 -1
5ft
30ft 40ft
fly 30ft
+1 +0 +1 -1 +0 -1 -4 -5 +0 -5 -4 -5 -2 +0 +1 -4 +1 -3
1/8 1/4 0
10ft
30ft 5ft
fly 50ft
+4 +1 +1 -4 +1 -2 +4 +1 +2 -4 -1 -3 -4 +3 -1 -4 +1 -4
1/2 1/2 0
+0 +2 +1 +0 +0 -1 -5 +9 +0 +1 +2 +0 +1 +2 +1 -4 +1 -2
Shapechanger, Keen Smell. Consume Life, Ephemeral, Keen Hearing and Smell,
12 Incorporeal Movement, 12 Pack Tactics. 13
Multiattack (Humanoid or Variable Illumination.
Hybrid Form Only) 2
+2 +2 Bite +4, 5ft, 2d4+2. +2
attacks, only 1 of which can Shock Melee Spell Attack:
be a bite. +4, 5ft, 2d8 lightning dmg.
Bite (Rat or Hybrid Form Invisibility The will-o'-wisp
Only). +4, 5ft, 1d4+2. & its light magically become
Shortsword (Humanoid or 2 invisible until it attacks or 2 1/4
Hybrid Form Only) +4, 5ft, uses its Consume Life,
1d6+2. (concentration).
Hand Crossbow
(Humanoid or Hybrid Form
Only) +4, 30/120ft, 1d6+2. 0ft
30ft fly 50ft 40ft
(hover)
+3 +1 +1 -2 +0 -1 +1 -2 +3 -4 -2 -3
1/2 1/4
50ft 20ft
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System Reference Document 5.1 Copyright 2016, Wizards of the Coast, Inc.; Authors Mike Mearls, Jeremy Crawford, Chris Perkins, Rodney Thompson, Peter
Lee, James Wyatt, Robert J. Schwalb, Bruce R. Cordell, Chris Sims, and Steve Townshend, based on original material by E. Gary Gygax and Dave Arneson.
END OF LICENSE