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Bard 20 LappiLuthra

CLASS & LEVEL PLAYER NAME


Yetix Frowmsyal
Deep Gnome Folk Hero 355,000
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+0 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +8 Dexterity
+4 Constitution +5 13 183 --
+0 +0 Intelligence
CLASS
+0 Wisdom INITIATIVE HIT POINTS
10
• +11 Charisma
Total 20d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage on INT Against Magic
Advantage on WIS Against Magic
+2 Advantage on CHA Against
Magic
DEFENSES HIT DICE DEATH SAVES

15 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor
CONSTITUTION H +5 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+6
+4 P

E
+6

+12
Animal Handling WIS
Arcana INT
Crossbow, Hand, Longsword, Rapier,
Shortsword, Simple Weapons

19 H +3 Athletics STR === TOOLS ===


ABILITY SAVE DC Calligrapher's Supplies, Flute, Horn, Lyre,
E +17 Deception CHA
Vehicles (Land)
E +12 History INT
INTELLIGENCE
H +3 Insight WIS === LANGUAGES ===
25 ft. (Walking) Common, Gnomish, Undercommon
+0 H +8 Intimidation CHA
H +3 Investigation INT
10 H +3 Medicine WIS SPEED

+3 Nature INT PROFICIENCIES & LANGUAGES


H

WISDOM H +3 Perception WIS


P +11 Performance CHA === ACTIONS === === REACTIONS ===
+0 E +17 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Cutting Words
As a reaction when a creature (that's not immune
Help, Hide, Ready, Search, Use an Object, to being charmed) you can see within 60 ft. makes an
P +6 Religion INT
10 Opportunity Attack, Grapple, Shove, Improvise, attack roll, ability check, or damage roll, you can
H +5 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object expend one use of Bardic Inspiration, roll the die, and
subtract the number from the creature's roll. You can
H +5 Stealth DEX === BONUS ACTIONS === do so after the roll but before knowing the result.
CHARISMA Bardic Inspiration • 5 / Short Rest
P +6 Survival WIS
As a bonus action, a creature (other than yourself) === SPECIAL ===
Peerless Skill
+5 within 60 ft. that can hear you gains an inspiration die
(1d12). For 10 minutes, the creature can add it to one
ability check, attack roll, or saving throw. This can be
When you make an ability check, you can expend
one use of Bardic Inspiration, roll the die, and add the
added after seeing the roll, but before knowing the number to the check. You can do so after you roll but
20 outcome. before knowing the result.

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

13 PASSIVE WISDOM (PERCEPTION)


Dagger +8 1d4+2 Piercing Simple, Finesse, Light, Thrown, Range (20/60)

Rapier +8 1d8+2 Piercing Martial, Finesse


13 PASSIVE WISDOM (INSIGHT)

Unarmed Strike +6 1 Bludgeoning


13 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 120 ft.

SENSES WEAPON ATTACKS & CANTRIPS

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Bard 20 LappiLuthra
CLASS & LEVEL PLAYER NAME
Yetix Frowmsyal
Deep Gnome Folk Hero 355,000
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== BARD FEATURES === You gain proficiency with three more skills of your before knowing the result.
choice.
* Hit Points • PHB 52 | Special
* Cutting Words • PHB 54
* Spellcasting • PHB 52 As a reaction when a creature (that's not immune to * Superior Inspiration • PHB 54
You can cast known bard spells using CHA as your being charmed) you can see within 60 ft. makes an When you roll initiative and have no uses of Bardic
spellcasting modifier (Spell DC 19, Spell Attack +11) attack roll, ability check, or damage roll, you can Inspiration left, you regain one use.
and known bard spells as rituals if they have the ritual expend one use of Bardic Inspiration, roll the die, and
tag. You can use a musical instrument as a subtract the number from the creature's roll. You can
spellcasting focus. do so after the roll but before knowing the result. === DEEP GNOME RACIAL TRAITS ===

* Bardic Inspiration • PHB 53 | 1 Reaction * Gnome Cunning • PHB 37


As a bonus action, a creature (other than you) within You have advantage on all Intelligence, Wisdom, and
60 ft. that can hear you gains an inspiration die (1d12). * Ability Score Improvement • PHB 54 Charisma saving throws against magic.
For 10 minutes, the creature can add it to one ability
check, attack roll, or saving throw. This can be added * Font of Inspiration • PHB * Superior Darkvision • EE
after seeing the roll, but before knowing the outcome. You regain all of your expended uses of Bardic Your darkvision has a radius of 120 feet.
Inspiration when you finish a short or long rest.
| 5 / Short Rest • 1 Bonus Action * Stone Camouflage • EE
* Countercharm • PHB You have advantage on Dexterity (stealth) checks to
* Jack of All Trades • PHB 54 As an action, you can perform until the end of your hide in rocky terrain.
You can add half your proficiency bonus, rounded next turn. During that time, you and any friendly
down ( +3 ), to any ability check you make that doesn’t creatures within 30 ft. that can hear you gain
already include it. advantage on saving throws against being frightened
or charmed.
* Song of Rest • PHB 54
If you or any friendly creatures who can hear your | 1 Action
performance regain hit points at the end of the short
rest by spending one or more Hit Dice, each of those * Additional Magical Secrets • PHB 55
creatures regains an extra 1d12 hit points. You can add two additional spells from any class list
as bard spells to your known spells.
* Bard College • PHB 54
* Magical Secrets • PHB 54
| College of Lore You can add spells from any class lists as bard spells
to your known spells (choose 2 at 10th, 14th, and 18th
* Expertise • PHB 54 level).
Your proficiency bonus is doubled for any ability check
you make with chosen proficiencies (2 at 3rd and 10th * Peerless Skill • PHB 55
level). When you make an ability check, you can expend one
use of Bardic Inspiration, roll the die, and add the
* Bonus Proficiencies • PHB 54 number to the check. You can do so after you roll but

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Leather 1 10 lb.

Dagger 1 1 lb.

SP 0 Rapier 1 2 lb.

Rapier, +3 1 2 lb.
EP 0 Backpack 1 5 lb.

Bedroll 1 7 lb.
GP 10 Candle 5 --

Clothes, Common 1 3 lb.


PP 0 Clothes, Costume 2 8 lb.

Pot, Iron 1 10 lb.


WEIGHT CARRIED

72 lb. Rations (1 day) 5 10 lb.

ENCUMBERED Shovel 1 5 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

0 lb. Waterskin 1 5 lb.

PUSH/DRAG/LIFT Disguise Kit 1 3 lb.

0 lb. Shawm 1 1 lb.

EQUIPMENT

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Small
GENDER AGE SIZE HEIGHT WEIGHT
Yetix Frowmsyal
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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CHA 19 +11
Bard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Vicious Mockery Bard WIS 19 1A 60 ft. V Instantaneous PHB 285 V

O Prestidigitation Bard -- 1A 10 ft. V,S 1 hour PHB 267 D: 1h, V/S

O Message Bard -- 1A 120 ft. V,S,M 1 round PHB 259 D: 1Rnd, V/S/M

O Minor Illusion Bard -- 1A 30 ft./5 ft. Cube S,M 1 minute PHB 260 D: 1m, 5 ft. Cube, S/M

=== 1st LEVEL === 4 Slots OOOO

O Thunderwave Bard CON 19 1A Self/15 ft. Cube V,S Instantaneous PHB 282 15 ft. Cube, V/S

O Charm Person Bard WIS 19 1A 30 ft. V,S 1 hour PHB 221 D: 1h, V/S

O Bane <C> Bard CHA 19 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 216 D: 1m, V/S/M

O Faerie Fire <C> Bard DEX 19 1A 60 ft./20 ft. Cube V Concentration, up to 1 minute PHB 239 D: 1m, 20 ft. Cube, V

=== 2nd LEVEL === 3 Slots OOO

O Shatter Bard CON 19 1A 60 ft./10 ft. Sphere V,S,M Instantaneous PHB 275 10 ft. Sphere, V/S/M

O See Invisibility Bard -- 1A Self V,S,M 1 hour PHB 274 D: 1h, V/S/M

O Warding Wind <C> Bard -- 1A Self/10 ft. Sphere V Concentration, up to 10 minutes EE 170 D: 10m, 10 ft. Sphere, V

=== 3rd LEVEL === 3 Slots OOO

O Tongues Bard -- 1A Touch V,M 1 hour PHB 283 D: 1h, V/M

O Dispel Magic Bard -- 1A 120 ft. V,S Instantaneous PHB 234 V/S

O Fireball Bard DEX 19 1A 150 ft./20 ft. Sphere V,S,M Instantaneous PHB 241 20 ft. Sphere, V/S/M

=== 5th LEVEL === 3 Slots OOO

O Cone of Cold Bard CON 19 1A Self/60 ft. Cone V,S,M Instantaneous PHB 224 60 ft. Cone, V/S/M

O Telekinesis <C> Bard -- 1A 60 ft. V,S Concentration, up to 10 minutes PHB 280 D: 10m, V/S

=== 7th LEVEL === 2 Slots OO

O Symbol Bard -- 1m Touch/60 ft. Sphere V,S,M Until dispelled or triggered PHB 280 D: Until Dispelled or Triggered, 60 ft. Sphere, V/S/M

O Prismatic Spray Bard DEX 19 1A Self/60 ft. Cone V,S Instantaneous PHB 267 60 ft. Cone, V/S

=== 9th LEVEL === 1 Slots O

O Prismatic Wall Bard CON 19 1A 60 ft. V,S 10 minutes PHB 267 D: 10m, V/S

O Wish Bard -- 1A Self V Instantaneous PHB 288 V

SPELLS

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