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Chap 04H 2D&3D
Chap 04H 2D&3D
Position Vector
Position Vector
v(t) = v(t) = v x 2 + v y 2
P
v p/G = v p/C + vC/G
p p C
= ×
G C G
MFMcGraw - PHY 2425 Chap_04H - 2D & 3D - Revised 1/3/2012 14
Relative Motion
v = v xˆi + v y ˆj + v z kˆ
a = a xˆi + a y ˆj + a z kˆ
voy 2
R= sin(2Θ0 )
g
Trajectories with angles that are complimentary (add to 90o)
have identical ranges.
MFMcGraw - PHY 2425 Chap_04H - 2D & 3D - Revised 1/3/2012 24
Projectile Trajectories
a = -gjˆ = g
a = -gjˆ
MFMcGraw - PHY 2425 Chap_04H - 2D & 3D - Revised 1/3/2012 26
The Hunter-Monkey Problem
1 2ˆ
∆rd = vdo t - 2 gt j
1 2ˆ
∆rm = - 2 gt j
∆rd - ∆rm = (rd - rdo ) - (rm - rmo )
vdo t = (rd - rm ) - (rdo - rmo )
(rd - rm ) = 0 Collision condition
vdo t = -(rdo - rmo )
vdo t = rmo
Circular pathway
Satellite motion is an
example of circular
motion but it is actually
free fall
yhit = 5.2m
L
T = 2π
g
Solving for L: L= 2
= 2
= 0.25 m
4π 4π
θ
Lcosθ
L L
y = L(1 − cos θ )
y=0