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Arduino - Based Writing Machine Project Facex: Paper Final Revisions Jericho G. Villarico
Arduino - Based Writing Machine Project Facex: Paper Final Revisions Jericho G. Villarico
INTRODUCTION
Technology integration in the education sector has gone to greater heights in the
turn of the century. From digital boards to online interactive learning platforms,
line with this, the Department of Education expressed its commitment to digitalize the
Philippine public school system during the 2019 DepEd Cyber Expo last March 2019. The
growing support for technology integration in the education sector inspired the
can be used in teaching writing systems. The Computer Numerical Control (CNC) motion
control system technology was used as the controlling mechanism for the machine’s
robotic arm to execute writing. The machine is controlled using an Android – based
application which connects to the machine using Bluetooth radio communication. Project
FACEx is the second phase of the previous research on the machine entitled, “Arduino –
foreign script to the machine’s firmware. Furthermore, the study also aims to expand
The second phase of the Arduino – based Writing Machine research is to maximize
the use of technology in the learning process. In a global perspective, the use of
technology is not fully maximized in the education sector. Developing countries are
usually left out when it comes to their competitiveness in terms of technology integration
inside the classroom. When observing global literacy rates, it can be seen that the
countries with the lowest literacy rates are the least developed countries in the world. This
is a dreadful reality and it is also a huge challenge to combat. According to Aleed (2016),
there are many hurdles as to why the educational system in developing countries is
generally poor. Traditional teaching methods are still solely used in these countries due
to the lack of resources to afford new educational technologies. He further explained that
computers can be even as high as twenty is to one. This further shows that developing
countries are indeed lacking in terms of technological tools to improve their educational
standing. Without innovating and embracing the use of 21st century tools in the classroom,
education will be stagnant and its quality will decline over time.
great number of Filipino students do not have access to high quality education. Most
Philippine public schools lack the technology or facility required to facilitate an effective
select schools in the country. Students in the provinces experience even worse situations.
Given the initiative of the Philippine Department of Education to integrate information and
technology has a long way to go. New and innovative tools for teaching and learning are
Raja and Nagasubramani (2018), the use of technology in the classroom can positively
impact the learning experience of students. Using modern equipment in teaching can
make class discussions more interactive and more interesting. Students find it more fun
to study when the approach of teaching is aided with new technology. They further
elaborated that the minds of students tend to work faster when presented with new
educational tools. This research shows how important it is to innovate and create
The paper of Chowdhry, Sieler and Alwis (2014) on the impact of technology –
correlation between using the virtual learning environment and the final marks obtained
by students. A lot of emphasis is also placed in the use of technology in learning even in
the university level. A concrete example of an educational technology that improved the
lives of students is shown in the paper of Firmin and Genesi (2012). The most common
educational technology used in the United States of America is the interactive white
board. Students claimed that the interactive white board engaged them and in a whole
new level. The device helped the teachers explain some topics by being more innovative
in teaching. This point just proves that the use of educational technology is indeed helpful
The use of technology in the classroom is not only improving the engagement of
students in developed countries but in developing countries as well. Take the study of
Wakil, Qaisar, and Mohammed (2017) for example. They conducted a study on how
technology improves the GPA of students in a Basic School in Iraq. The results show that
PAPER FINAL REVISIONS Jericho G. Villarico
Research Capstone Researcher
Inquiries, Investigations and Immersions
Arduino – based Writing Machine Project FACEx FOR PLAGIARISM SCANNING
students who were exposed to learning with the integration of technology got higher test
scores. The average GPA of students who learned with the aid of classroom technology
is 89.3%. Their GPA is 22.9% higher than the students who were not exposed to
getting even more important with the use of information and communication technology.
The new generation of students prefer to study with technology rather than learning solely
Project FACEx has feasibility testing as one of its core objectives. Basing on the
fore mentioned literature, it is highly possible for the Arduino – based Writing Machine to
with the Android – based application, the system features a physical interaction with a
Although the writing machine technology was already developed, the Aesthetic
Value of the application interface is also an important consideration. This is one of the
core objectives of Project FACEx. This part of the study aims to explore application visual
design under the lens of psychological studies related to visual design in e - learning.
With the aid of psychological precepts in learning, a new and improved application can
be developed for the Arduino – based Writing Machine. Typically, visual design is
focus on content and function. According to the paper of Reyna (2013) entitled “The
importance of visual design and aesthetics in e-learning”, visual design must be a core
and Brett (2019) that design and aesthetics have a huge impact on how the learner will
Some key considerations in visual design are symmetry, color scheme, typography
and layout consistency. This principles have a profound effect on the learner’s
experience. Symmetry refers to the visual design’s balance. It gives a sense of stability
to the user and is highly desirable for e – learning. In the context of Project FACEx,
symmetry in the application interface can direct the users focus on the necessary
elements on the screen. In contrast with asymmetrical design, following this principle
Color is typically associated with mood and certain studies have shown that particular
colors have an impact in performance. Take the study of Elliot et al. (2007). In this study,
the researchers have discovered that certain colors can change the student’s attitude
though it is advised to avoid conflicting bright colors. By doing so, inducing dizziness,
headache and loss of concentration to the learner can be avoided. Simple and plain color
Next to visual design and aesthetics is the core objective of Project FACEx to
foreign language script, in the form of Hangul (Traditional Korean Writing) is aimed to be
according to the publication of Ouviña and Howard (2004). So that the acquisition of
learning the script can successfully transpire, a lot of specific skills are needed. The
PAPER FINAL REVISIONS Jericho G. Villarico
Research Capstone Researcher
Inquiries, Investigations and Immersions
Arduino – based Writing Machine Project FACEx FOR PLAGIARISM SCANNING
Arduino – based Writing Machine targets to help the learners master the most
fundamental of these skills: graphic or visual skills. According to Madrid and McLaren
(1995), it is important for the learner of the foreign script to fully internalize phoneme
sound and graphic correlation. Each character has its own distinct phonemic sound and
learning to correlate the graphic design of the character to its designated sound is the first
improves the performance of students in a whole new level. Technologies present in the
classroom were also discussed such as mobile devices, interactive white boards, online
learning tools, interactive panels and the like. These devices are not readily available in
developing countries due to the high prices of these technologies. Furthermore, all
technology to a higher level for the machine does not only teach students through the
virtual world but through the physical world. Lastly, this study builds upon previous
FACEx goes beyond the machine developmental performance tests through the
development of a G – code firmware support for the Hangul writing script. In addition,