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1. Concepts:
- What causes dreams?
- What are the types of dreams? And how do they affect your wake life?
- Does a person consciously recall the dream or does it impact the subconscious?
- Does the created impact facilitate buying/consumption behavior?
- Can we influence the content of a person’s dream?
3. Research Objectives:
quality of dream compared to the ones who consumed television. Hence proving
interactive media had a larger impact on dreams.
Levying on this marketers should find means to come up with interactive marketing
techniques which consumers would tend to come across before sleeping, this holds a
better chance of consumers dreaming about your brand and hence placing it on top of
their mind when it comes to making purchase decisions.
Literature review
The study on consumer behavior has been going on for a long time now. Marketers have been
able to understand and answer certain questions in this domain, yet there are many grey areas.
Leon G. Schiffman and Joseph Wisenblit (2015) defines Consumer behavior as ‘the study of
consumers’ actions during searching for, purchasing, using, evaluating, and disposing of
products and services that they expect will satisfy their needs. Consumer behavior is considered
to be a vital part of marketing and Kotler and Keller (2011) state that consumer buying behavior
is the study of the ways of buying and disposing of goods, services, ideas or experiences by the
individuals, groups and organizations in order to satisfy their needs and wants.
According to Schiffman, consumer behavior stems from four disciplines: Psychology which
includes: needs, personality, perception, experience and attitude. Sociology which includes:
social groups such as family, co-workers and social class. Anthropology which includes: cultural
values and beliefs and subculture. Communication which includes: means of accessing or
exchanging information, example media channels. And how this leads to consumer decision
making. Ultimately what any business owner wants is a positive consumer decision. Leon G.
Schiffman and Joseph Wisenblit (2015) covers it in three stages: Input stage is mainly concerned
with the marketing efforts made to contact and communicate with the consumers. Processing
stage is what focuses on how consumers make a decision, which is mainly influenced by the
psychological factors (motivation, perception, personality, learning and attitude). Output stage
consists of post-purchase behavior and post-purchase evaluation.
We are focusing on the processing stage or the decision making stage. Aida Azlina Mansor ,
Muhammad Hafiz Abd Rashid & Nor Diyana Mohammed Shobri (2021) points out how
marketers fail to understand the decision making process that takes place in the consumer’s
subconscious mind. As the conscious mind is responsible for 10% of the decision making
process and 90% is controlled by subconscious, failure to captivate this will result in huge loss in
the marketers end. They talk about the emerging method called Neuromarketing which helps
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understand customer’s subconscious behavior towards the marketing elements. Dinko Jukić
(2020) defines Neuromarketing as an application aimed at understanding subconscious
dispositions of consumer behavior. And how it integrates psychology, neurology and marketing.
Nick Lee (2014) studied brain activation in consumers during engagement with stimuli using
Neuromarketing. So the wake life subconscious decision making is being studied, but what about
the factors that impact the subconscious decision making?
In psychology, Hobson (2002) defines dream and dreaming as “a mental processes and activity
that occur during sleep”. While ancient Egyptians compared dreams with transcendental power
and meaning, and used to discuss it with their priest. Dreams have been interpreted in many ways
over the years. The ability of dreams to cause a difference in the wake life cannot be ignored.
Nikolay Petrov and Oliver Robinson (2020) concludes that dream can be interpreted by anyone,
as it is a metaphorical or direct representation of what concerns us emotionally in our waking
life. Schredl & Hoffman, (2003) talked about the continuity hypothesis where it is mentioned
that our waking life is merged into our dream and likewise our dreams are merged or carried into
our waking lives. Anu Valtonen (2015) elaborated on the hitherto unexplored relation between
the world of dreams and consumer culture. The exploratory analysis highlights that the content
of dreams and the way it is conceived are influenced by the practices, values, and symbols
offered by the globalized media and consumer culture.
Studies by Sebastian Lambrecht, Michael Schredl, Josie Henley-Einion, & Mark Blagrove
(2013) shows that a majority of participants indicated that their dreams were affected by their
reading, TV consumption, and daily activities. With the presence of interactive media like social
media and video games, the influence of the media on an individual's subconscious mind has
grown, and users tend to dream about the content more often. Higher emotional interaction also
adds on to it according to Michael Schredl and Anja S. Go¨ ritz (2019). An aspect in which
studies are not yet conducted is using interactive media to influence an individual's dreams,
which would result in a stronger emotional association with the brand and impact consumer
behavior.
References:
7. https://www.inc.com/logan-chierotti/harvard-professor-says-95-of-purchasing-decisions-a
re-subconscious.html
8. https://www.psychologytoday.com/us/blog/dream-catcher/201409/the-continuity-hypothe
sis-dreams-more-balanced-account
9. https://www.wired.com/story/do-you-dream-in-internet-dont-freak-out/
10. https://www.medicalnewstoday.com/articles/284378?c=655635266361