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Re V amped

The Essential Curse of Strahd Companion

The Ruins of Berez


Dark magic and darker secrets are child’s
play in this module guide for
Curse of Strahd

A module guide from Lunch Break Heroes


Credits Patrons
Writer & Designer: Lunch Break Heroes This guide was made possible through the generous
support of the following patrons.
Special Thanks
The following community members have made sig- Gold Tier
nificant contributions to this guide, either directly or • Amber-Nicole Stephens
indirectly. • Artie Tessmann
• u/MandyMod • Julia Pihlmann
• u/DragnaCarta • Justin Mendoza
• u/Ziopliukas • Samuel Baum
• u/Attercops
Platinum Tier
Artwork • Brenton Snyder
• Maps of Barovia and Krezk: u/Expert-Use • David Despoth
• Other images from Pixabay.com and Unsplash. • Kevin Brandon
com • Kevin R. Cannon
• Joe M.
• Thomas van Iersel
• Warmaster James

Disclaimer: Lunch Break Heroes is not liable for any


loss of limbs, sanity, or soul that may arise as a result
of using this guide to traverse the lands of Barovia.
We are additionally indemnified against the effects
that any player might experience after eating at Mor-
gantha’s diner.

DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Curse of Strahd, Forgotten Realms, Ravenloft, Eber-
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This work contains material that is copyright Wizards of the Coast and/or other authors.

All other original material in this work is copyright 2020 by Lunch Break Heroes and/or other authors.
sticking up out of the mud. Each item is wet and rot-
The Ruins of Berez ted, and adorned with skulls, ravens, and occult sym-

O
nce upon a time, Berez was a thriving bols. Additionally, the words “Is no fun, is no Blinsky”
village in the heart of the Barovian valley. It is inscribed on each of them.
was here that Tatyana’s first reincarnation As characters move further in toward the center of
appeared in the form of Marina. Berez, they will see more and more discarded toys.
After Marina’s death at the hands of her adoptive Baba’s hut is at the epicenter of the toy junkyard. This
father and the local priest, Strahd flooded the vil- gradual change in density can be a sign to perceptive
lage and drove out its inhabitants. The land became players and characters that they are getting “warmer”
a swamp and was quickly infested by all manner of or “colder” in their journey through the swamp.
slimy creatures, as well as the witch, Baba Lysaga.
As written, Berez is a very large and open area that Exploring Berez
players are free to explore. Unfortunately, save for a Berez is a very wide open and empty location. It’s very
few key locations, Berez is largely devoid of anything easy for parties to zip through the entire area and
of interest. This chapter aims to make exploration of encounter little more than a few scarecrows and Baba
Berez more interesting and engaging, and will also herself.
ramp up the horror of some of the encounters within In order to make Berez a mysterious place and en-
the ruins. courage exploration, you can split the swamp into 200
foot hexagons instead of squares. Each hexagon is a
Video Companion explorable area, much like a room in a building. While
Watch the companion video for this chapter on YouTube. moving through Berez, players may choose to move
from their current hexagon to any adjoining hexagon.
Starting from the fork in the road and going west-
wards, every hex is obscured by fog or swamp gas.
Uplifting Motivation The river and the areas south of it are clear, as is the
Unless you have placed an item of power within the road leading into Berez. This means that characters
swamp, the Ruins of Berez are an entirely optional lo- can clearly see Muriel and the standing stones in area
cation. As written, the only other motivation for going U6.
to Berez is to retrieve the second winery gem.
In order to add further motivation for your party,
Obscured Areas
this guide recommends replacing Baba Lysaga’s flying When your players decide to venture into the obscur-
giant’s skull with the skull of Argynvost. The dragon’s ing fog that pervades Baba Lysaga’s domain, follow
skull will still have the same enchanted flight capabili- these steps for navigating the area.
ties as the giant’s skull. • Allow the players to choose which direction they
This change not only adds another quest hook to want to go.
the ruins, but it also increases narrative consistency • Let the players choose a navigator. This can be a
within the module. There are, after all, no other men- player character, or an NPC.
tions of giants within the adventure or its history and • Move the party in the chosen direction. Describe
lore. the area as you see fit.
Now, if your party wants to light the beacon at Argyn- • Check for encounters (see “Random Encoun-
vostholt, they’re going to have to go through Baba ters” below) and resolve them accordingly.
Lysaga first. • Have the navigator make a Wisdom (Survival)
check. If the party had to deal with a random
A Mother’s Love encounter, make this check at disadvantage. On
a result of 10 or lower, the party becomes dis-
Baba Lysaga is, if nothing else, a maternal figure. Al- oriented and loses their sense of direction (see
though she has become an evil and twisted being, she “Lost!” below).
genuinely cares for Strahd and his wellbeing. Once a hex has been explored by the party, it can
Because she is unable to be close to the man she be considered clear and exposed for the sake of
considers her son, Baba has cultivated a fantasy to gameplay.
satisfy her maternal urges. This fantasy manifests
throughout the landscape of Berez in the way of dis- Lost!
carded children’s toys and baby paraphernalia.
If the party becomes lost and disoriented in the fog,
When your party arrives on the outskirts of Berez,
they will lose all sense of direction. If the players can
they will find the occasional toy rattle or rocking horse

The Ruins of Berez | 3


see the map, hide it from them. zlo. Strahd, wielding powerful necromantic magics,
When the party decides to move again, instead resurrected Lazlo as an undying ghast. Strahd then
of allowing them to choose a direction, roll a d6 to chained Lazlo to the walls and foundation of his man-
randomly determine the direction that they move in. sion, so that he could bear witness to the death and
Then, resolve movement through obscured areas as decay of the house around him.
normal. If the navigator succeeds on their Wisdom When your party arrives at the ruins of the Burgo-
(Survival) check, the party is no longer lost. master’s mansion, they will encounter Lazlo in what
used to be the sitting room. If he sees or otherwise
Random Encounters knows of the party’s presence, Lazlo will call out and
attempt to lure characters closer to his position. He’s
Every time the party moves into an obscured hex in
been chained up a long time, and he is very hungry.
Berez that does not coincide with a special encounter
His chains, however, do not allow him to move more
(see “Special Encounters” below), roll a d20. On a re-
than five feet in any direction. If a character gets
sult of 16 or higher, a random encounter is triggered.
within five feet of Lazlo, he will attack and attempt to
To determine which random encounter, roll on the
eat them.
random encounter table below.
Much like Mrs. Durst of Death House/Durst Manor,
d12 Encounter Lazlo retains the memories of his past life and a
1 2d4 scarecrows. perversion of his personality. If the party does not get
within five feet of him, Lazlo will attempt to engage
2 A mimic disguised as a fallen log or a small boulder.
characters in conversation. He alternates between
3 A broken scarecrow. being crass and rude, and offering characters gold and
4 1d4 swarms of insects. riches (which he does not possess) if they would come
5 The severed wings of a raven nailed to a dead tree. closer or break his chains.
6 1d4 crocodiles. If Ireena is with party, Lazlo immediately recognizes
her and refers to her only as Marina. His words and
A Blinsky music box that plays a creepy tune. The
7 actions toward her are lascivious, a vile exaggeration
dancer inside is a skeleton.
of his behaviors toward Marina whilst alive.
8 1d4 giant frogs.

9
An illusory hand reaching out for help from beneath Crumbling Church
mucky water.
The church of Berez, once dedicated to the Morninglo-
10 A swarm of poisonous snakes. rd, is now a crumbling ruin. There are holes in roof,
11 A dying raven. and no glass remains in its windows. Mold covers
12 1d4 ghouls. the rotting pews, and nothing of value remains. The
church is not uninhabited, however.
As stated, Lazlo Ulrich was not alone in the killing
Special Encounters of Marina. Brother Grigor was also complicity, and
There are several locations on the hex map that coin- was subject to Strahd’s wrath. Like Lazlo, Grigor was
cide with special encounters. When the party enters violently killed and brought back as an undying ghast.
these areas, do not roll for a random encounter, but When your party enters the church, any character
instead run the encounter for that location. with a passive Perception score of 10 or higher can
hear a voice coming from outside the door to the
Burgomaster’s Mansion graveyard. The voice sounds as if it is chanting, but the
words are unintelligible. Should the party investigate
Lazlo Ulrich was not a kind man during his lifetime.
further, they will find the body of Brother Grigor nailed
Shortly after adopting Marina into his household, he
to the church wall, just above and outside the door
set her to work as a servant. Later on, after seeing Ma-
that leads to the graveyard (see “Graveyard & Monu-
rina blossom into a beautiful woman, Lazlo began to
ment” below).
conspire with the local priest, Brother Grigor, to have
Marina’s adoption papers replaced with a wedding Graveyard & Monument
certificate.
Shortly before Strahd could turn Marina into a After the flood waters receded from the village of
vampire, both Lazlo and Grigor killed her in order to Berez, Strahd ordered the construction of a mon-
save her from damnation. This enraged Strahd, who ument in Marina’s honor. Instead of placing it in a
promptly killed both Lazlo and Grigor, and flooded the remote location, as written in the module, Strahd
village. placed it at the head of the graveyard atop a small rise.
However, that was not the end of the story for La- In this way, Marina’s memory is elevated above all of

4 | The Ruins of Berez


the other dead in her village. bushed by blights and druids. While Muriel was able
The graveyard is adjacent to the church, just to to escape with her injuries, the other scouts were
the north of the crumbling building. Watching over killed. During her flight back to the Wizard of Wines,
the graves and the monument of Marina, is Brother Muriel succumbed to her injuries and landed in the
Grigor who is nailed to the wall just above the church ring of standing stones outside of Berez.
door. By fastening the priest to the wall, Strahd en- If the characters heal Muriel’s wounds, she will
sured that Brother Grigor could see his folly for all volunteer the information stated in the module. She
eternity. may also warn them of Baba’s capabilities of flight,
When Brother Grigor catches sight of any character, and advise them against attacking the witch without
he will begin to preach to them. However, he doesn’t ranged capabilities.
preach of the Morninglord, as he would have in life. If the characters are unaware of Muriel’s lycan-
Instead, he preaches of darkness, hate, despair, and of thropic nature, she does not volunteer that informa-
evil beings that live within Amber cages. In the years tion. Once she is healed and done speaking with the
since his death, Brother Grigor has had plenty of time characters, she sneaks away before transforming into
to dream, and the Vestiges of the Amber Temple have a raven and resuming her flight back to the winery.
invaded his mind and turned him into their prophet. Should Muriel make it back to the winery, she is
If he is released from the wall, Brother Grigor will available to return to Berez during the party’s encoun-
behave similarly to Lazlo in that he will attack the ter with Baba Lysaga. At your discretion, allow 1d4
nearest character and attempt to eat them. Otherwise, swarms of ravens descend into the fray to aid the party
he is content to preach constantly. during combat.
Should any character disturb Marina’s monument,
Brother Grigor will cease his chanting and begin to Baba Lysaga’s Hut
scream. These screams serve to summon the dis- It’s almost inevitable that your party will encounter
tended human corpses mentioned in area U5 of the Baba Lysaga. When they do—assuming they don’t
module. find her bathing in blood—they will find her to be a
hunched old woman that walks with a cane. She is
Goat Pen draped in a macabre garment of stitched-together
In order to stave off the effects of extreme old age, raven body parts.
Baba Lysaga bathes in the blood of goats during each Instead of starting combat directly, encourage your
full moon. She keeps a supply of goats on hand for party to talk to Baba Lysaga. Although she isn’t what
this ritual, and perhaps as food. one would call a “gracious host”, Baba is willing to
This guide recommends that, instead of being goats have a conversation with those she sees as interlop-
of the natural variety, the goats in area U2 are poly- ers. You might consider roleplaying her as if she were
morphed Barovians. These poor souls were captured a cat playing with the mouse it intends to eat. Baba
by Baba’s scarecrows whilst on the road and taken has no intention of letting the party out of her swamp
back to Berez to fuel Baba’s eternal life. alive, so she figures that she may as well have fun with
Baba Lysaga isn’t able to cast the 9th-level spell, them in the meantime.
True Polymorph, but perhaps she is powerful enough
to cast a facsimile of it that has less-than-perfect Battle Tactics
results. When the party draws near to the goat pen, Baba Lysaga is not a melee fighter, and she knows it.
the goats within begin to bleat wildly. A character with When combat starts, the old witch will waste no time
a passive Perception score of 15 or higher will notice in getting herself into her flying skull. Once inside, she
that the goats’ bleating sounds like a repeated cry of will take to the sky and get out of range of the party’s
“Help!”. melee combatants, while keeping them in range of her
The goats can be returned to their human forms by own spells.
casting Remove Curse or Greater Restoration. In order to push the odds in her favor, Baba will
summon her fly swarm at the first opportunity and
Standing Stones target it at the character with the least armor. In sub-
Amidst the standing stones is Muriel Vinshaw, as stat- sequent turns, she will focus on using her long-range
ed in the module. However, she isn’t simply standing spells.
around with a lantern and waiting for the characters. If she sees that the party members are bunched
Instead, Muriel is gravely injured and is waving down together, she will cast Evard’s Black Tentacles or
the party for assistance. Fireball and attempt to affect as many of them as
Muriel was leading a party of wereraven scouts possible.
around the perimeter of Berez when they were am- Should the party include a member who is likely to

The Ruins of Berez | 5


have weak mental faculties (i.e., a low Wisdom score), Failing Forward
she will cast Geas on them in an attempt to turn that
party member against their allies. In the event that Baba Lysaga is triumphant against
Regarding the hut, Baba will only call upon its as- the party, there is no need to scrap the adventure and
sistance once she is at around 60% health. Until then, start over. Instead, you may employ the “fail forward”
it remains motionless. Once activated, the hut will strategy.
mercilessly attack the nearest party member until they Impressed with the performance and prowess of the
are completely dead. party, Baba Lysaga presses the surviving party mem-
bers into her service. She has recently gained knowl-
Baby Strahd edge of the Hag’s Eye pendant in the possession of
Cyrus Belview, within Castle Ravenloft. Such an item
With all of the baby paraphernalia around the swamp,
undermines Strahd’s ability to rule, and Baba cannot
it stands to reason that the baby in the middle of Ba-
abide its presence in his castle.
ba’s hut is not an illusion, as written in the module.
Baba coerces the party into venturing into the castle
Instead of an illusion, which is dispelled in the event
to retrieve the Hag’s Eye by either transforming them
of Baba’s death, the baby in the hut is a small golem,
into mice, or by holding one of their number hostage.
the size of an infant. Whether this is a clay golem or
In either case, she promises to return them to their
a flesh golem is up to your discretion as the Dungeon
true form or release the prisoner upon the delivery of
Master. The golem has the statistics of a commoner.
the Hag’s Eye pendant. Whether she intends to fulfill
In the event of Baba’s death, the golem continues to
that promise or not is up to you.
act on its last order, “Act like a baby.” It will continue to
do so until destroyed.

6 | The Ruins of Berez

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