Professional Documents
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In this product you will find a guide on how to run a West Marches
inspired campaign and two encounters you can plug into any existing
campaign.
The village can be more than just a safe place for players to
resupply, it can be an adventuring location as perilous as the
wilderness. Some locations expected to be present if you plan to run
the adventures included in the product are; A cozy inn, a well stocked
general store, a sturdy old keep, a ramshackle wizards tower, and a
temple to no god in particular.
Character Creation &
Leveling Up
The issue I have run into the most with running D&D club is
the process of character creation. It is tedious and can cut into
valuable play time. I highly recommend using digital tools like
D&D Beyond, Fast Character, and others to expedite the process.
I also recommend having new players come in with characters at
the same level as everyone else to avoid unnecessary prep.
I found that if you have players level up every two weeks it aligns well
with the flow of the school year. At an average of five levels every
nine weeks students who participate throughout the year will end up
with a max level character. You can scale this very easily to your
schedule. If your club only meets twice a month then you can simply
have players level up each time they play. The idea is that by the end
of the nine weeks players should gain around five levels which puts
them in the next tier of play.
Preparing for Play
You do not need to invest hundreds of dollars in core rulebooks,
miniatures, terrain, or even dice to run a successful Dungeons and
Dragons club. Those items are very useful and enhance everyone's
experience, but take it from someone who has invested heavily into
the hobby when I say, “You do not need to buy everything at once.”
I started in this hobby playing with bottle caps and maps drawn
on the back of university dining hall lunch menus. The bare
minimum you need to start is the System Reference Document or
SRD for short. It is a free product that contains the core rules to run
the Fifth and current edition of D&D. You need to have a set of dice
or have your students download a free dice rolling application from
their app store. Lastly you will need to print out character sheets for
players. I will provided a link to all the materials listed above on the
materials page. Once you have all these things accounted for
ensure that your students have their character sheets filled out and
you will be ready to play!
Week 1 Adventures
The first week of this program is broken up into two adventures
that should take around an hour to complete with time for a break in
the middle. It is broken up like this to teach players mechanics of the
game without overwhelming them. If you are lucky enough to have
multiple game masters you can run these games and have your
players switch game masters after the break to keep the experience
fresh.
Keep initiative but give the players Should the players fail to get into
three rounds of actions before you the road house the caravan master
introduce the next encounter. To offers to pay the road warden to
get into the roadhouse safely the open the door.
party must pass one of the If players decide to fight instead of
following dc 10 skill checks. hiding in the roadhouse 1d4+1
● Persuasion (Convince the lizardfolk appear to attack the
Road Warden to open up) players and gather their fallen.
● Acrobatics (To climb the wall
and unlock the door) After beating on the doors for a
● Lock Picking (To Lockpick the few minutes the lizardfolk lose
door) interest and gather their dead
● Athletics (To push open the before departing the road. The
heavy wooden doors) caravan master returns to his cart
● Arcana (To activate the magic and the players make it to the city
runes that lock the door) with no trouble. The session ends
with the players all getting 50 gold
pieces each and one roll on the
magic item table found in the
handout section.
Key to the City
“You have all arrived in (insert village name) during the Freedom Festival. You learn from
excited townsfolk that the annual event celebrates a battle against the lizardfolk of the
swamp nearly one hundred years ago. Children swing clubs at straw lizardfolk filled with
sweets, young men and women dance arm in arm, and adventurers test their skills at the
tournament. You are invited to join in the festivities by excited locals.
*Read text in the grey box aloud to your students.*
● https://dnd.wizards.com/articles/features/system
s-reference-document-srd (System Reference
Document)
● http://www.fastcharacter.com/ (Character
Builder)
● https://www.dndbeyond.com/ (Character Builder
for Phones)
● https://apps.apple.com/us/app/dice-3d-7pixels/id
1263339902 (Apple Online Dice Roller)
● https://play.google.com/store/apps/details?id=co
m.vuesoft.critdice&hl=en_US (Android Dice
Roller)
Thank you for
downloading this
product
If you enjoyed this please consider following me
as I create more D&D content for after school clubs.
Questions or concerns can be sent to my email at
cbrenton@orleans.k12.in.us.