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LINE INFANTRY LIGHT INFANTRY GRENADIER YOUNG GUARD OLD GUARD MILITIA
LN LT GR YG OG MI
MOVE
MOVE
OR
MOVE
MOVE
OR
MOVE
MOVE
ATTACK ATTACK ATTACK ATTACK ATTACK ATTACK
Melee
+1 vs. Infantry 4/5 3/4 2/3 1/2 Melee 4 3 2 1 Melee 5 4 3 2 Melee 5 4 3 2 Melee 6 5 4 3 Melee 4 3 2 1
4 3 2 1 5 4 3 2 4 3 2 1 5 4 3 2 5 4 3 2 4 3 2 2
RANGED
RANGED
RANGED
RANGED
RANGED
RANGED
Stand Stand Stand Stand Stand Stand
Move 2 2 1 1 Move 3 3 2 2 Move 2 2 1 1 Move 3 3 2 2 Move 3 3 2 2 Move 2 2 1 1
Melee Melee Melee Melee Melee Retreat
RANGE 2 Hits on
Sabers RANGE 2 Hits on
Sabers RANGE 2 IGNORE 1
Hits on
Sabers RANGE 2 IGNORE 1
Hits on
Sabers RANGE 2 IGNORE 2
Hits on
Sabers RANGE 2 3 per
MOVE
MOVE
MOVE
MOVE
MOVE
MOVE
ATTACK ATTACK ATTACK ATTACK ATTACK ATTACK
Melee 4 3 2 1 Melee 4 3 2 1 Melee 5 4 3 2 Melee 5 4 3 2 Melee 4 3 2 1 Melee 5 4 3 2
CAVALRY BREAKTHROUGH (p. 14) CAVALRY BREAKTHROUGH (p. 14) CAVALRY BREAKTHROUGH (p. 14) CAVALRY BREAKTHROUGH (p. 14) CAVALRY BREAKTHROUGH (p. 14) CAVALRY BREAKTHROUGH (p. 14)
RETIRE AND REFORM (p. 15) RETIRE AND REFORM (p. 15) RETIRE AND REFORM (p. 15) RETIRE AND REFORM (p. 15) RETIRE AND REFORM (p. 15) RETIRE AND REFORM (p. 15)
* * WHEN
MOVE MOVE MOVE MOVE ALONE
OR OR OR OR
*1 Block = No move & battle *1 Block = No move & battle LONE LEADERS
ATTACK ATTACK ATTACK ATTACK Adds support to adjacent units
Retreat after surviving a melee attack
Melee 4 4 3 Melee 5 5 4 Melee 3 3 2 Melee 3 3 2 Can be targeted in range attack
RANGED M 3 2 1 1 RANGED M 3 2 1 1 M 2 1 1 M 2 1 1 ATTACHED LEADERS
RANGED
RANGED
Stand Stand
M 1 1 - M 1 1 - Bolsters morale = ignore 1 flag
M 2 1 1 - M 2 1 1 -
1 Block 1 Block
1 Block 1 Block Move M 2 1 - Move M 2 1 - Leadership card = +1 battle die
MOVE
MOVE
OR
MOVE
MOVE
OR
MOVE
ATTACK ATTACK ATTACK ATTACK ATTACK
Melee 4 3 2 1 Melee 5 4 3 2 1 Melee 5 4 3 2 Melee 3 2 1 Melee 6 5 4 3 2
5 4 3 2 6 5 4 3 2 5 4 3 2 4 3 2 6 5 4 3 2
RANGED
RANGED
RANGED
RANGED
RANGED
Stand Stand Stand Stand Stand
Move 2 2 1 1 Move 4 3 2 2 2 Move 3 3 2 2 Move 2 2 2 Move 4 3 3 2 2
Melee Melee Melee Melee
RANGE 2 Hits on
Sabers RANGE 2 Hits on
Sabers RANGE 2 IGNORE 1
Hits on
Sabers RANGE 3 RANGE 2 IGNORE 2
Hits on
Sabers
MOVE
MOVE
MOVE
ATTACK ATTACK ATTACK
Melee 3 2 1 Melee 4 3 2 Melee 4 3 2
CAVALRY BREAKTHROUGH (p. 14) CAVALRY BREAKTHROUGH (p. 14) CAVALRY BREAKTHROUGH (p. 14)
RETIRE AND REFORM (p. 15) RETIRE AND REFORM (p. 15) RETIRE AND REFORM (p. 15)
* WHEN
MOVE MOVE MOVE ALONE
OR OR AND
*1 Block = No move & battle LONE LEADERS
ATTACK ATTACK ATTACK Adds support to adjacent units
Retreat after surviving a melee attack
Melee 4 4 3 Melee 3 3 2 Melee 2 2 2 Can be targeted in range attack
RANGED M 3 2 1 1 Stand M 2 1 1 RANGED M 2 2 2 2 ATTACHED LEADERS
RANGED
RANGE Melee RANGE Melee RANGE Battery takes hit CASUALTY CHECKS
5 Hits on 4 Hits on 5 NEVER with 1 artillery symbol
or 2 sabers
Ranged hit
Melee hit
Alone in
hex after
Sabers Sabers IGNORE
Retreat Fail 2 DICE unit losses 1 DIE
MOVE
MOVE
OR
MOVE
MOVE
OR
MOVE
MOVE
ATTACK ATTACK ATTACK ATTACK ATTACK ATTACK
Melee 4 3 2 1 Melee 4 3 2 1 Melee 5 4 3 2 Melee 4 3 2 1 Melee 5 4 3 2 Melee 4 3 2 1
4 3 2 1 5 4 3 2 4 3 2 1 5 4 3 2 5 4 3 2 4 3 2 1
RANGED
RANGED
RANGED
RANGED
RANGED
RANGED
Stand Stand Stand Stand Stand Stand
Move 2 2 1 1 Move 3 3 2 2 Move 2 2 1 1 Move 3 3 2 2 Move 3 3 2 2 Move 2 2 1 -
Melee Melee Melee Melee Melee
RETREAT
RANGE 2 IGNORE 1
Hits on
Sabers RANGE 2 IGNORE 1
Hits on
Sabers RANGE 2 IGNORE 1
Hits on
Sabers RANGE 3 IGNORE 2
Hits on
Sabers RANGE 2 IGNORE 2
Hits on
Sabers RANGE 2 3 PER
MOVE
MOVE
MOVE
MOVE
MOVE
MOVE
ATTACK ATTACK ATTACK ATTACK ATTACK ATTACK
Melee 4 3 2 1 Melee 4 3 2 1 Melee 5 4 3 2 Melee 5 4 3 2 Melee 4 3 2 1 Melee 7 6 5 4 3 2
CAVALRY BREAKTHROUGH (p. 14) CAVALRY BREAKTHROUGH (p. 14) CAVALRY BREAKTHROUGH (p. 14) CAVALRY BREAKTHROUGH (p. 14) CAVALRY BREAKTHROUGH (p. 14) CAVALRY BREAKTHROUGH (p. 14)
RETIRE AND REFORM (p. 15) RETIRE AND REFORM (p. 15) RETIRE AND REFORM (p. 15) RETIRE AND REFORM (p. 15) RETIRE AND REFORM (p. 15) RETIRE AND REFORM (p. 15)
* WHEN
MOVE MOVE MOVE MOVE MOVE ALONE
OR OR OR
*1 Block = No move & battle LONE LEADERS
ATTACK ATTACK ATTACK ATTACK ATTACK Adds support to adjacent units
Retreat after surviving a melee attack
Melee 4 4 4 3 Melee 5 5 4 Melee 3 3 2 Melee 2 1 Melee 4 3 2 1 Can be targeted in range attack
RANGED M 3 2 1 1 RANGED M 3 2 1 1 Stand M 2 1 1 CAVALRY BREAKTHROUGH (p. 14) CAVALRY BREAKTHROUGH (p. 14)
ATTACHED LEADERS
RANGED
-
RETIRE AND REFORM (p. 15) RETIRE AND REFORM (p. 15)
M 1 1 Bolsters morale = ignore 1 flag
M 2 1 1 - M 2 1 1 -
1 Block
1 Block 1 Block Move M 2 1 - RETREAT Melee RE-ROLL Leadership card = +1 battle die
MOVE
MOVE
OR
MOVE
MOVE
ATTACK ATTACK ATTACK ATTACK
Melee/Moving 4/3 3/2 2/1 1/- Melee/Move 5/4 4/3 3/2 2/1 1/- Melee 5 4 3 2 Melee/Moving 4/3 3/2 2/1 1/
4 3 2 1 5 4 3 2 1 4 3 2 1 4 3 2 1
RANGED
RANGED
RANGED
Stand Stand
RANGED
Stand Stand
Move 1 - - - Move 2 2 1 1 - Move 2 1 1 - Move 1 - - -
Melee Melee
1 Melee RETREAT
2 2 2 2
Hits on Hits on IGNORE Hits on
RANGE RETREAT 2 Sabers RANGE RETREAT 2 Sabers RANGE RETREAT2 Sabers RANGE 3 PER
MOVE
MOVE
MOVE
ATTACK ATTACK ATTACK
Melee 3 2 1 Melee 4 3 2 Melee 4 3 2
CAVALRY BREAKTHROUGH (p. 14) CAVALRY BREAKTHROUGH (p. 14) CAVALRY BREAKTHROUGH (p. 14)
RETIRE AND REFORM (p. 15) RETIRE AND REFORM (p. 15) RETIRE AND REFORM (p. 15)
IGNORE 1 Melee
Melee Melee Hits on
INFANTRY FIRE HIT Sabers
Hits on Hits on
RETREAT 2 Sabers RETREAT 2 Sabers LANCERS MAY
NOT RE-ROLL FLAGS IGNORE 1
Spanish Spanish
FOOT ARTILLERY LEADER
FA
WHEN
MOVE ALONE
OR
LONE LEADERS
ATTACK Adds support to adjacent units
Retreat after surviving a melee attack
Melee 4 4 3 Can be targeted in range attack
RANGED M 3 2 1 1 ATTACHED LEADERS
Bolsters morale = ignore 1 flag
1 Block M 2 1 1 - Leadership card = +1 battle die
MOVE
MOVE
OR
MOVE
ATTACK ATTACK ATTACK
Melee 4 3 2 1 Melee 3 2 1 Melee 4 3 2 1
4 3 2 1 4 3 2 4 3 2 1
RANGED
RANGED
RANGED
Stand Stand Stand
Move 2 1 1 - Move 2 1 1 Move 2 1 1 -
Melee Melee
RETREAT
RANGE 2 RETREAT 2
Hits on
Sabers RANGE 2 RETREAT 2
Hits on
Sabers RANGE 2 3 PER
Portuguese Portuguese
LIGHT CAVALRY HEAVY CAVALRY
LC HC
MOVE
MOVE
ATTACK ATTACK
Melee 3 2 1 Melee 4 3 2
CAVALRY BREAKTHROUGH (p. 14) CAVALRY BREAKTHROUGH (p. 14)
RETIRE AND REFORM (p. 15) RETIRE AND REFORM (p. 15)
Melee Melee
Hits on Hits on
RETREAT 2 Sabers RETREAT 2 Sabers
Portuguese Portuguese
FOOT ARTILLERY LEADER
FA
WHEN
MOVE ALONE
OR
LONE LEADERS
ATTACK Adds support to adjacent units
Retreat after surviving a melee attack
Melee 4 4 3 Can be targeted in range attack
RANGED M 3 2 1 1 ATTACHED LEADERS
Bolsters morale = ignore 1 flag
1 Block M 2 1 1 - Leadership card = +1 battle die
Move 1 max for
Force March & MOVE MOVE
MOVE Bayonet Charge MOVE MOVE
May form
Battalion Mass OR OR
RANGED
RANGED
RANGED
RANGED
Stand Stand Stand Stand Stand
Move 2 2 1 1 - Move 3 3 2 2 Move 3 3 2 2 Move 3 3 2 2 Move 2 1 1 -
Melee Melee Melee
RETREAT
RANGE 2 RETREAT 2
Hits on
Sabers RANGE 2 RETREAT 2
Hits on
Sabers RANGE 2 RETREAT 2 RANGE 2 IGNORE/
RETREAT 1
Hits on
Sabers RANGE 2 3 PER
MOVE
MOVE
MOVE
MOVE
ATTACK ATTACK ATTACK ATTACK
Melee 4 3 2 1 Melee 4 3 2 1 Melee 5 4 3 2 Melee 5 4 3 2
CAVALRY BREAKTHROUGH (p. 14) CAVALRY BREAKTHROUGH (p. 14) CAVALRY BREAKTHROUGH (p. 14) CAVALRY BREAKTHROUGH (p. 14)
RETIRE AND REFORM (p. 15) RETIRE AND REFORM (p. 15) RETIRE AND REFORM (p. 15) RETIRE AND REFORM (p. 15)
IGNORE 1 Melee
RE-ROLL Hits on
Melee FLAGS ONCE Melee Melee INFANTRY FIRE HIT Sabers
Hits on IF ATTACKING Hits on Hits on LANCERS MAY
Sabers Except vs. Cuirassier
Sabers Sabers NOT RE-ROLL FLAGS IGNORE 1
* WHEN
MOVE MOVE ALONE
OR OR
*1 Block = No move & battle LONE LEADERS
ATTACK ATTACK Adds support to adjacent units
Retreat after surviving a melee attack
Melee 4 4 3 Melee 3 3 2 Can be targeted in range attack
RANGED M 3 2 1 1 Stand M 2 1 1 ATTACHED LEADERS
RANGED
MOVE
MOVE
OR
MOVE
MOVE
MOVE
MOVE
ATTACK ATTACK ATTACK ATTACK ATTACK ATTACK
Melee/No move 4/5 3/4 2/3 1/2 Melee 4 3 2 1 Melee 5 4 3 2 Melee 6 5 4 3 Melee 4 3 2 1 Melee 4 3 2 1
43 2 1 5 4 3 2 4 3 2 1 5 4 3 2 4 3 2 1 4 3 2 1
RANGED
RANGED
RANGED
RANGED
RANGED
RANGED
Stand Stand Stand Stand Stand Stand
Move 2 1 1 - Move 3 3 2 2 Move 2 1 1 - Move 3 3 2 2 Move 2 1 1 - Move 2 1 1 -
RETREAT 1
1 FLAG st
Melee Melee Melee Melee Melee
RANGE 2 EACH ADDT’L 2 2 2 2
2
Hits on Hits on Hits on Hits on Hits on
FLAG RETREAT 2 1 1 2 3 2
Sabers RANGE RETREAT Sabers RANGE IGNORE Sabers RANGE IGNORE Sabers
RANGE
RETREAT RANGE RETREAT Sabers
MOVE
MOVE
MOVE
MOVE
MOVE
ATTACK ATTACK ATTACK ATTACK ATTACK
Melee 3 2 1 Melee 3 2 1 Melee 4 3 2 Melee 4 3 2 Melee 3 2 1
CAVALRY BREAKTHROUGH (p. 14) CAVALRY BREAKTHROUGH (p. 14) CAVALRY BREAKTHROUGH (p. 14) CAVALRY BREAKTHROUGH (p. 14) CAVALRY BREAKTHROUGH (p. 14)
RETIRE AND REFORM (p. 15) RETIRE AND REFORM (p. 15) RETIRE AND REFORM (p. 15) RETIRE AND REFORM (p. 15) RETIRE AND REFORM (p. 15)
* WHEN
MOVE MOVE ALONE
OR OR
*1 Block = No move & battle LONE LEADERS
ATTACK ATTACK Adds support to adjacent units
Retreat after surviving a melee attack
Melee 4 4 3 Melee 3 3 2 Can be targeted in range attack
RANGED M 3 2 1 1 Stand M 2 1 1 ATTACHED LEADERS
RANGED