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Analysis and Interpretaion of Data
Analysis and Interpretaion of Data
This section consists of tabular presentation of the accumulated data, Analysis and
Pie graph 1: The figure shown illustrates which factors is highly affecting stress.
25% 25%
19%
31%
Pie Graph 1 shows the percentage of Four factors which is highly affecting the stress of
respondents, The Learning Ability, Social interaction, Connectivity and Concentration. (suggest
ng dapat i address dito) The stress level of Young Adult Gamers range from highest to lowest
percentage.
Out of 15 respondents, 31% had experience high percentage of the stress level of Young
Adult Gamers, As a result of having weak Internet Connection, Both 25% experienced high
percentage of the stress level of Young Adult Gamers, due to their Learning ability and
Concentration. Lastly, 19% experience Low percentage, the stress level of Young Adult
pie graph containing the factors affecting the. The table contains the Survey question and the
respondents answer, which will determine the result of the highest percentage of the stress level
of Young adult gamers range from High, Neutral and low level.
Percentage
Questions High Neutral Low
1. Do you consider the content 20% 40% 40%
of the game as the number one
factor which leads to stress?
2.Do you have difficulty of your 13.3 % 26.7% 60%
Gameplay strategies / tactics
which leads to stress?
3.Do the words of your co- 40% 26.7% 33.3%
gamer affects the way you play
and interact which result to
stress?
4.Is your stress modified when 66.7% 26.7% 6.6%
you are having trouble with your
internet connection which result
to stress?
5.Is your concentration stable % 26.7% 20%
when you are in a verge of
stressing yourself over the
game and your opponents?
Table : Score breakdown
Out of 15 respondent, Both 40% answered Neutral and Low level in question no. 1,
considered the content of the is one of the factor leads them to stress. Lastly, 20% Answered
High level, considered the content of the is one of the factor leads them to stress.
Out of 15 respondent, 60% Answered Low level in Question no.2, experienced difficulty
in the game strategies that leads them to stress, 26.7 answered Neutral Level experienced
difficulty in the game strategies that leads them to stress. Lastly, 13.3% answered High level
Out of 15 respondent, 40% answered High level in Question no.3, due to verbal
interaction which results to stress , 33.3% answered Low level due to verbal interaction which
results to stress. and lastly, 26.7 % answered Neutal level due to verbal interaction which results
to stress.
Out of 15 respondent, 66.7% answered High level in question no.4 due to having a weak
internet connection during online games can induce the stress, 26.7% answered Neutral Level,
due to having a weak internet connection during online games can induce the stress. Lastly. 6.6%
answered Low level due to having a weak internet connection during online games can induce
the stress,
Out of 15 respondent, 26.7% answered Neutral level in question no.5, In the sense of
their concentration is still stable but they are already on the border of stress, 20% Answered Low
Level In the sense of their concentration is still stable but they are already on the border of stress.
As a result, Majority highest percentage that affecting the stress of the respondents are
due to having a weak internet connection, followed by learning ability and Concentration.