Professional Documents
Culture Documents
by Dean E. Miller
can change his plotted courses at the beginning of Add a new second paragraph: yards. See Exhibit C. At the beginning of the
the next hour; A ship which has had its movement factor fifth hour of daylight, Black rolls the die again -
4. Black's surface units enter one of the reduced or lost may be towed by another capital a die roll of 2 increases the visibility to the next
shaded squares adjacent t o the English or Nor- ship of equal or larger size. If Battle Procedure is level on the chart, while a die roll of 4 or 5
wegian coast, in which case he may change his in process, the ship providing the tow must decreases it t o the next level. A die roll of 1
plotted courses at the beginning of the next hour. remain next to the ship being towed without increases visibility by 2 levels, a roll of 3 keeps it
If, pursuant t o one of the above occurrences, movement for one movement and fire turn. The at its present level, and a roll of 6 decreases the
Black or Blue decide to depart from their plotted two ships may then proceed. Towing can be no visibility by 2 levels. See Exhibit C. Thus, if the
courses, they must erase the courses being faster than half the movement factor of the ship visibility for the prior hour was 18,000 yards,
changed, and draw new ones for the remainder of providing the tow. and the die roll was 2, the visibility would
the time until their return t o port. Whenever Note also that the Weapons Systems Damage increase t o 24,000 yards; if it was 4 or 5, it
Black so elects t o change courses, he must at the option should be used. The Gunnery Table has would decrease t o 12,000 yards; if the die roll
beginning of the second hour following the been revised as well, providing a better system for was 6, the visibility becomes 6,000 yards, etc.,
change give the location of his flagship at the deciding long range action and British night If the Battle Procedure is being followed for
time the election was made. Course changes may action. See Exhibit A. that hour, then Black must also roll the die at
only be made to reflect the occurrence which the beginning of the second maneuver and fire
permitted the change, and not other moves o f the turn, and each succeeding one thereafter during
TORPEDO ATTACK
opponent o f which the player has become aware. that hour. This time, however, the die roll affects
Players cannot depart from new courses so Table changed to eliminate Flotation Hits the visibility in terms of half the difference to
chosen until the recurrence of one of the enumer- option. See Exhibit B. the next level on the chart. Thus, if the initial
ated conditions above.
After both players have plotted their initial EXHIBIT A GUNNERY DAMAGE TABLE
courses, Black calculates the first hour that a REGULARRANGE
r I
contact is possible, assuming the Blue forces were
to depart at noon of the day prior to Black's
departure and proceed at fastest speed t o Black's
nearest units (usually this would be a submarine).
At the beginning of the first such hour that a
contact is theoretically possible, and of every
hour thereafter, Black rolls the die to determine
visibility, (unless it is one of the first 4 daylight
hours). He then asks: "Do you have ships in
s q u a r e s ? " (Calling out: (1) all the squares
outside the German mine fields in which he has
ships, either subs or surface units; (2) if visibility
is 30,000 yards or better, all squares in which he
has zeppelins during daylight hours; and (3) if
visibility is 40,000 yards o r better, all squares
adjacent to those in which he has surface ships,
or zeppelins, during daylight hours.) He does not GUNNERY DAMAGE TABLE
disclose at this point the nature of the units he
has in or adjacent to the squares called out,
unless he has surface units in one of the shaded
squares adjacent to the English or Norwegian
coasts, in which case he must inform Blue of the
types of ships and their direction of movement.
Blue's answer must be one or more of the
following: (1) No; (2) I have subs in squares-;
(3) I have surface units in squares-, moving
-. He does not disclose at this time the nature
of the surface units which he has in the squares
involved. If this exchange reveals that: (1) a
contact has been made between subs of one
player and surface units of the other; or (2) a
contact has been made between Black's zeppelins
and Blue's surface units (either in the same or in
THE GENERAL PAGE 6
visibility for the hour was 18,000 yards and the STEP 2: His opponent then indicates which of After May 15: 5th Battle Squadron at Rosyth;
die roll was 2, the visibility would increase to the types present he elects to attack. 3rd Battle Cruiser Squadron at Scapa Flow.
21,000 yards; if the die roll was 4 or 5, it would STEP 3: The player having the sub in the Should an action take place prior t o these
decrease to 15,000 yards; if the die roll was 1, square then rolls the die and consults the Sub- dates which, while not decisive of the game, does
visibility would increase to 24,000 yards, etc. marine Action Table to determine the result. involve heavy losses t o the forces of one of the
Maximum firing range cannot be greater than STEP 4: If one or more hits are scored, the bases, redistributions may be made immediately.
the current visibility range. Increase or decrease players place the counters of the ships being In addition, ships can be reassigned from one
in firing ranges does not change the ranges where attacked into a hat, and the attacking player squadron t o another to replace such losses.
hits are doubled, tripled or determined by refer- draws one. This is the ship receiving the hits. However, no more than 8 BB's or BC's may be
ence to the Long Range Table. Where visibility is STEP 5: The players then make appropriate based at Cromarty, no more than 12 at Rosyth,
over 30,000 yards, all zeppelins and surface units notations of the delayed notice on their time and no more than 1 BB at Dover.
have a sighting capability as to adjacent squares. records (unless the sub was sunk), and Search
Procedure is resumed. CALENDAR YEAR OPTION
EXHIBIT C Each German sub may attack 6 times before
Admiral Scheer assumed command of the High
returning to port; each British sub, 4. Both may
Seas Fleet in January of 1916. Immediately
VISIBILITY TABLE be used for reconnaissance, even if their tor-
thereafter, he began t o engage in sorties designed
pedoes are exhausted.
t o bring a portion of the Grand Fleet into action.
1 If daylight and
die roll is:
I Maximum visibility becomes:
1
German subs available: U-24, U-32, U-43,
U-44, U-46, U-47, U-51, U-52, U-63, U-66, U-67,
U-70, UB-2 1, UB-22. British subs available: D-l ,
Contact between the fleets prior to Jutland was
missed only through chance on several occasions.
The battle could have been fought under differ-
Over 40,000 yards, or D-6, E-26, E-31, E-53, E-55.
ent weather conditions, with different units of
Up 2 levels (search procedure), or NOTE: If contact occurs at night, the player
the fleets, and at a time of the year when the
Up 1 level (battle procedure) having the sub must roll the die: if a 1 or 2 is
hours of daylight were much shorter.
rolled, play proceeds as outlined above, if a 3, 4,
30,000 yards, or 5, or 6 is rolled, darkness precludes any sighting Under this option, therefore, play begins on
Up 1 level (search procedure), or
Up % level (battle procedure) or action by either side. February 1, 1916. Prior to his first move, Black
EXHIBIT D rolls the die and consults the visibility table. This
24,000 yards, or will determine the visibility for the first 4 hours
Stays same (search & battle procedure) of daylight. After that, visibility is determined by
SUBMARINE ACTION TABLE
die roll at the beginning of each daylight hour.
I I 18,000 yards, or
Down 1 level (search procedure), or
Down % level (battle procedure)
Black then decides whether to sail or not under
the conditions revealed by his first die roll. If he
decides not to sail on that date, the calendar is
I 12,000 yards, or
Down 1 level (search procedure), or
Down % level (battle procedure)
advanced t o February 2, and Black rolls again. He
can continue t o exercise his option not t o sail
until he has done so 10 consecutive times. On the
1 6 1 6,000 yards, or
1 l t h day he must sail, regardless of the visibility.
Down 2 levels (search procedure), or The hours of daylight are as follows:
Down 1 level (battle procedure) February - 7:00 a.m. t o 5:00 p.m.
March - 6:00 a.m. to 6:00 p.m.
BRITISH SWEEP April - 5:00 a.m. t o 7:00 p.m.
Modified per rewritten Search Procedure. May - 4:00 a.m. t o 8:00 p.m.
June - 3:00 a.m. t o 9:00 p.m.
SUBMARINES July - 4:00 a.m. t o 8:00 p.m.
August - 5.00 a.m. t o 7:00 p.m.
Neither side employed submarines with their September - 6:00 a.m. t o 6:00 p.m.
fleet; however, both attempted to use their subs October - 7:00 a.m. to 5:00 p.m.
for ambushing capital ships. In addition, the FLOTATION HITS & CRITICAL HIT DAMAGE November - 8:00 a.m t o 4:00 p.m.
Germans used theirs for reconnaissance. The Not used - see revised Gunnery Tables. December - 9:00 a.m. t o 3:00 p.m.
German strategy was t o post their subs in areas
where it could be expected that the Grand Fleet WIND DIRECTION If a sortie fails to result in a decisive action,
would sail in responding t o movements of the Black cannot sail again for 10 days after return
High Seas Fleet. The British strategy was t o No change, except resort to long range portion
to port. Ships which have been damaged cannot
dispatch their subs, upon learning that the Ger- of Gunnery Table, rather than cutting hits in
sail again on subsequent sorties until damage has
man fleet was going to sea, to positions outside half.
been repaired. This requires 2 days for each
the German minefields in an attempt t o intercept gunnery hit and 3 days for each torpedo hit.
the Germans on their return trip. FAST SEARCH SPEED
Thus if Kaiser has received 4 gunnery hits and 2
Black may start 14 subs on any search squares Add new sentence at end of paragraph: Simi- torpedo hits it cannot sail again for 14 days.
he chooses, including the shaded squares along larly, all ships with a movement factor of 10 may Black may delay further than 10 days, therefore,
the British and Norwegian coasts. Blue need not move 2 squares in every houf divisible by 3, i.e. if he wishes t o wait until certain ships are
be informed of their location if placed in the 3, 6, 9, and 12. repaired before sailing o n subsequent sorties.
shaded squares, however. Blue may start 6 subs, 3 Once he has elected to make his first die roll,
from any of the squares except the German REDISTRIBUTION O F FORCES however, he must sail by the 1 l t h day. The
minefields, and 3 from square CC2. Subs must be process is repeated until the game is decided.
employed singly. Since they moved quite slowly Except as noted below, Blue must follow the
they may only move 2 squares every 3 hours. actual British fleet dispositions as they existed
during 1916: Because he was able t o pick his time, Scheer
Their movements are recorded exactly the same
February 1: Same as at Jutland, except: 5th was able t o sail with his fleet practically intact,
as surface ships. When contact is made between a only one BB and one B being absent for repairs,
sub and surface units of the opponent's fleet, Battle Squadron at Scapa Flow; 3rd Battle Squad-
ron at Rosyth (Dreadnought flagship of 4th at Jutland. However, Jellicoe faced the constant
play proceeds t o Submarine Torpedo Procedure: necessity of having a number of ships away
Battle Squadron - Dominion flagship of 3rd);
STEP 1: The player having surface units in the 3rd Battle Cruiser Squadron at Rosyth; 3rd refitting when he sailed, inasmuch as he had t o
square must disclose which of the 4 possible Cruiser Squadron at Rosyth. be constantly ready to sail to meet Scheer. T o
combinations of surface ships indicated on the After April 25: 3rd Battle Squadron at Dover reflect this, the ships which were temporarily
Submarine Action Table (See Exhibit D) he has (Dreadnought flagship); 3rd Cruiser Squadron at away from the fleets should be added t o the Hit
in the square. Dover. Record Sheet, and markers made up for them.
PAGE 7
This should also be done for the ships which I
were added to the fleets later in the year. For the
British, this would be the Queen Elizabeth, the
Emperor of India, The Australia, and the Royal
Soverign. For the Germans, this would be the
Assault: A StrategicDecisiom
Konig Albert, the Preussen, and the Bayern. At There have been a number of interesting plans unrealistic is an invasion via Switzerland. Dis-
the beginning of each month, BB's and BC lately in the General for a German blitz against counting the little matter of Swiss resistance,
and should be withdrawn from the British the French-Anglo-Allied armies in 1914. Plans there's not much French real estate handy t o
fleet, and BB or BC and from the German .vary slightly, but each of the three basic types justify what should be at least a neutrality
fleet, If because of battle damage, Blue has less are supposed to guarantee quick and certain violation penalty of 100 points. It will be
than 25 available BB9s and BC's, he need only doom to anyone foolish enough to fight on the remembered that in a later war, Adolf Hitler
withdraw 2 BB's or BC's; if Blue has less than 20, Side of lhe French' decided against a Swiss invasion, although he had
he need only withdraw BB or BC. Regardless of The purpose of this article is to set down what the tanks and planes t o conquer the mountain
I believe is the best plan for French survival. passes. Kaiser Billy had no such tools, and any
losses, 1 B must always be withdrawn by Blue.
France is the key to German victory in 19 14 and such invasion in 19 14 could only be termed
These ships should be chosen on a rotating basis,
it is against metropolitan France that the German "risky."
so that the same ships will not be withdrawn for
must concentrate his strength. This is not to say I believe Plan Three comes closest to offering
refit twice in the year.
destruction of the Russian, English and Belgian the German a chance at victory. spreading out
armies are not important objectives. But the key the German forces does tend to sacrifice the
to victory in 1914 is to break the French army. chance for a breakthrough, but in more than 30
If this is not done, the German will lose the game games of 1914, I've rarely seen a breakthrough
- even if he has wiped out the Allied armies succeed - it's too easy to seal one off -
right down to the last can of Spam. although the French may have to give up ground
First, let's look at the three basic plans to do it.
suggested for the German attack. For con- Anyone reading this far might assume that the
venience, 1 have described them in reverse order French army in 1914 doesn't stand a chance of
of their chance of success: success. It doesn't - if it gets aggressive and
PLAN ONE has the German march most of his gallops off after Metz, or tries to liberate Belgium
troops off to deal with the Russians. For the single-handedly. The truth is that the French are
remainder of August he miraculously keeps Metz no match for Germans in equal combat. For one
from falling to greatly superior French forces. thing there just aren't enough Frenchmen, and
Then he assembles his returning troops on the for another they have no siege guns. Only if the
Belgian frontier. A few weeks drift by while he Germans send half their forces into Russia for an
continues his build-up, until. . . Whan! A surprise easy win, or commit a stupid blunder like an
attack on little Belgium! Because the French and Ardennes offensive should the French attack in
BEF are deeply engaged around Metz (he says), force. Otherwise, the order of the day should be,
the French border is crossed without opposition. "Stand Fast."
Paris falls. COMMENT: It's safe to say any
German general taken in by this plan would soon French geography makes this simple by provid-
find himself cleaning latrines on the ~~~~i~~ ing many easily defended north-south river and
Front. hilltop lines. The French cannot hope t o be
Certain of the ships at Jutland had only just PLAN TWO calls foi the German collossus to everywhere from the sea -
joined their fleets, or returned from repairs. New invade Holland. The ramshackle Dutch army is when goes under. At best, a
ships were added after June 1. The following disposed of. Antwerp is taken from the rear. few regions can be protected. The
ships should not be used as indicated: Malaya, Again, as if by magic, the French are drawn resistance must be made in the guard
until February 18; Valiant, until March 2; Hercu- toward Fortress Metz. Belgium goes under and economic points. Most the French first line
les, until March 19; Revenge, until March 20; the French border is crossed without loss. Paris and the BEF must be concentrated here if
Lutzow, until March 31; Royal Oak, until May 1; falls. COMMENT: This strategy gives France 80 the German juggernaut is to be This
Royal Sovereign, until June 2; Bayern, until June victory points for German neutrality violations. means weakening defenses It
5. should the G~~~~~ grab every ~ ~ l
and ~ not discourage
i ~ limited-objective
~ French attacks,
Provision should also be made for replacing destroy the Belgian-Dutch armies, he gains 102 however. Or the bushwhacking of Overextended
light ships and submarines lost in combat, Each points - a marginal victory which merely pro- German units. South France has few economic
longs the war another year o r so before Germany points and can be defended by second line
month both Black and Blue may replace 1 CL, 2
DD's and 1 sub which have been lost. These collapses. Again, the idea that France would strip And there's the chance this weak defense
her northern frontier is absurd. will be tempting enough to draw off some
replacements may be accumulated.
PLAN THREE concentrates roughly half the Germans assigned Operations in
Black may also replace any zeppelins which
may have been lost because of overstaying flight German strength against Belgium; the rest is the French get in position greatly
time, at the rate of 1 every 3 months. scattered to the south with the main forces at affects the game's outcome. Cover the Belgian
Metz and Strassburg. A German push through plan! The ~ u t - ~ u m b e r eFrench
d cannot
~ ~and ~~~~~b~~~
l ~ invites
i the ~~~~~h
~ to~ hit afford the luxury of shuttling units from one area
Comments: Dean E. Miller M~~~ in close of the original strategy. to another when the invasion occurs. Above all
870 1 Duvall St. Metz proves harder t o crack than it looks, and else, defense is the key to success. Preserve the
Fairfax, Virginia 22030 French forces are railed north to help plug the army!
Belgian border. A German push develops in the T o be sure, a defensive role is not as glamorous
south. The French, caught in transit and weak- to many wargarners as an attack posture. Some-
ened from the Metz battle, begin to fall back, times, it's not as much fun, either. But a good
filling holes in the line. When the line stabilizes French defense can hold the ~ e r m a nplayer to a
(if it does), the G~~~~~~ are in possession of marginal victory - and winning is what the game
enough real estate to gain a two-to-one victory is all about. Remember, what killed the French
point advantage. A few well-chosen limited of- originally was the. strategy of an advance all
fensives are launched from tirne to time, to along the line - to which there seems to have
capture a ~~~~~h city or two, and to keep the been no real alternative. An aggressive French
Allies off-balance until the gamC drags to a close. strategy will kill YOU too, if you don't watch out.
I omitted plans for an Ardennes offensive John H. Van Devender
-=- ..
--
- . .=- - - -=
.=-<-
because this strategy is unworkable unless the
German has plenty of time - t o kill. Equally
4 4 Warren St.,
Crafton, Pa., 15205
THE GENERAL PAGE 8
(1) Place Dutch units on the Belgium Remember, as soon as Belgium is in-
border, about two or three hexes north- vaded, the Allied forces defending the
west of Ghent. From here the Dutch Maginot Line should leave immediately
can be ready to run when Holland is for the river line, t o avoid being sur-
invaded, but of course they have to rounded by Germans. Why should the
wait for Belgium to be invaded. Allied player defend the Maginot Line
and not just hold up behind the river?
Because the Germans could blast a hole
(2) The Belgians should forget about saving in the Maginot Line and pour troops
the homeland and think about self-
through, while not invading Belgium.
preservation. The Belgian army should Two light Allied units in a succenful delaying formation againrt Ger-
man infantrv. With all French and British units be-
be stacked in threes on the Franco-
hind the river, the Germans could
Belgian border, between Maubeuge and
advance unhampered and surround the
Lille. Like the Dutch, the Belgians can b. Place a Rritish 8-8 in Sedan, one 6-6 Belgian and Dutch units waiting to flee.
leave in a hurry when the Germans in Montmedy, and a 1-6 behind
come. Montmedy. These units will also slow
d. Now, place the rest of the Allied
up advancing German units and at the
forces behind the "Paris River Line."
(3) Finally, the French and British should same time, provide time for the units in
Place all your strong units on the front
be set accordingly: the Maginot Line t o escape.
line, while protecting all your small fry
units by putting them in the back
somewhere. You should use your small
units t o cover against paratroop land-
ings. If you need t o cover a certain
hex, you may stack some small 2-6's
together t o make a feasible defensive
unit. You can place your units as you
please behind the river, taking care that
nothing is exposed to a point where it
might possibly be destroyed. Now that
all the steps have been followed, all the
Allies have t o d o now, is wait for the
German hordes.
. ..
with minimal forces.
two items in mind - Unit Hunger as a condition The German player should constantly seek to Meuse.
to be created, and Reinforcement Delay as a surround units on the central front, and delay a
means to create it. reinforcement of this front. Due t o the supply We believe Mr. Thomas' initial attack plan to
In the South, a successful attack on the 4th rules, the German will have to form at least two, be somewhat lacking in the practical application
div. will result in 1 reg't being left behind. This and probably three, task groups, to avoid over- of sound tactics. Therefore, as a tactical exercise
reg't should be destroyed @ 8-1, using armor as loading a given road. In line with this, the we invite the readership to submit their improve-
necessary, so as t o create a strong strike force German should give serious thought to using the ments on Jerold's opening move with accompany-
south of the Our. This force will then either keep 18 AM units t o open a new front, o r activate a ing commentary as to why you believe your plan
the whole 4th Div. occupied in this area, or it quiet one. The force adjustments necessary t o of attack to be superior.
TIrLE: Luftwaff e PRICE: $9.00 TlnE: 1914 PRlCE:$7.00 AFRIKA KORPS FRANCE 1940
SUBJECT: Aerial Combat over Germany, SUBJECT:WWI Corps level invasion of Q. Does a besieged unit in a fortress have a ZOC Q. If one French u n ~ tmoves into the zone of
o n squares outside the fortress for purposes of control of a German unit, does any subsequent
1943-45 France isolating the besieger? unit moving through that zone of control also
Although LUFTWAFFE received t h e poorest INSTRUCTIONS: Rate all categories by placing a A. No have t o use the extra 3 movement allowances?
cumulative ratings thus far found in the RBG number ranging from 1 through 9 in the ap- A. Yes
(2.87 compared t o FRANCE'S 2.82 and PAN- propriate spaces t o the right (1 equating excel- Q. Situation: German 21st Div and a supply unit
at E18. British 7-31 Motor at E17. Can British Q. If, after rolling a BR, the defensive unlts are
ZERBLITZ's 2.581. it was still rated very high. lent; 5-average; and 9-terrible). EXCEPTION:
player capture German supply unit and move it eliminated because their retreat is cut off can the
Its weakest category (play balance) still merited Rate item No. 1 0 in terms of minutes necessary
through his own position t o a place behind his attacking units move into that hex under the
a better-than-average rating. Actually, we were t o play game as recorded in 10-minute incre-
lines? priority rules dictating retreat into 'lvacant"
rather surprised that it did so well; showing ments. EXAMPLE: If you've found that it takes
A. No - but had the British enough units at hexes first?
a clear-cut superiority t o both FRANCE and two and a half hours t o play FRANCE 1940, you
E-17 to attack the 21st Div. at 1-6 or better and A. Yes.
PANZERBLITZ in the Ease of Understanding would give it a GAME LENGTH rating of "15."
category. On the negative side however, it was Participate in these reviews only if you are still have an extra unit left over t o "attack" the
supply unit he could capture it in the above ORIGINS O F WWII
roundly thumped by PANZERBLITZ in the familiar with the game in question.
Realism, Excitement Level, and Overall Value described manner. Q. In the aggressive Brltish/US Alliance version
ratings. The one flaw in the rating process Q. Do friendly units in a square negate the what happens t o Germany if Britain gains a
occurred in the reader's estimate of the Game effects of ZOC for purposes of retreat through control in Germany itself!
Length category Unfortunately, we neglected t o that square? A. G e r m h y continues in the game but is not
mentlon w h ~ c h verslon of the game we were A. No - this is true only in France, 1940. allowed t o place PF's in it's own country.
cons~derlng and many people rated the bas~c Q. Is hex T-29 a pass through the escarpment? Q. When playing with variable allies, is it permis
game, as opposed t o the tournament game Thls A. No - any hex which contains the escarpment sable t o place that ally's control counter in an
brought the Game Length flgure down substant! symbol is considered an escarpment. area where he receives no points in order t o
ally from what ~t should have been Even so Q. Situation: 2 units in Tobruch; one German block it from another player?
however, a look a t the ratlngs will show a piece at G25. Can units land at Tobruch, move A. No - controls can only be placed in countries
wh into H26 and G24 and attack that unit if those called for by the Objectives chart. However, PF's
can still be allocated t o any country regardless of
1. squares are unoccupied?
objectives.
2. A. Yes
3.
4. WATERLOO
5. The review sheet may be cut out, photocopied,
or merely drawn on a separate sheet of paper.
Q. In the initial set-up may the French set up on
6. Mail it t o our 4517 Harford Road address with,
the primary road which goes from Charleroi t o Q. May a unit fire through a green hex side
7. Fleurus via Gosseiles? through the width of a road in that hex?
your contest entry or opponents wanted ad. Mark
A. No A. No - unless the units are adjacent.
8. such correspondence t o the attention of the R &
9. D Department.
110. Game Length 24.2 Same to be reviewed next: I When submiffing quesfions to us for answers. tions and do research for you, but the large
please note the following: amounf of m i l we receive prohibits this. We will.
I . ) Include a stamped, self-addressed envelope. be glad to answer questions on the play of the
The letters that include one are answered first. game, but we cannot, unfortunafely, answer those
E
Those that do not are answered last: as a result, on technical or historical points nor can we
Opponents these letters get back to you a t least a week later.
2 ) If your quesfion refers to a specific situa-
research data for those of you designing your
own games.
tion, please include a diagram of the sifuafion. I t 4.) Keep orders and other mail separate from
fakes a good deal of time to answer the lefter questions. Separating fhe i t e m of your lefters
Wanted STATE
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3.) We wish we could answer technical ques-
info different departments takes time a n d delays
your reply.
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PAGE 15 THE GENERAL
The International Federation of Wargaming units are forced t o fight i n place and be elimi-
appears once again t o be involved in the sponsor- nated.
ship of the International Game Show in Chicago. Some finer points of tactical execution: 1) I t is
Held this year at the Bismarck Hotel from neither necessary nor worthwhile t o surround the
Friday, June 22nd through Sunday, June 24th - 4117 and 41/11. By doing so (moving one unit of
the IFW once again promises a number of tion for their efforts was extended to all of the the 15th Panzer around Salum t o H-271, a
outstanding events. Among them are a 49 player above gentlemen. situation requiring two supply units is created.
Diplomacy tournament with an inlaid wooden Otherwise, one supply unit is able t o supply both
Diplomacy board valued at $100 as the top prize Inhabitants o f the Bay Area will be glad to attacks. 2) Ignore the 41/5: he can't hurt the
in addition t o the traditional Diplomacy Cup. hear of Andrew Phillips' listing o f wargamers and Germans unless they haven't: 3) moved the
Bobby Fischer fans will want t o take in one of hobby shops i n the San Francisco area. Printed excess supply units out of the way (Gazala isn't
the members of the Chicago chapter of the U.S. on a computor printout sheet and listing 144 bad for this purpose). 4) Why drive the enemy
Chess Federation giving a simultaneous Chess separate individuals, Andrew's contribution to away from Tobruch when he can be nailed where
exhibition, as well as see the collection of ancient Operation Contact is more extensive than any- he is? A screening unit at K-26 is essential t o
Chess sets, and artifacts of old and precious thing else we've yet seen on the subject. Arranged make this good attack into a decisive attack.
games in the museum exhibit displayed at the i n zip code order and 20 pp. long, Andy lists all Remember: given the situation in the contest, the
show. Of primary interest to Avalon Hill devotees available information on each entry including Allies are down but not out, if they still have a
will be the board games tournament and minia- their exact want-ads as taken and compiled from force-in-being to screen Salum from the German
tures competition which this year will feature all back issues o f the GENERAL. Mr. Phillips will be advance. This is especially true if exchanges and
periods. For further information on rates and glad to add you to his list or send you a copy the loss of a few Italian units has occurred. The
events, contact: The INTERNATIONAL GAME 'free o f charge if you'll provide him with a entry presented here is a typical example of
SHOW, 205 W. Wacker, Chicago, 111. 60606. stamped, self-addressed envelope bearing 32d properly executed tactics.
postage at his 128 Oliver St., Daly City, Calif.
Speaking of conventions. . . a recent one which 94014 address.
turned out t o be quite a success was WINTER
CON I held on the 4th-floor of the Student
Center at M.I.T. on January 13th. Over 100
wargamers were in attendance, doubling the pro-
jected estimate. Definitely a factor in the latter
happening was the attendance of the convention's
guest of honor and designer of six Avalon Hill
games James F. Dunnigan. By far the most
popular of the convention's events was the
STALINGRAD tournament won by perennial
East Coast scourge Dave Roberts. The best news
of all is that plans are already underway for
WINTER CON 11. Hats off to Kevin Slimak and
George Phillies for another outstanding hobby
gathering.
We are taking yet another step t o provide Voss is dis?!? I f you guessed Abraham Lincoln
services for the wargamer by offering blank, trying t o make time with a comely chick you Although many entries were close t o the
standard Avalon Hill gameboards for sale t o weren't far from the truth (in regards t o his optimum solution, relatively few presented per-
GENERAL subscribers. No mapsheet is supplied, intentions that is, not the identity). Actually, it's fect answers in every detail. Among those who
we offer only the board itself. You may then none other than venerable Avalon Hill Vice did were: Thomas Wise, Harrisburg, Pa; Matt
adhere mapsheets of your own design t o the President Thomas Shaw trying his sales pitch out Gilmartin, Olmsted Falls, Ohio; Kent Colbath,
surface. Available i n both the standard 8" x 22" on Dorothy Collins, noted television and radio Upland, Calif; Scott Davis, Fayetteville, NY;
and 14" x 22" sizes, the boards will sell for personality. Our 01' sage is shown above pointing Michael Hilton, Baileys Crossroads, Virg; Joel
$1.50 plus the usual 50 cents postage and out the gems of knowledge found in The Foot- Davis, Boulder, Col; Robert Reynolds, Woodville,
handling charge per parts order. ball Widow's Handbook t o the shapely femme Texas; Gary Elder, Cockeysville, Md., J. Ryan,
fatale. Despite being penalized for Illegal Use of West Haven, Conn; and A l Drehman of Miami,
Perhaps the most encouraging factor for war- the Hands, Tom was successful in describing the Florida. Free merchandise was distributed t o all
games t o appear i n some time has been the intricacies o f Avalon Hill's FOOTBALL of the above gents.
reappearance of old guard "name" garners from STRATEGY game t o millions of Dorothy's syndi-
cated radio and television show following. Just LOYAL SUBSCRIBER'S DEAL: To reward our
the past who had given up the hobby and gone
another in the many steps Avalon Hill is taking full time subscribers for their loyalty we continue
on t o other pursuits. Among the illustrious names
t o promote simulation gaming in the United t o offer various parts and materials at half price.
from the past t o make an appearance here in the
States. Written in somewhat humorous fashion, This month we are featuring items which have
past month are: Scott Duncan, Jared Johnson,
the handbook is designed t o inform all members been revised from an earlier printing. Thus, if you
and Carl Knabe. We are hoping t o see some of
of the family as t o just what football is all about. have a pre-1965 D-DAY game or a pre-1964
their fine literary work in these pages in future
It comes assembled free with every copy of the AFRIKA KORPS game, or 1st edition copies of
issues. I n the meantime, you could do far worse
new F O O T B A L L STRATEGY game. Said PANZERBLITZ or LUFTWAFFE, here is your
than answering their opponents-wanted ads which
Dorothy: "If I had read something like this back chance t o update your games at a reduced cost.
appear in this issue. I f you live in their area, you
then, I may have become a football announcer The items described may be purchased by cutting
won't want t o pass up the chance t o meet these
instead." out and sending in the Discount Star and accom-
old pros.
panying descriptive copy. This offer expires May
I n contest No. 53, the optimum solution 31st, 1973. Be sure t o mark your order "Loyal
Our feature article premise continued its un- involved attacking the flanks of the Allied posi- Subscriber Deal" - Parts Dept. and enclose an
blemished record last issue when Dave Robert's tion, at 3-1, and retreating the defender t o either additional 50 cents postage and handling charge.
"Putting Blitz in Your Krieg" was selected as best 1-25 or 1-26. The two 7-7-10's advance into the The items this month are:
of issue on the basis of a 29% backing by the vacated hexes in any eventuality. By positioning a PANZERBLITZ situation cards 50 cents
readers. Following closely behind were Andy unit (the Ariete Division is the best) at K-26, all LUFTWAFFE rules 25 cents
Lavis' 'Panzer-bush or Panzer-blitz?" and Rick of the Allied units except the 41/5 are sur- AFRIKA KORPS rules 15 cents
Mover's "Assualt from the South" with 21% and rounded in enemy zones of control and isolated. D-DAY rules 15 cents
20% of the vote respectively. Proper remunera- Tobruch is defenseless. On the Allies' turn, the AFRIKA KORPS OB sheet 15 cents