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Take a piece of Wonder (tm) Bread, and bind a Gaffling of healing to it. Carry
it in a leather pouch, and eat when necessary. Restores one aggravated
health level.
Taking someone's life-force is even more expensive. This bill has a Strand
Spider bound to it. Using the Charm: Gnosis Drain, the Spirit drains three
Gnosis from the Target. If the Target has no Gnosis, it drains health levels
instead (Aggravated).
A City Spirit is bound to the rope. Upon contact with the Target, and
activation, the rope automatically wraps around the Target's neck and chest.
In a contest of the Spirit's Mental vs. the Target's Physical, each win by the
Rope does one level of damage. Ties are resolved normally. Each win by the
Target prevents one level of damage. When the Target reaches 0 Health, she
will be unconscious, and the rope will stop the attack. Three consecutive wins
by the Target lets her escape the rope completely. Mob Rule applies for the
Target. If the Rope is cut, any pieces large enough will continue the attack.
A Color String has been bound to this piece of string. When activated, the
user becomes completely intangible for 3 turns, plus 3 turns per Gnosis
spent. During this time, the user is completely immune to Charms,
Disciplines, Spheres, Gifts, etc. of any sort, and may pass through anything.
The user is also completely unable to affect the world around her, physically
or with Charms, Gifts, etc. Charm: Intangibility
This metal coin has a Metal Elemental Bound to it. The Talen provides the
Charm: Armored Sheath. When activated, this Talen effectively provides
invisible armor for the scene. The armor is worth +5 traits of Rugged.
Coin Tool Talen (L) PG134
This is a coin with a Metal Elemental bound to it. Once, it will turn the coin
into anything made of metal: From a weapon, (gun with no bullets, sword,
etc.) to a tool, (wrench, screwdriver, lockpick) to a toy (bicycle, wagon) with
all metal parts. This item may not exceed the mass of an average Garou. The
Spirit can then control the item to attack, repair, or even play with the item.
The Spirit has 8 of the traits appropriate for the type of control needed.
Charm: materialize Tool.
This is any eye, whether real or not (of any creature) with a snake Spirit =
bound to it. It provides the Shadowlord Gift Paralyzing Stare.
This is a leaf with a Glade Child bound to it. The Glade Child provides one use
of the Charm: Cleanse the Blight.
An Electricity Elemental is bound into the Garou's claws. His claws do one
additional wound level for the duration of a combat. The Garou may also
completely scramble any electrical equipment, frying the more delicate ones,
and burning out fuses in the rest. There is enough 'juice' to jump weaker
fuses, such as in a car, and fry the equipment that the fuse protects. Charm:
Lightning Bolts
Whatever spirit is bound to this coin (the spirit must have the Charm:
Materialize), when activated, that spirit will materialize and do the user's
bidding (including defending the user according to the spirit's abilities), for
one scene. Charm: Materialize
See Loon's Refund - A Net Spider is bound into an ATM card. Upon activation,
the Net Spider finds an account through the ATM with enough cash, and
withdraws $100 until the user loses two Simple Tests in a row.
Credit Card of Teleportation Talen (L)
Credit Cards are rumored to be able to 'take you anywhere'. Any spirit with
the Charm: Reform is bound to the card. When activated, the Talen
transports the user to any Predetermined location. This is usually a place of
power/safety for the character. The location must be visited by the character,
and that location written on this card before the Talen may be used.
A Net Spider is bound to a key. The key will get the character safely by any
boundary, be it a lock, bypassing a security feature, a computer password, an
Umbral wall, etc., in the most logical fashion. For example, a door will unlock,
the Guard will not notice the character, the Camera will not work, the
password will be entered, a door will appear in an Umbral wall, etc. This
works against only ONE boundary, not for a scene. Charm: Break Boundary
A fire spirit is bound to a popcorn kernel. Upon activation, (target must either
hold the kernel or be hit by it), the kernel bursts into flame for 2 levels of
aggravated damage. Charm: Affinity Attack
A Lune is bound into an article of clothing. This clothing must have a moon on
it; painted, sewn, drawn, etc. The clothing will provide two additional health
levels. Charm: Gift of Luna's Armor as an Affinity Defense.
A Water Spirit is bound into a small vial of, you guessed it, water. The user
must drink the entire bottle at once, or pour the entire contents over a wo
und. When activated, the Talen will heal four levels of damage, or two
aggravated wounds. Charm: Healing.
A Tree Spirit or Water Spirit (from a peaceful brook or the like) is bound into
this Leaf Talen. When activated, all participating in the scene become calm.
None may expend rage, or do violence. All players must Roleplay being calm.
A WP point may be spent to overcome this effect for one turn. Duration, one
scene.
An Earth Elemental is bound is bound into a small pouch of sand. This Tale n
allows the bearer to command earth. She may form quicksand, pits, tremors,
landslides, and other phenomena. The Sand must be used on natural earth.
The user spreads her fingers and lets the Sand sift through her fingers while
she concentrates on the desired effect and location. The Location must be in
s ight and covers an area up to about 40 yds wide. The effects may spread
beyond the 40 yds naturally, such as in the case of a landslide. Tremors will
knock targets down, as the Elemental is cooperating with the user.
Ring of Invisibility Talen (L)
A light spirit is bound into the ring with any kind of gemstone. The stone
shines at all times, and even provides a small amount of light, like
candlelight.. When activated, the spirit bends all frequencies of radio waves
around the wearer. This includes audible frequencies (including sonar),
inaudible frequencies (radar, etc.), and lightwaves. For up to one hour, the
user is completely invisible and silent to any machine or being. The only way
to detect this person is by scent.
An Engling is bound into this coin. When activated, the User's Gnosis is
returned to full; no more, no less.
Any Spirit from the Atrocity Realm is bound to a ribbon. This ribbon is tied to
the wearer in some way. This ribbon prevents any one possession. This Talen
must be created in the Atrocity Realm.
A Weaver Construct is bound to the coat. The coat can actually be any size .
Any mundane, non-specific item that can be concealed in the coat can be dra
wn out from the coat, one time. This could be today's newspaper, a standard
weapon (no military specific hardware), a laptop, scissors, a hatchet, etc.
A Metal Elemental is bound to the coat of the Garou. One Form Only. This
gives that form a completely chromed look. This soaks one level of damage,
three times. Each time, the chrome look dissipates by 1/3 of the original until
gone.
A wind Spirit is bound to the feather. Like the Wendigo Gift: 'Speak With Wind
Spirits', any conversation within approximately 50' radius may be overh eard
clearly, as the Wind Spirits carry the sound back to the user.. This lasts for
one scene, as long as the user pays attention.
Universal Screwdriver Talen (L)
A Gremlin is bound to the key. All Tech Devices within 50' cease functioning
for 5 turns, effectively "Turning Off". Gift: Jam Technology.
A piece of silk contains any Insect of any Weaver Spirit. When activated, a
thick opaque epidermis surrounds the user. The user is immune to fire,
starvation, gas, aging, etc. While in the cocoon, attacks must do three or
more levels of damage in one blow to affect the user, the cocoon soaking the
first two. The cocoon is not damaged by the attack. The cocoon lasts for one
scene, but if the user puts in extra gnosis, extra time is gained. 1 Gnosis 3D
three hours, and each Gnosis thereafter doubles the time. Gift: Cocoon
A Porcupine Spirit is bound to the Garou. Upon activation, the Garou's FUR
becomes bristly and sharp like quills. Crinos or Lupus forms only. Hard
contact with the Garou will cause one level of damage to the attacker. In
addition, all physical attacks by the user will cause one level of aggravated
damage. Duration: Until the user ends it or shifts form.
Any venomous animal spirit is bound to the bone. Upon activation, if the
target is touched by bone, the limb touched (must be an arm or leg) will
wither and become totally useless. Those with regenerative abilities can heal
the limb by 'healing' three levels of damage.
Coin of Madness Talen (L) W:tA117
Any Spirit of Madness or Trickery is bound to the coin. The coin must be in
possession of the target. When activated, the target makes a simple test. If
he loses, he gains one derangement (chosen by the Narrator or any
acceptable third party) for one full week. If he ties, there is no effect, but
another test must take place. If he wins, there is no effect and the challenge
is over. For each loss, an additional derangement is gained for the duration.
Until fully activated, this feather, when fanned will create a small, cooling
breeze in the direction fanned, bringing comfort in hot weather. When
activated, an Air Elemental is released, and will do the user's bidding. It has
the Traits: Energetic Lithe Vigorous Graceful Quick. It has the Charm:
Windstorm. It surrounds the user deflecting arrows and thrown objects. It also
gives the user the Traits: Deflection X3 against bullets and the like. The
summoner's foes must win a Physical Challenge with the the Elemental
before they can close with the user. Thereafter, the Elemental may
participate in a mob scene in defense of the summoner. 3 health levels - No
wound penalties - Is mindless and does not engage in Social or Mental
Challenges.
A Bird Spirit is bound to a feather. Once activated, the user may hover and
float in the air. She may move in any direction up to 10 MPH. This lasts for
one hour, or until the user cancels it.
Truth Candle Talen (L)
Mix an amout of Sodium Pentathol with wax during the candle makeing
process. Awaken the Spirit of the candle. As it burns and the scent is enhaled,
all breathing the scent must tell the truth. Willpower must be spent to either
lie, or even avoid answering truthfully.
A Lune is bound to a small mirror. When the Garou breaks themirror, the
silvery light of the moon reflects from the Garou. See the Silver Fang Gift:
Lambent Flame.
This is a full body suit made from the rubber of super balls. The Rubber
Elemental is Awakened during the melting process. As the rubber cools, the
owner is dipped up to her shoulders in the rubber. The Elemental protects the
dippee from the heat as the suit cools. Once activated, the suit will bounce
back most attacks to the wearer's body by giving the traits: Rebound X5 for
one full combat challenge. The suit may be worn as long as desired, as it
'breathes', and small holes may be cut for waste release. Once used, the
Elemental may be reawakened as often as desired. However, once the suit is
peeled off, the original process must be recreated.
Holographic Projector Talen (L)
This is a doctor's mask with a bound Wind Spirit bound to it. For up to an
hour, it will completely cleanse the air that the wearer breathes, cleansing
even Wyrm Tainted air as if using the Charm: Cleanse the Blight.
A Gravity Spirit is summoned and bound to a rope. Upon activation, the spirit
will reverse the gravity of the rope. One end will start to rise, at about 5
m.p.h., carrying up to 300 lbs, for up to 1 hour. If you want to hold it in place,
you need to tie the other end to something very secure. After the one hour, it
will fall like any other item.
This is one of those toy store parrots that repeats what you say. However, an
Informational Geomid is bound to it. When activated, it will translate any
language it can see (through the parrots eyes) or hear into any chosen
language. It will speak the words softly. This lasts through one scene (one
reading of any amount as long as the user is participating or any one
conversation). If a conversation, it will also translate the user's spoken words
back into the other language.
Draught of Soothing
A Butterfly spirit lies within this potion. Made of spring water, or sometimes
mead (most use spring water), when imbibed this elixer transforms
aggravated damage into normal damage at the rate of 1 activation success
transforming 1 level of aggravated damage into normal damage; it does not
heal damage. It can only be used after damage has been taken, not as a
preventative. Consumer must roll her Gnosis, difficulty the Gnosis of the
Talen.