Professional Documents
Culture Documents
introduced into the twelve modules that need to be completed in six months. By dividing each
module into levels, the complex becomes more manageable. Hopefully, the training will not
seem so cumbersome and the gamification aspect will provide motivation to each employee. As
Matthew Lynch suggests, each task will be treated as an achievement and a method of tracking
their progress. (Lynch, 2017) Gamification could be a useful technique for the following reasons:
Gamification easily piques interests. It does not have to be complicated, merely engaging
with the audience. Something that can be a little bit challenging and hold a reward can go
Gamification can make the process of learning fun and, hopefully, not boring.
A feeling of accomplishment throughout the process and not just at the end will keep the
motivation going.
The sooner feedback is provided, the quicker the player can adjust their techniques to
succeed.
The program designers that are used must be effective in understanding the fundamental
principles of gamification, so the end result of the design is well received by the intended
audience.
Another challenge is cost. If the design requires a certain platform and the company
cannot afford it, they may choose a product that offers less options. The specifications
may be too complicated to design or designers just are not sure what the gamification
If the design does not meet the common gamification principles, such as what Dichiva
Darina from the Computer Science Department at Winston Salem State University
formulated, the gamer will not continue to engage or will become frustrated. If the learner
does not have the freedom to fail, or they do not receive “gratification through instant
feedback" in the game, they lose the enthusiasm to continue or they become easily bored,
and their attention will wander causing the training modules to be less effective. (Cujba,
2020)
Since the training is mandatory and Conoco Phillips wants it to be successful, it is necessary
to pique the interest of the employees, so that they do not think of the training as just another task
that is mandated of them. Using gamification will provide the necessary repetition, so there is
retention of the information. The fun aspect of gamification will help to pique the interest of each
employee and make them desire to finish the modules, in order to earn rewards. Gamification
will provide a higher feeling of accomplishment as employees finish each game and earn
rewards. The gamified learning modules will provide instant feedback, which will, in turn, cause
them employees to work toward success of the modules and not just completion.
Gamification of the twelve training modules will give Conoco Phillips a successful way to
References
The Tech Advocate. (2021, September 12). Thetechadvocate.org:
https://raccoongang.com/blog/designing-efficient-elearning-gamification/
The Tech Edvocate. (2021, September12). Thetechedvocate.org:
https://www.thetechedvocate.org/gamify-your-own-personal-learning-experiences-and-
watch-what-happens/