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Presents

Jade Mandarin (Design): Frank Carr


Imperial Gardener (Editor): Bill Collins
Sun Tzu (Artist): Wayne Reynolds
Royal Death Blossom (Layout): Corey Graham
Lowly Farm Peasant (Publisher): Steven D. Russell

The publisher dedicates this preview to Frank Carr for


entrusting me his vision.

Lands of the Jade Oath and Heroes of the Jade Oath © 2008 Frank Carr used with permission; Rite Publishing
Copyright © 2007 Steven D. Russell, Monte Cook’s Arcana Evolved Copyright © 2007 Monte J. Cook used with
permission. Open Gaming License Copyright © 2007 Wizards of the Coast All rights reserved.
Mandragoran
Mandragorans are an exotic plant-
like humanoid species known for their unique,
tapered, head-vines called “nahmaun gorah”.
They live in avery stratified society. Known for
their deliberate and patient manner, they like
to weigh the positive and negative aspects of a
situation before making a decision. They are
not slow to act though. Quite the contrary: the
mandragorans can be very quick when the
occasion calls for it. Thanks to their patient
attitude and dependability, mandragorans have
aptitude as merchants. Many mandragorans
take great pains to ensure their position by
making all agreements as written contracts. does an individual mandragoran rush into anything.
They consider signed contracts as binding and They even eat slowly. However, they are not timid and
unbreakable for their part. Many would rather can be deadly when provoked. Just because it is rare to
die than dishonor their part of a written see a mandragoran in a rage does not make them any
contract, even if the other concerned party has less dangerous. They can be quite literal, adhering to
dishonored their part of the contract. Paper is the letter of the law over its spirit, though usually only
sacred and the written word is just as sacred as when it benefits them. They can be quite clever at
the paper it is written on. The spoken word is manipulating the words in a contract to their benefit.
another matter altogether. Many a foreigner
have found themselves easily deceived by the Physical Description: The average adult ranges in
words of a mandragoran when a written height from 5’ to 6’6”. They normally weigh anywhere
contract was not involved. from 80 to 180 pounds. Their skin colors include shades
The mandragorans feel a strong of blue, green, red, white, and grey and almost always
connection to the land. Many become wu shih bears patterns of one of the other color tones. The
or wood witches. Long ago, when the dramojh formation and coloring differ from individual to
and dragons ruled the region, the mandragorans individual, sometimes taking on the appearance of veins.
were one of the first races to ally with the This color pattern is most prominent on the face.
dahren against the dramojh. They respond While they must breathe, they lack a prominent nose.
quickly to threats to the land. The (They create minute amounts of oxygen on their own
mandragorans say that the decision to commit within their own blood stream. This has no game effect.)
to the land's defense was made long ago. They have no body hair. Normal eye colors include
Hesitation to enforce that decision is a green, blue, violet, purple, silver, gray, or more rarely
violation of a sacred contract and obligation. red. They have soft and supple, leaf-like scales that are
most prominent on their head and head-vines, but turn
Personality: The mandragorans value almost imperceptible along much of the rest of the body.
knowledge and nature, viewing life as an A mandragoran’s nahmaun gorah, or head-vines,
eternal journey towards learning. They yearn grow from the top and back of their heads in a manner
for new experiences and to learn ever more. that often appears somewhat asymmetrical. The
They are a deliberate, meditative, cautious, and nahmaun gorah vary with each individual. Some have
introspective people preferring to observe, plan, one or two long, large, head-vines while others may
and prepare before doing anything rash. Rarely have a great many shorter, thinner ones. These head-

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vines can move as well as a cat swishes its tail, but However, mandragorans release pollen spores from
the longer and thicker the nahmaun gorah, the their nahmaun gorah during the act of procreation.
stronger and more prehensile it is. The tails Without the sharing of pollen they cannot bear
indicate position within their rigid social system. offspring.
More tails indicate lower rank and fewer tails mean
higher standing. They train and tend their tails Relations: Their affinity for nature, passion for life,
through ceremonies and meditation with the use of and cautious nature help the mandragorans to get
medicines, like an expert gardener tending a tree to along well with the yueren, faen, ruishishen, and
grow a certain way. Mandragorans have complete many shenxue. Their thirst for knowledge gives them
control over the senses in their head-vines and can something in common with naga and puts them in
activate or deactivate any sensory input from them. good standing with that race, unless they compete for
Furthermore, the ends of these tails are so sensitive the same knowledge. Mandragorans are less likely to
that they have the same sense of touch as the get along with qahngol, goushen, naga-born, and
mandragoran’s fingertips and are considered bakemono, finding them abrasive or uncouth. They
erogenous zones. They can taste what they touch, tend to be indifferent towards sanesaram, humans, and
should the mandragoran decide to do so. This sense dahren. The introspective nature and long-term
allows them to taste foodstuffs without consuming perspective of the verrik gives them some common
them. ground with the mandragorans.
Mandragorans have a unique physiology.
Their plant-like nature provides them with a higher Outlook: Mandragorans have an exotic beauty that
resistance to toxins and poisons than other races. appeals to many other races. This, coupled with their
They gain some sustenance from the sun’s light and cautious, deliberate nature, allows for a good
can be harmed if they go for long periods without it. reputation. However, the mandragorans are also
Mandragorans must hibernate for two weeks out of known for their stubborn and restrictive natures.
every year during the winter when their metabolism When they decide how to handle a given situation,
slows to a crawl; however, they do have a measure they can be harsh and uncompromising, like a root
of control over exactly when during the winter they that has taken hold and refuses to grow elsewhere.
go into this annual hibernation. They are omni- They have a heavily stratified society lead by
vorous, preferring vegetables to meat. They must hereditary priests and scholars. Below them are the
occasionally consume bones. Mandragorans try to magic users, followed by the landed aristocracy and
keep this secret for fear of being labeled carnivores. noble warrior-retainers. Next come the craftsmen,
It is very rare to see an obese member of this race. the entertainers, the menial laborers and the slaves.
Obesity is a sign of a degenerative sickness. Any in Last of all are the outcastes and untouchables.
this condition will probably die of the disease Characters born to the first caste may be of most any
within the year as their bodies continue to grow class (except rogues and kusa and similar types) that
and retain fluids in an increasingly unhealthy allows them to focus their skills on academic and
fashion. spiritual matters. By the same token, a magister or
Their skeletons do not have as much bone other magic user is not necessarily restricted to the
in their composition. The smaller parts of their second tier caste; circumstances may place him in
skeletal structure are tough, fibrous cartilage, while another caste.
the larger and more prominent portions, such as the It is possible for someone to change their
skull, spine, and major limbs, are bone. Their spinal caste through extraordinary circumstances. Usually,
bones and cartilage are stronger than those of your children get to be of another caste as a result of
humans, and more flexible. But, their catilage lacks your accomplishments, while you remain where you
the rigidity of bone, which causes them to have less are. This is a good reason for many mandragoran
strength than most humanoids their size. adventurers to satisfy their curiosity and become a
Mandragorans also release pollen spores hero when they come home, ensuring a place for
that other species can find intoxicating and their children in the next higher tier.
beguiling. These spores communicate their The caste system exploits the fairer sex.
emotional state to others, and are also important to Three-fourths are female. A much higher percentage
the mandragoran reproductive cycle. They are on the lower tiers than the males. As a result,
reproduce and procreate like most humanoid species. many of them are exploited and taken advantage of
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by the higher tiers of their society. Many are Adventurers: Mandragorans adventure for many
sold into slavery and even taken as slaves to reasons, but the primary motivation is for power and
other lands such as the Empire of Xianguo. wealth. Many mandragoran merchants brave
unexplored lands and ancient tombs for treasure or the
Mandragoran Lands: Mandrasengal, home new trade route they might establish. Some adventure
of the mandragoran race, is to the southwest of to escape their rigid society. Others adventure to learn
the Empire. It is a land with numerous types of rare and forbidden knowledge to sell at a high price,
terrain all contained on a single peninsula while many mandragoran mercenaries ply their trade
surrounded by high mountains and desert where in other lands for profit.
the peninsula attaches to the rest of the Favored Drink: Water or Tea;
continent. They also inhabit many other lands Favored Food: Bones, though mandragorans
in the southern part of the region. The know that gnawing on bones makes them look barbaric
mandragorans build cities in the middle of great and vile – so most mandragorans try to hide this;
swaths of natural woodlands, untamed jungles, Favored Weapon: Bows.
and well-tended groves. Their cities are
marvels of stonework and living plant life. It MANDRAGORAN RACIAL TRAITS
seems as though they actually grow their homes
and cities. ● +2 Wisdom, -2 Strength. Mandragorans have a strong
self-discipline and acute senses, but they are not as
Religion: Metaphysical and spiritual matters strong as other humanoids due to a lack of rigid bone
are of great importance to mandragoran society. material in their bodies.
The rigid caste system exemplifies this with ● Medium: As Medium creatures, mandragorans have
hereditary priests and scholars of the state no special bonuses or penalties due to their size.
religion (Upanishadism) leading their society. ● Low-light Vision: A mandragoran can see twice as
One other prominent religion is widely far as a human in starlight, moonlight, torchlight, and
accepted in Mandrasengal: Bodhism. similar conditions of poor illumination. She retains
the ability to distinguish color and detail under these
Language: Mandragorans speak sylvan and conditions
the common tongue of the land they hail from, ● +2 racial bonus to Initiative. Mandragorans have a
usually mandrasengali, though they often learn preternatural sense. Despite their aptitude for patience,
many other languages. mandragorans do not like being forced to react; they
prefer to be deliberate. Some believe that the
Names: Mandragorans use personal names mandragorans anticipate the actions of others by
and family names like many other cultures; tapping into a universal spiritual awareness that is a
however, when speaking with outsiders they part of all nature.
use a third name. This third name is derived ● +2 racial bonus on all Concentration checks. The
from their caste and immediately tells someone patience and self-discipline of the mandragorans
not of their village what caste they are from. allows them to overcome most distractions.
Caste names: Sarman (brahmin - ● +4 racial bonus on saving throws against poisons and
priests, scholars), Varman (kshatriya - officials, toxins. Their plant-like nature and unique anatomy
warriors), Gupta (vaisya - craftsmen, help their immune system when it comes to toxins and
merchants), Dasa (shudra - peasants). poisons.
Family names: Arun, Chandra, Jai, ● Head-Vine Senses: A mandragoran’s head-vines have
Kumar, Manju, Oshanti, Parmar, Sainin, a sense of touch as sensitive as their fingertips and they
Sameer Tarpana, Vedula, Vishnavi. even have the ability to taste with their head-vines.
Male names: Caru, Gaur, Harshad, They can turn off their senses in the head-vines (and
Kavi, Namhan, Prabat, Svati, Tej. only in the head-vines) as a standard action.
Female names: Badari, Dasi, Fari, ● Spell Access: Mandragoran spellcasters always have
Hasumati, Indira, Nimi, Pari, Rani, Shanti, Sita, access to complex plant spells, even when they normally
Talaa, Uma, Vuma. would have access only to simple spells.

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● Spore Scent: Mandragorans generate spores pendent on sight when in complete darkness. This
that emit a strong, pleasant scent that can make penalty is in addition to any other penalty or miss
other creatures predisposed to harmonious chance.
dealings. They gain a +2 circumstance bonus to ● Automatic Languages: Common (Mandrasengali)
Bluff, Diplomacy, Handle Animal, and Perform and Sylvan.
skill checks and any Charisma ability checks ● Bonus Languages: Any.
with any living creatures within 30 feet of the ● Mandragorans always gain Knowledge (Mandragoran)
character. On a windy day, the range can be as as a class skill.
much as 60 feet to any downwind creature, but ● Racial Levels: Mandragorans can take levels in
only 5 feet to any creature that is upwind (at "mandragoran" as a class to develop their racial qualities.
the DMs discretion). This ability does not
work on undead or creatures that do not have a
sense of smell. Mandragorans do receive a -2 MANDRAGORAN LEVELS
circumstance penalty to Disguise checks due to A few mandragorans develop their natural
the strength of their spore scent. aptitudes and abilities beyond the norm for their species.
● Spore Thought: Mandragorans commun- These few have meditated extensively upon the nature
icate empathically by discharging spores that of the mandragoran existence, even learning to develop
express their emotional state. The mandra- a means of control over their affinity for nature. Man-
goran can show what surface emotions she is dragoran racial levels and evolved racial levels will be
feeling with this ability, and her basic needs, detailed in full in Heroes of the Jade Oath.
drives, and emotions. Fear, friendliness,
hunger, thirst, fatigue, pain, desire, rage,
uncertainty, hatred, curiosity, and many other
kinds of emotions, sensations, and moods can
all be relayed to a target of this form of
communication. The range of this ability is
equal to that of the mandragoran’s spore scent
ability; however, the mandragoran can also
limit the range of this ability to touch if she
should so desire.
● Healing Light: Mandragorans who spend at
least eight hours a day in sunlight and rest
fully at night may heal one extra hit point per
day per character level. If the mandragoran is
only in sunlight for less than eight hours, but
more than four, she heals at the normal rate.
● Light Dependency: Mandragoran
characters must be exposed to Sunlight or other
sources of light. Mandragorans that do not
spend at least four hours a day in light cannot
recover any hit points naturally, even with a
full day of rest. A mandragoran can go without
sunlight or water for one day plus a number of
hours equal to her Constitution score. After
this time, the character must make a daily
Constitution check (DC 10, +1 for each pre-
vious check) or sustain 1d6 points of subdual
damage. This subdual damage cannot be re-
covered or magically healed until the mandra-
goran receives sufficient sunlight.
● Darkness Sensitivity: Mandragorans suffer
a -2 penalty to attack rolls and skillchecks de-
4
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