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Effect: The character loses HP equal to the

severity squared at the beginning of each round:


1, 4, 9 or 16 HP for light, moderate, severe or

Physical ♦ HP ♦ Combat
critical, respectively. This damage ignores DR.

Bleeding
Duration: Bleeding lasts until the character
successfully receives first aid or until the character
would lose consciousness due to negative HP.

The character’s wound significantly oozes blood, causing


even more injury.
Effect: This causes -1/severity to prana gained

Mental ♦ Targeted ♦ Prana ♦ Combat


each round (min 1).

Blocked Flow
Duration: This lasts until the character takes a
concentrate action to mentally remove the block.

The character’s flow of prana into her body is partially


blocked in some manner; this reduces the number of
prana she gains each round.
Effect: This gives +1/severity to the next action
that requires a card.

Mental ♦ Targeted ♦ Combat


Duration: This lasts until an action is taken that

Bolstered
benefits from this consequence.

The character’s actions are bolstered, either through sound


tactics or through improved morale.
Effect: This causes -1/severity to all actions
made to attack or target the concealed character.

Concealment
Circumstantial ♦ Combat
Duration: Concealment lasts until an action is
taken to negate the concealment. For example,
turning on a light to get around darkness or
moving to get around concealing foliage.

The character is obscured by darkness or some other effect


that the character can exploit by making it difficult to
target her.
Effect: This causes -1/severity to all actions
made to attack or target the character with cover.
If this would make the difference between a

Circumstantial ♦ Combat
success or failure, the object providing cover is
struck instead and takes damage from the attack.

Cover
Duration: This lasts until an action is taken to
get around the cover—for example, moving to
where the obstructing object does not provide
cover or destroying the cover in an attack.

The character has some object she can take cover behind
in combat.
Effect: This causes all attack and concentrate
actions to cost an additional crown prana, except
for actions taken to end this consequence.

Mental ♦ Prana ♦ Combat


Duration: This lasts until a concentrate action

Dazed
is taken to clear one’s head and remove this
consequence.

The character is spacey, easily-distracted and finds it


difficult to focus on the task at hand.
Effect: When the severity of this consequence
increases, the character must succeed at a Det-13 action
or perform the desired action at the next opportunity.

Mental ♦ Targeted ♦ Subject


Resisting is at a +2 bonus if it is against the character’s
nature, or a +4 bonus if it involves harm to oneself.

Desire
Duration: This lasts until the desired action is indulged,
a new desire is imposed or the end of the scene.
Subject: This consequence always pertains to some
action which the character desires to perform.
A character may not have more than one Desire
consequence at a time. If an effect would impose
Desire on a character that already has a different
Desire, the two compete. The Desire with the highest
severity is applied at a severity reduced by that of the
competing Desire.
Effect: Effects from severities are cumulative.

Physical ♦ Prana ♦ Targeted ♦ Combat ♦ Subject


Light: All actions require one more lower prana than normal,
except for actions to end this consequence. If this applies to a
limb, it affects only actions using that limb.
Moderate: The character is stuck in place. If this applies to her

Disabled
body or legs, she may not take move actions. If this applies to
her arm, all actions with that arm cost an additional lower prana
on top of the one required by light severity.
Severe: The character may not take any actions other than to end
this consequence, and her Defense drops to 4/10 (adjust for
Size). If this applies only to a limb, her Defense does not drop
and the restriction to taking actions applies only to that limb.
Critical: If this affects her torso or head she loses consciousness.
Otherwise, the targeted limb is useless. She may take no actions,
including reactions, until the end of the scene.
Duration: Until a concentrate action is taken, except at critical.
Subject: Affects either the character as a whole or some part of
the character—such as an arm—which is disabled as described.
Effect: This causes -1/severity to Speed- and
Dexterity-based actions.

Encumbered
Physical ♦ Circumstantial
Duration: This lasts until enough stuff is put
down to lower the consequence.

The character is burdened down by carrying around


too much stuff.
Effect: Fatigue causes -1/severity to all physical
actions.

Duration: This lasts until the character rests for


the night.

Physical ♦ Lasting

Fatigue
The character has become fatigued and physically worn
out. This can happen due to a variety of reasons.
Effect: The effects of the fear consequence are highly

Mental ♦ Prana ♦ Move ♦ Targeted ♦ Subject


dependent on the severity. The effects are described below.
Light: The character must spend an extra heart prana to take an
action that affects the subject of her fear.
Moderate: In addition to the effects of light fear, the character
must also spend an extra heart prana to take a move action that
brings her closer to the subject of her fears.

Fear
Severe: In addition to the effects of moderate fear, the character
must immediately take a move action away from the subject of
her fear at the first opportunity.
Critical: In addition to the effects of severe fear, the character
must immediately make a Det-10 action or faint—gaining the
Disabled (severe) consequence—from the sheer terror.
Duration: This lasts until a concentrate action is taken to
overcome one’s fear and remove this consequence.
Subject: When this consequence is gained, the character
always has something of which she is afraid.
Effect: This causes -1/severity to all actions not
involving the subject of the fixation while the
subject of the fixation is in the same scene.
Duration: This lasts until a concentrate action

Mental ♦ Targeted
is taken to clear one’s head and remove this

Fixated
consequence.
Subject: This consequence always pertains to
something with which the character is Fixated. A
character may not have more than one Fixated
consequence at a time. If an effect would
impose Fixated on a character that already has a
different fixation, the two compete. The Fixated
consequence with the highest severity is applied at a
severity reduced by that of the competing fixation.
Effect: Characters with this consequence must
pay one more lower prana than usual to dodge

Circumstantial ♦ Move ♦ Combat

Low Posture
or take move actions, other than the move action
needed to end this consequence.

Duration: This lasts until character takes a move


action to stand.

The character is sitting, lying down or otherwise in a


position that does not give good mobility.
Effect: This causes -1/severity to all reactions

Physical ♦ Mental ♦ Targeted ♦ Combat


and the character may not take any actions other
than to end this consequence.

Duration: This lasts until the character takes a


concentrate action to recover from the stun.

Stun
The character is stunned due to some effect—perhaps a
sudden blow to the head, being surprised at the beginning
of combat or sudden shock and pain.

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