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Consequence Cards
Consequence Cards
Physical ♦ HP ♦ Combat
critical, respectively. This damage ignores DR.
Bleeding
Duration: Bleeding lasts until the character
successfully receives first aid or until the character
would lose consciousness due to negative HP.
Blocked Flow
Duration: This lasts until the character takes a
concentrate action to mentally remove the block.
Bolstered
benefits from this consequence.
Concealment
Circumstantial ♦ Combat
Duration: Concealment lasts until an action is
taken to negate the concealment. For example,
turning on a light to get around darkness or
moving to get around concealing foliage.
Circumstantial ♦ Combat
success or failure, the object providing cover is
struck instead and takes damage from the attack.
Cover
Duration: This lasts until an action is taken to
get around the cover—for example, moving to
where the obstructing object does not provide
cover or destroying the cover in an attack.
The character has some object she can take cover behind
in combat.
Effect: This causes all attack and concentrate
actions to cost an additional crown prana, except
for actions taken to end this consequence.
Dazed
is taken to clear one’s head and remove this
consequence.
Desire
Duration: This lasts until the desired action is indulged,
a new desire is imposed or the end of the scene.
Subject: This consequence always pertains to some
action which the character desires to perform.
A character may not have more than one Desire
consequence at a time. If an effect would impose
Desire on a character that already has a different
Desire, the two compete. The Desire with the highest
severity is applied at a severity reduced by that of the
competing Desire.
Effect: Effects from severities are cumulative.
Disabled
body or legs, she may not take move actions. If this applies to
her arm, all actions with that arm cost an additional lower prana
on top of the one required by light severity.
Severe: The character may not take any actions other than to end
this consequence, and her Defense drops to 4/10 (adjust for
Size). If this applies only to a limb, her Defense does not drop
and the restriction to taking actions applies only to that limb.
Critical: If this affects her torso or head she loses consciousness.
Otherwise, the targeted limb is useless. She may take no actions,
including reactions, until the end of the scene.
Duration: Until a concentrate action is taken, except at critical.
Subject: Affects either the character as a whole or some part of
the character—such as an arm—which is disabled as described.
Effect: This causes -1/severity to Speed- and
Dexterity-based actions.
Encumbered
Physical ♦ Circumstantial
Duration: This lasts until enough stuff is put
down to lower the consequence.
Physical ♦ Lasting
Fatigue
The character has become fatigued and physically worn
out. This can happen due to a variety of reasons.
Effect: The effects of the fear consequence are highly
Fear
Severe: In addition to the effects of moderate fear, the character
must immediately take a move action away from the subject of
her fear at the first opportunity.
Critical: In addition to the effects of severe fear, the character
must immediately make a Det-10 action or faint—gaining the
Disabled (severe) consequence—from the sheer terror.
Duration: This lasts until a concentrate action is taken to
overcome one’s fear and remove this consequence.
Subject: When this consequence is gained, the character
always has something of which she is afraid.
Effect: This causes -1/severity to all actions not
involving the subject of the fixation while the
subject of the fixation is in the same scene.
Duration: This lasts until a concentrate action
Mental ♦ Targeted
is taken to clear one’s head and remove this
Fixated
consequence.
Subject: This consequence always pertains to
something with which the character is Fixated. A
character may not have more than one Fixated
consequence at a time. If an effect would
impose Fixated on a character that already has a
different fixation, the two compete. The Fixated
consequence with the highest severity is applied at a
severity reduced by that of the competing fixation.
Effect: Characters with this consequence must
pay one more lower prana than usual to dodge
Low Posture
or take move actions, other than the move action
needed to end this consequence.
Stun
The character is stunned due to some effect—perhaps a
sudden blow to the head, being surprised at the beginning
of combat or sudden shock and pain.