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You will be prompted to enter your name the first time you select
Comm. After you have a Name, you’ll be taken to the Fight Options
screen.
From this menu, you can see your Mates List (friends you’ve
NetBattled against) or edit your Profile. You can also highlight your
code to copy it and let others play against you.
Currently, Demo Complete is the only icon available, but in the full-
game, you can expect icons such as Standard Complete, Bass
Complete and many more.
These 3 statistics only count when selecting Real Battles. Real Battles
are not enabled in this release.
The default screen once you’ve exited your profile, or select Comm in
subsequent usages.
Special -- What could this be? Not functional in V5.0, but there will be
something later.
Note that it says “HS” on the top right. This is fairly straightforward,
especially if you’ve played any Battle Network game’s multiplayer.
Selecting NetBattle lets you select whether to go Single, or
TripleBattle (Best 2 of 3). You can then select Practice or Battle(fight
to gain an extra chip). In this version, only Practice is functional.
Trade simply lets you trade BattleChips over, to help complete your
friend’s Library. Not functional as of yet, but will be in the full-game.
Note: If you are equipping any Me.M.E.N.T.O. forms, they will show
up here as well.
Once you and your opponent have agreed to the fight and its type,
you will come upon this screen. This is where you will enter your
friend’s NetBattle code and play multiplayer. Simply select your code
to copy it to your clipboard.
Tip: You can use the bot on the Chrono X Discord to streamline this
process with !setbattlecode and !getbattlecode commands.
Once you’ve entered your friends code, you can select whether to
Connect immediately or Edit the code in case of a mistake. Make sure
that one person is on HS(Host), and the other is on CL(Client). Doubly
make sure that you and your friend have selected the same Fight Type
and Number of Battles.
For 10 seconds, you can attempt to connect with your friend (cancel
with B button that you set). Make sure both parties are connecting at
this time.
Once a successful connection has been made, their names will show
up here, no longer requiring you to enter a code.
Troubleshooting
Q: Can I access Multiplayer from any point in the game?
A: Yes, with the exception of parts that restrict your
access in some ways, such as the Speed Preliminary
Round in Chapter 3.