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DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Curse of Strahd, Forgotten Realms, Ravenloft, Eber-
ron, the dragon ampersand, Ravnica and all other Wizards of the Coast product names, and their respective
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This work contains material that is copyright Wizards of the Coast and/or other authors.
All other original material in this work is copyright 2020 by Lunch Break Heroes and/or other authors.
sticking up out of the mud. Each item is wet and rot-
The Ruins of Berez ted, and adorned with skulls, ravens, and occult sym-
O
nce upon a time, Berez was a thriving bols. Additionally, the words “Is no fun, is no Blinsky”
village in the heart of the Barovian valley. It is inscribed on each of them.
was here that Tatyana’s first reincarnation As characters move further in toward the center of
appeared in the form of Marina. Berez, they will see more and more discarded toys.
After Marina’s death at the hands of her adoptive Baba’s hut is at the epicenter of the toy junkyard. This
father and the local priest, Strahd flooded the vil- gradual change in density can be a sign to perceptive
lage and drove out its inhabitants. The land became players and characters that they are getting “warmer”
a swamp and was quickly infested by all manner of or “colder” in their journey through the swamp.
slimy creatures, as well as the witch, Baba Lysaga.
As written, Berez is a very large and open area that Exploring Berez
players are free to explore. Unfortunately, save for a Berez is a very wide open and empty location. It’s very
few key locations, Berez is largely devoid of anything easy for parties to zip through the entire area and
of interest. This chapter aims to make exploration of encounter little more than a few scarecrows and Baba
Berez more interesting and engaging, and will also herself.
ramp up the horror of some of the encounters within In order to make Berez a mysterious place and en-
the ruins. courage exploration, you can split the swamp into 200
foot hexagons instead of squares. Each hexagon is a
Video Companion explorable area, much like a room in a building. While
Watch the companion video for this chapter on YouTube. moving through Berez, players may choose to move
from their current hexagon to any adjoining hexagon.
Starting from the fork in the road and going west-
wards, every hex is obscured by fog or swamp gas.
Uplifting Motivation The river and the areas south of it are clear, as is the
Unless you have placed an item of power within the road leading into Berez. This means that characters
swamp, the Ruins of Berez are an entirely optional lo- can clearly see Muriel and the standing stones in area
cation. As written, the only other motivation for going U6.
to Berez is to retrieve the second winery gem.
In order to add further motivation for your party,
Obscured Areas
this guide recommends replacing Baba Lysaga’s flying When your players decide to venture into the obscur-
giant’s skull with the skull of Argynvost. The dragon’s ing fog that pervades Baba Lysaga’s domain, follow
skull will still have the same enchanted flight capabili- these steps for navigating the area.
ties as the giant’s skull. • Allow the players to choose which direction they
This change not only adds another quest hook to want to go.
the ruins, but it also increases narrative consistency • Let the players choose a navigator. This can be a
within the module. There are, after all, no other men- player character, or an NPC.
tions of giants within the adventure or its history and • Move the party in the chosen direction. Describe
lore. the area as you see fit.
Now, if your party wants to light the beacon at Argyn- • Check for encounters (see “Random Encoun-
vostholt, they’re going to have to go through Baba ters” below) and resolve them accordingly.
Lysaga first. • Have the navigator make a Wisdom (Survival)
check. If the party had to deal with a random
A Mother’s Love encounter, make this check at disadvantage. On
a result of 10 or lower, the party becomes dis-
Baba Lysaga is, if nothing else, a maternal figure. Al- oriented and loses their sense of direction (see
though she has become an evil and twisted being, she “Lost!” below).
genuinely cares for Strahd and his wellbeing. Once a hex has been explored by the party, it can
Because she is unable to be close to the man she be considered clear and exposed for the sake of
considers her son, Baba has cultivated a fantasy to gameplay.
satisfy her maternal urges. This fantasy manifests
throughout the landscape of Berez in the way of dis- Lost!
carded children’s toys and baby paraphernalia.
If the party becomes lost and disoriented in the fog,
When your party arrives on the outskirts of Berez,
they will lose all sense of direction. If the players can
they will find the occasional toy rattle or rocking horse
9
An illusory hand reaching out for help from beneath Crumbling Church
mucky water.
The church of Berez, once dedicated to the Morninglo-
10 A swarm of poisonous snakes. rd, is now a crumbling ruin. There are holes in roof,
11 A dying raven. and no glass remains in its windows. Mold covers
12 1d4 ghouls. the rotting pews, and nothing of value remains. The
church is not uninhabited, however.
As stated, Lazlo Ulrich was not alone in the killing
Special Encounters of Marina. Brother Grigor was also complicity, and
There are several locations on the hex map that coin- was subject to Strahd’s wrath. Like Lazlo, Grigor was
cide with special encounters. When the party enters violently killed and brought back as an undying ghast.
these areas, do not roll for a random encounter, but When your party enters the church, any character
instead run the encounter for that location. with a passive Perception score of 10 or higher can
hear a voice coming from outside the door to the
Burgomaster’s Mansion graveyard. The voice sounds as if it is chanting, but the
words are unintelligible. Should the party investigate
Lazlo Ulrich was not a kind man during his lifetime.
further, they will find the body of Brother Grigor nailed
Shortly after adopting Marina into his household, he
to the church wall, just above and outside the door
set her to work as a servant. Later on, after seeing Ma-
that leads to the graveyard (see “Graveyard & Monu-
rina blossom into a beautiful woman, Lazlo began to
ment” below).
conspire with the local priest, Brother Grigor, to have
Marina’s adoption papers replaced with a wedding Graveyard & Monument
certificate.
Shortly before Strahd could turn Marina into a After the flood waters receded from the village of
vampire, both Lazlo and Grigor killed her in order to Berez, Strahd ordered the construction of a mon-
save her from damnation. This enraged Strahd, who ument in Marina’s honor. Instead of placing it in a
promptly killed both Lazlo and Grigor, and flooded the remote location, as written in the module, Strahd
village. placed it at the head of the graveyard atop a small rise.
However, that was not the end of the story for La- In this way, Marina’s memory is elevated above all of