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Nevada Computer and Technology 
Standards 
Classroom Technology Integration for the 21st Century  
 

2010
Adopted on May 14, 2010

 
Nevada Department of Education 
700 East Fifth Street 
Carson City, NV 89701 
www.doe.nv.gov 
 
 

Dr. Keith W. Rheault 
State Superintendent of Public Instruction 
 
 
Gloria Dopf 
State Deputy Superintendent of Public Instruction 
 
 

Carol Crothers 
Director of Assessment, Program Accountability, and 
Curriculum 

Dr. Kimberly Vidoni 
Educational Technology Consultant 

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Table of Contents  6.  Technology Operations and Concepts: ............................ 16 
The Nevada Computer and Technology Standards ........................... 3 
Glossary ........................................................................................ 18 
Introduction ................................................................................... 3 
Acknowledgements ...................................................................... 19 
ISTE NETS‐S .................................................................................... 3 
 
Standards for Classroom Technology Integration ......................... 3 

Standards for 21st Century Classrooms .......................................... 3 

Contents of this Document ............................................................ 4 

How to Read this Document ...................................................... 4 

Nevada Computer and Technology Standards .......................... 4 

Glossary ...................................................................................... 4 

Acknowledgements .................................................................... 4 

How to Read this Document .......................................................... 5 

Nevada Computer and Technology Standards .............................. 6 

1.  Creativity and Innovation ................................................... 6 

2.  Communication and Collaboration .................................... 8 

3.  Research and Information Fluency .................................. 10 

4.  Critical Thinking, Problem Solving, and Decision Making 12 

5.  Digital Citizenship ............................................................. 14 

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The Nevada Computer and Technology 
Standards  Standards for Classroom Technology 
Integration 
Introduction  The Nevada Computer and Technology Standards are unique in that 
To ensure that Nevada students are prepared for life in the digital  they are not content standards.  They are simply standards.  The 
age, students must be proficient technology users.  It is no longer  notion of technology integration suggests that technology taught in 
adequate for instruction to focus solely on basic technology skills as  isolation is not as effective as when technology is used in context.  
was the basis of previous versions of the Nevada Computer and  For instance, teaching students how to conduct Internet research 
Technology Standards.  Rapid changes in our global society and  without a topic to research does not carry the same rigor or 
technological advancements warrant changes to the ways  relevance as conducting a web search for information on the 
technologies are integrated into classroom instruction.  The  Gettysburg Address to write a history report.  Therefore, the 
standards contained in this document still address basic  standards in this document are simply standards, not content 
competence, and also incorporate the skills and knowledge that  standards, and the content is derived from the subject areas in 
students require to learn effectively and live productively in an  which they are integrated.  The intent is to create a set of 
increasingly digital society.   technology standards that could be easily integrated into any 
content area or incorporated into the content standards of other 
  
subjects.   

ISTE NETS­S   
The 2009 Nevada Computer and Technology standards are based on 
the National Educational Technology Standards for Students (NETS‐ Standards for 21st Century Classrooms 
S) put forth by the International Society for Technology in Education  Across the globe and in Nevada, growth in technology has 
(ISTE).  The format of the NETS‐S adapts well to the format of the  transformed every aspect of business, government, society and life. 
previous standards, but stops short of assigning indicators to  Education must adapt to these changes, as well. Effective classroom 
specific grade bands.  Therefore, the national indicators takes the  technology integration is the bridge that invites millennial learners 
role of strands and Nevada indicators demonstrate how the NETS‐S  to be successful, engaged, classroom learners.  The standards in this 
should be applied within specific grade bands in Nevada.    document are written to assist district and school staff in the 
development of curriculum that will help build that bridge.  
 

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Additionally, once adopted, standards bear a 5‐7 year lifespan.   Glossary 
Technology changes rapidly and to accommodate this, the  A glossary has been provided to establish a common vocabulary 
standards and indicators in this document are not specific to the  among all Nevada educators, students, and parents. This shared 
technology, but are specific to the process of classroom technology  vocabulary provides a foundation for consistent practice across the 
integration and creating a 21st century learning experience for  state. 
Nevada students. 
Acknowledgements 
Contents of this Document 
The acknowledgement pages express appreciation to all participants 
who helped with this document. 
How to Read this Document 
This section will describe the components of the standards section
with accompanying definitions, language, and position of elements. 
According to this page, a standard is the overall description of the 
learning objective, strands are skill subsets that help define the 
standard, and indicators are the specific learning expectations at 
each grade level. 

Nevada Computer and Technology Standards 
Standards describe what students need to know and be able to do 
at each grade level. In Nevada, these standards are considered the 
floor, not the ceiling, for student learning and performance. This 
document serves as a framework to guide districts in creating their 
curriculum based on the state standards. It is essential that the 
standards are not taught in isolation; rather, multiple standards are 
taught within a single lesson ensuring teachers, students, and 
parents make the connections between reading and writing to 
enhance performance.  

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How to Read this Document 
The chart below represents a typical page in Nevada Computer and Technology standards.   The information below is provided to assist with 
reading this document.   

 
National 
Standard  2. Communication and Collaboration: Students use digital media and environments to communicate and work collaboratively, including at a distance, to
support individual learning and contribute to the learning of others.
National Indicator 2 5 8 12

B. Communicate information 2.B.2.1 2.B.5.1 2.B.8.1 2.B.12.1


and ideas effectively to Communicate information and Communicate information and Communicate using digital Create digital text, images,
multiple audiences using a ideas to peers and parents using ideas using digital text, images, text, images, sound, and video. sound, and video for use in
National  variety of media and formats. digital text and illustrations. and sound. communication.
Indicator  2.B.8.2
2.B.5.2 Create digital products in 2.B.12.2
Describe appropriate media and formats appropriately targeted Critique appropriateness of
formats for specific audiences. to specific audiences or digital formats for audiences
purposes. and purposes.

 
Nevada Indicator Grade by which students should 
 
know the material covered in the 
indicators in that column by the 
  Standard. National Indicator. Nevada Indicator. Indicator Number  time they complete that grade.  
Students are required to know all 
  indicators of all previous grades as 
well.

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Nevada Computer and Technology Standards 
1. Creativity and Innovation: Students demonstrate creative thinking, construct knowledge, and develop innovative products and
processes using technology.

National Indicator 2 5 8 12

A. Apply existing 1.A.2.1 1.A.5.1 1.A.8.1 1.A.12.1


knowledge to generate new Use digital tools to Process new ideas based Apply existing knowledge Apply new and existing
ideas, products or brainstorm and organize on existing knowledge to to independently generate knowledge to
new ideas. brainstorm solutions to an new ideas, products, or independently, or in
processes.
authentic problem using processes with digital collaboration with others,
digital tools. tools. generate new ideas,
products, or processes with
digital tools.
B. Create original works as 1.B.2.1 1.B.5.1 1.B.8.1 1.B.12.1
a means of personal or Create an original work Create an original, digital Create an original, digital Create an original work
group expression. using a variety of digital work as a form of personal work as a form of personal using digital tools,
tools as a means of or group expression with or group expression. including planning,
personal or group minimal teacher support. research, editing, and
expression. production.

C. Use models and 1.C.2.1 1.C.5.1 1.C.8.1 1.C.12.1


simulations to explore Use digital models and Use digital models and Use digital models and Develop digital models or
complex systems and simulations with teacher simulations to explore simulations to answer simulations to answer
assistance. complex systems and questions or to solve questions or to solve
issues.
issues. problems. problems.

      6 

 
 

National Indicator 2 5 8 12

D. Identify trends and 1.D.2.1 1.D.5.1 1.D.8.1 1.D.12.1


forecast possibilities. Identify patterns and Identify and represent Use technology to track Use technology to
predict possibilities with trends and make trends and predict research, conduct, and
classroom data using predictions using possibilities using report experimental data,
digital tools. classroom data. evidence, experiments, and to determine trends and
collaboration to justify possibilities using evidence
their predictions. to justify their predictions.

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2. Communication and Collaboration: Students use digital media and environments to communicate and work collaboratively,
including at a distance, to support individual learning and contribute to the learning of others.

National Indicator 2 5 8 12

A. Interact, collaborate, 2.A.2.1 2.A.5.1 2.A.8.1 2.A.12.1


and publish with peers, Work in classroom groups Collaborate to create and Collaborate to create and Collaborate electronically
experts, or others to create and publish publish digital products to publish digital products for with peers, experts and
employing a variety of digital products. share beyond the authentic audiences in a others to create and publish
digital environments and classroom. variety of digital digital products for
media. environments. authentic audiences.

B. Communicate 2.B.2.1 2.B.5.1 2.B.8.1 2.B.12.1


information and ideas Communicate information Communicate information Communicate using digital Create digital text, images,
effectively to multiple and ideas to peers and and ideas using digital text, text, images, sound, and sound, and video for use in
parents using digital text images, and sound. video. communication.
audiences using a variety
and illustrations.
of media and formats. 2.B.5.2 2.B.8.2 2.B.12.2
Describe appropriate Create digital products in Critique appropriateness of
media and formats for formats appropriately digital formats for
specific audiences. targeted to specific audiences and purposes.
audiences or purposes.

C. Develop cultural 2.C.2.1 2.C.5.1 2.C.8.1 2.C.12.1


understanding and global Use digital resources to Use digital resources to Use digital resources to Interact electronically with
awareness by engaging learn about places, people, research about places, communicate with peers culturally diverse groups
celebrations, and maps. people, and world cultures. and others from a variety for specific purposes.
with learners of other
of cultures and places.
cultures.

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  National Indicator 2 5 8 12

D. Contribute to project 2.D.2.1 2.D.5.1 2.D.8.1 2.D.12.1


teams to produce original Work in a team to solve Contribute to a group Contribute to project teams Contribute electronically to
works or solve problems. problems using digital production of an original to produce original works a group project that
tools. digital work. or solve problems. identifies a problem,
presents solutions, and
2.D.5.2 2.D.8.2 evaluates the solutions.
Describe a variety of ways Choose a method of
to interact and contribute electronically interacting 2.D.12.2
to a digital product. for a specific goal or Justify method of
purpose. electronically interacting
for a specific goal or
purpose.

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3. Research and Information Fluency: Students apply digital tools to gather, evaluate, and use information.

National Indicator 2 5 8 12

A. Plan strategies to guide 3.A.2.1 3.A.5.1 3.A.8.1 3.A.12.1


inquiry. Determine steps to answer Use digital tools to plan a Use digital tools to plan Use digital tools to plan,
a question using digital timeline and track progress and organize research- organize, and critique
tools. for a research project. based inquiry. research-based inquiry.

3.A.8.2 3.A.12.2
Use digital tools to plan a Use digital tools to plan a
timeline, track progress, complex timeline, track
and cite sources for a progress, cite sources, and
research project. organize information for a
research project.
B. Locate, organize, 3.B.2.1 3.B.5.1 3.B.8.1 3.B.12.1
analyze, evaluate, Identify and organize Use keywords to search, Use advanced search Use advanced search
synthesize, and ethically keywords and use multiple organize, locate, and techniques to locate, techniques to locate,
use information from a sources used to answer an synthesize information in access, synthesize, and access, synthesize, and
variety of sources and essential question. multiple sources to create evaluate information in evaluate information in
media. an original product. multiple sources to create multiple sources to create
an original product. an original product for an
3.B.5.2 authentic audience.
Explain the importance of 3.B.8.2
using more than one Use digital tools to 3.B.12.2
source and recognize organize information with Use digital tools to
possible bias in digital main ideas and supporting organize and compare
resources. documentation. information with main
ideas and supporting
documentation.

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National Indicator 2 5 8 12

C. Evaluate and select 3.C.2.1 3.C.5.1 3.C.8.1 3.C.12.1


information sources and Recognize that different Discern between facts and Evaluate and compare Use digital resources to
digital tools based on the information sources and opinions in digital content. facts and opinions in assemble and evaluate
appropriateness to specific digital tools are digital content sources and facts, opinions, and points
tasks. appropriate for different 3.C.5.2 describe the point of view. of view appropriate to the
tasks. Select and use a digital task.
tool appropriate to a task. 3.C.8.2
Select and justify 3.C.12.2
using appropriate digital Evaluate peers’ use of
resources to accomplish a resources appropriate to a
variety of tasks. task.

D. Process data and report 3.D.2.1 3.D.5.1 3.D.8.1 3.D.12.1


results. Collect and display data Collect, organize, analyze Use multiple digital tools Use multiple digital tools
using a variety of and manipulate data using to collect and process data to analyze data and critique
technology resources and digital tools and report to test theories and theories and hypotheses.
report results. results in a format hypotheses.
appropriate to the task. 3.D.12.2
3.D.8.2 Evaluate and justify the
Use a variety of formats to formats for reporting
report results and evaluate results to a variety of
the strengths and audiences.
weaknesses of different
reporting formats.

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4. Critical Thinking, Problem Solving, and Decision Making: Students use critical thinking skills to plan and conduct
research, manage projects, solve problems, and make informed decisions using appropriate digital tools and resources.

National Indicator 2 5 8 12

A. Identify and define 4.A.2.1 4.A.5.1 4.A.8.1 4.A.12.1


authentic problems and Investigate an authentic Create essential questions Identify a problem and Identify a complex issue,
significant questions for problem using digital to guide investigation of an create essential questions develop a systematic plan
resources. authentic problem using that guide investigation of of investigation, and
investigation.
digital resources. an authentic problem using present innovative
digital resources. solutions.

B. Plan and manage 4.B.2.1 4.B.5.1 4.B.8.1 4.B.12.1


activities to develop a Use a digital planning tool. Plan and manage projects Select and use appropriate Analyze the capabilities
solution or complete a using a digital planning digital planning tools to and limitations of several
tool. complete a project. different digital planning
project.
tools for developing
solutions or for completing
a project.

C. Collect and analyze data 4.C.2.1 4.C.5.1 4.C.8.1 4.C.12.1


to identify solutions and/or Use data to answer an Propose a solution to an Use data, examine Select and apply digital
make informed decisions. authentic problem using authentic problem using patterns, and research an tools to collect, organize
digital tools. collected data and digital authentic problem using and analyze data to
tools. digital tools and present a evaluate theories or test
solution. hypotheses.

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National Indicator 2 5 8 12

D. Use multiple processes 4.D.2.1 4.D.5.1 4.D.8.1 4.D.12.1


and diverse perspectives to Explore alternative Explore alternative Use multiple processes to Use multiple processes and
explore alternative solutions to and diverse solutions to and diverse explore alternative consider diverse
perspectives on authentic perspectives on authentic solutions and diverse perspectives to derive
solutions.
problems using digital problems and propose a perspectives on authentic original solutions to
tools. solution using digital tools. problems and present a authentic problems using
solution using digital tools. digital resources and assess
their potential to address
social, lifelong learning,
and career needs.

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5. Digital Citizenship: Students understand human, cultural, and societal issues related to technology and practice legal and ethical
behavior.

National Indicator 2 5 8 12

A. Advocate and practice 5.A.2.1 5.A.5.1 5.A.8.1 5.A.12.1


safe, legal, and responsible List classroom rules of Describe codes of conduct Model legal and ethical Articulate the concepts and
use of information and safe technology use. for using technology at behaviors when using issues revolving around
technology. school and the information and intellectual and digital
5.A.2.2 consequences for breaking technology including property rights.
List potential dangers in those rules. properly selecting,
digital environments and acquiring, and citing 5.A.12.2
how to report potentially 5.A.5.2 resources. Compare the similarities
unsafe situations. Describe unacceptable and and differences between
unsafe behaviors in digital 5.A.8.2 acceptable use of
environments such as Develop an argument for technology resources in
cyber-bullying, divulging using technology resource school and work
personal information, and safely, legally, and environments.
plagiarism. responsibly.

B. Exhibit a positive 5.B.2.1 5.B.5.1 5.B.8.1 5.B.12.1


attitude toward using Use technologies in Use technology resources Explain the value of Extrapolate how
technology that supports learning activities. for problem solving, self- existing and emerging technology will impact
collaboration, learning, directed learning, technologies on collaboration, learning, and
and productivity. collaboration, and individuals, society, and productivity of post-
extended learning the global community. secondary life and career.
activities.

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National Indicator 2 5 8 12
C. Demonstrate personal 5.C.2.1 5.C.5.1 5.C.8.1 5.C.12.1
responsibility for lifelong Describe how technology Describe the need for life- Assess the potential of Analyze the capabilities
learning. can enhance learning. long learning in a dynamic, current and emerging and limitations of current
global world. technologies to address and emerging technologies
personal, social, lifelong and assess their potential to
learning, and career needs. address personal, social,
lifelong learning, and
career needs.
D. Exhibit leadership for 5.D.2.1 5.D.5.1 5.D.8.1 5.D.12.1
digital citizenship. Describe the meaning and Explain the concepts of Describe principles of Model digital citizenship
responsibilities of digital digital etiquette, access, leadership and ways to while leading a group of
citizenship. and literacy and the responsibly use current and peers through a
personal and societal emerging technologies to collaborative project using
responsibilities attached to foster leadership skills. current and emerging
each. technologies.

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6. Technology Operations and Concepts: Students demonstrate a sound understanding of technology concepts, systems, and
operations.

National Indicator 2 5 8 12

A. Understand and use 6.A.2.1 6.A.5.1 6.A.8.1 6.A.12.1


technology systems. List examples of Give examples of Explain uses for and Describe the components
technology tools. technology systems. advantages of technology of technology systems and
systems. how they interact.
6.A.2.2 6.A.5.2
Use proper beginning Demonstrate appropriate 6.A.8.2
keyboarding techniques. keyboarding skills. Demonstrate keyboarding
skills by completing a
variety of productivity
assignment in a timely
manner.

B. Select and use 6.B.2.1 6.B.5.1 6.B.8.1 6.B.12.1


applications effectively Navigate age-appropriate Select appropriate digital Select and justify the use Critique the selection of
and productively. software. tools for learning of digital tools and digital tools, based on
activities. resources to accomplish a efficiency and
variety of tasks. effectiveness.

C. Troubleshoot systems 6.C.2.1 6.C.5.1 6.C.8.1 6.C.12.1


and applications. Demonstrate proper care of Analyze and apply given Develop and apply Analyze and troubleshoot
equipment. strategies for solving strategies for solving common hardware and
routine hardware and common hardware and software issues to optimize
software problems. software problems. learning and productivity

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D. Transfer current 6.D.2.1 6.D.5.1 6.D.8.1 6.D.12.1


knowledge to learning of Use routine procedures in Generalize routine Apply existing knowledge Analyze the capabilities
new technologies. classroom technology procedures across a variety of technology to a current and limitations of current
tools. of technologies. or emerging technology to and emerging technologies
answer an authentic based on their potential to
question. address personal learning
and career needs, as well
as societal issues.

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Glossary 
Authentic Problem: Instruction that uses real‐world problems and projects and that allow students to explore and discuss these problems in ways that are relevant to 
them.  
 
Classroom Data:  Data that are collected by students for use in class projects. 
 
Digital Citizenship: What students should know to use technology appropriately. 
 
Digital Models: Computer‐based representation of a natural phenomena that performs simulations.  
   
Digital Planning Tools: Hardware and software that allows users to easily organize and reorganize information to adapt to changing circumstances. Examples are PDAs, 
Inspiration, MS Outlook, and MS Project.  
 
Digital Resources:  An all‐encompassing term that refers to electronic tools that assist with instruction and learning.  Examples include websites, streaming media, and 
eBooks.   
 
Digital Tools:  Hardware and software.  Examples might include projectors, interactive whiteboards, digital recorders, digital cameras.  
 
Essential Questions: Questions that help to frame student inquiry and promote critical thinking.  
 
Life‐long Learning:  The lifelong, life‐wide, voluntary, and self‐motivated pursuit of knowledge for either personal or professional reasons. 
 
Multiple Processes: Learning there are often several ways to accomplishing a single goal.  
 
Publish: A variety of ways exist to share projects and work. These include printing hard copies, posting on websites, creating podcasts, distributing on CD or DVD, 
broadcasting, presenting, etc. Caution should be exercised that personal information is not revealed when sharing student projects or work.  
 
Research‐based Inquiry: A process where students formulate investigative questions, obtain factual information, and then build knowledge that ultimately reflects their 
answer to the original question.  
   
Digital Hardware: Examples could be calculators, computer storage, digital counter, logic circuits, computer‐aided circuit design, microprocessor, semiconductor, switching 
circuit, small computer system interface (SCSI). 
 
Productivity software: An application designed to help individuals complete tasks more efficiently. Examples include word processing program, spreadsheets graphic 
programs and presentation software. 
 
Technology Systems:  Computer hardware, software, and infrastructure and the interaction between them.  Examples include the Internet, video production, cell phones, 
and computer networks. 
 

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Acknowledgements 
The Nevada Department of Education wishes to sincerely thank those listed below for their dedication to revising the Nevada 
Computer and Technology Standards. 
 
Andy Flatt, Student, Clark County School District 
Carole Moreo, Project Facilitator, Clark County School District  
Christy Borino, Educational Technology Grants Analyst, Nevada Department of Education 
Dan Ihnen, Coordinator of Library Services, Clark County School District 
Dan Slentz, Vice President/CIO, Oasis Online 
David Flatt, Nevada Parent Teacher Association 
Dr. Donald Knezek, CEO, International Society for Technology in Education 
Dori Jensen, 6th Grade Teacher, Washoe County School District 
Dr. Essington Wade, Director of Distance Education, Clark County School District 
Jennifer Peterson, Director of Educational Technology, Clark County School District 
Joe Elcano Educational Technology Director Washoe County School District 
Kindra Fox, Trainer, Northwest Regional Professional Development Program 
Lee Solonche, Director of Educational Media Services, Vegas PBX/KLVX 
Loretta Asay, Instructional Technology & Innovative Programs Coordinator, Clark County School District  
Lyn Gorrindo, Director of Curriculum and Instruction, Douglas County School District  
Dr. Lynn Nolan, Senior Strategic Initiatives Officer, International Society for Technology in Education 
Margie Zamora, Project Facilitator, Clark County School District 
Maxine Neitz, President, Capital City Computing 
Neal Strudler, Professor, University of Nevada, Las Vegas 
Patricia Carpenter, Retired Teacher, Carson City School District 
Roger Cramer, Science Teacher, Douglas County School District 
Susan Neal, Staff Development Specialist, Elko County School District 

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