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This document is an ongoing labor of love. I am a minimalist at heart, and the Chainmail wargaming rules, with
their Fantasy Supplement, are, as all true lovers of the Art know, the acorn & root of the mighty oak that is
Dungeons & Dragons
. This small contribution, this interpretation, is offered in the spirit of nourishing the larger
whole, a cutting taken from a deep and vital root. It wouldn’t have been possible without the discussion,
suggestions and daily brilliance issuing from the loveably ODD obsessives over at
http://odd74.proboards76.com/index.cgi. Go there, read & learn or, better yet, participate. And of course, thank
you Gygax, Perren & Arneson.
Please, enjoy what’s here & change it as you will, with my sincerest blessing.
First of all, you really need the Chainmail r ules to play; what follows is a homebrew. Go to
http://www.rpgnow.com/product_info.php?products_id=17010&it=1 (which looks like a bad link, but isn’t…) for
the absolute least expensive option. Better yet, buy their oldskool bundle (that’s my label), which includes
Chainmail, for $29.95; that’s an astounding price, less than ONE BOOK of current versions. Take advantage of it.
CHARACTER_CREATION
Easy. Be sure you have a blank index card or similar scrap of paper in front of you.
Fighting Magic
Man User
l Veteran Seer
2 Warrior Enchanter
3 Swordsman Warlock
4 Hero Sorcerer
First you choose which class you want to play, and then you choose your rank. You can start your character at any
rank except Super Hero/Wizard.
Story
Create one element for your character’s Story, which is composed of all the little details that make him unique:
Grip like steel; Seductive voice; Must
kill the Terrible Baron Shattenenmort, etc. It can be an ability, an obsession,
a relationship, whatever. Give it a value of +l. During each rise to a new level, your character will have the chance
to add a new or augment an existing element to his Story as the campaign progresses. Here is the catch to starting
characters above the first rank: A character begun as a Veteran will end up far more storied by the time he
achieves Super Hero-ness than one started as a Hero. Keep that in mind. Using Story during play is covered in the
section on Conflicts & Combat.
Description
Describe your character in no more than one sentence (it can be a bit of a run-on.) Use adjectives from off the
beaten path; it helps your imagination.
Possessions
Write down a short list of what you think your character would be lugging around on his person, including any
weapons and armor. Don’t get too detailed; the DM’ll just start your first Adventure with you groggy and naked,
tied up in a dank cell, uncertain how you got there… Well, I would, anyway.