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INDEX
Page no.
1. INTRODUCTION………………………………...4
2. PHASE 1 ………………..………………………….5-24
2.1 EMPATHY MAPPING……………5-11
2.2 IDEATION CANVAS………………12-16
2.3 PRODUCT DEVELOPMENT……17-24
CANVAS
3. PHASE 2 .……………………………….……......25-36
-ACTIVITY…………………………………….25-26
-ENVIRONMENT…………………………..27-28
-INTERACTION……………………………..29-30
- OBJECT…………………………………..….31-32
-USERS………………………..……………….33-34
5. CONCLUSION…………………………………....36
1.Introduction
RESPECTED,
->MR.GOVIND PATEL
We all have studied about manual machine and we also have included some
new & effective ideas to improve Machine purposes.
According to us design is
PHASE-1
CANVAS: - 1
USER:-
In this stage, we have find the common users which are
directly or indirectly related to our project.
We have taken OPERATOR as our user.
2.1.1 SKATEHOLDERS:-
Stakeholders mean a person or organization
with an interests.
1. Administration
2. Manager
3. Worker
4. Supervisor
5. Technician
6. Engineer
7. Financer
8. Employee
2.1.2 ACTIVITIES:-
In this we have describe about the user daily
schedule.
1. Product Design
2. Check Product Specification
3. Net Surfing
4. Online Model Checking
5. Working Model
6. Discussion
7. Purchase of product
8. Reading
9. Eating
10. Drinking
11. Sleeping
12. Music & Movies
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Design Engineering I-B
13. Cleaning
14. Ensuring Product Maintenance
15. Safety
Happy story:-
Sad story:-
2.1.4 Conclusion:-
From first canvas we conclude that user, stake
holder and activities are as follows:
CANVAS:-2
2.2.1.1 People:-
1. Administration
2. Supervisor
3. Engineer
4. Financer
5. Company
6. Customer
7. Black-smith
8. Production Manager
9. Worker
2.2.1.2 Activities:-
1. Sleeping
2. Eating
3. Drinking
4. Net Surfing
5. Product Design
6. Discussion
7. Check Product Specification
8. Purchase of Product
9. Ensuring Product Maintenance
10. Safety
2.2.1.2 Situation/Context/Location:-
1. Workshop
2. Office
3. Machine Shop
4. Store Room
1. Calculator
2. Book
3. Holder
4. Safety shoes
5. Safety glass
6. Gloves
7. Hacksaw
8. Tools
9. Old bicycle
10. Battery
11. Dynamo
CANVAS:-3
2.2.2.1 Purpose:-
1. Cut Material
2. Generate Electricity
2.2.2.2 People:-
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Design Engineering I-B
1. Engineer Students
2. Workers
3. Industries
4. Supervisor
2.2.2.3 Product Experience:-
1. Easy to Use
2. Less Maintenance
3. Work Efficiency
4. Good Performance
5. Simple Mechanism
1. Cut Material
2. Save Electricity
3. Fuel Saving
4. Low Density Material Cut
1. Cutting Ability
2. Useful Design
3. Effective Performance
2.2.2.6 Components:-
1. Pedal Arrangement
2. Supporting Frame
4. Assembly
5. Battery
6. Dynamo
1. Nice Performance
2. Less Failure Design
3. Required More Space
4. Affordable
2.2.2.8 Redesign:-
1. Hard Working
2. Not Use for Mass Production
PHASE-2
CANVAS:-4
ACTIVITY
GENERAL IMPRESSION/OBSERVATION
OPERATING
ASSEMBLY
DRINKING
INSPECTION
ELEMENTS/FEATURES
MACHINE TOOL
Dynamo0
ELECTRICITY
ASSEMBLE AREA
MATERIAL
PHOTOS
CANVAS:-5
ENVIRONMENT
GENERAL IMPRESSION
NOISY
WARM
ELEMENTS/FEATURES
GLOVES
SAFETY GOGGLES
SAFETY SHOES
EAR PLUG
FLOOR PLAN
SCENE
CANVAS:-6
INTERACTIONS
GENERAL IMPRESSION
WORKERS
EMPLOYEE
PRODUCTION MANAGER
CUSTOMER
STUDENTS
ELEMENTS/ FEATURES
MACHINE
RAW MATERIAL
HARDWARE
COMMUNICATION INSTRUMENT
PHOTOS
CANVAS:-7
OBJECTS
GENERAL IMPRESSION/ OBSERVATIONS
COMPUTER
WATER COOLER5
FAN
MACHINE TOOL
ELEMENTS/FEATURES
WATER FLOW
SECURITY
AIR FLOW
DRINKING
MAKING PRODUCT
CANVAS:-8
USERS
OBSERVATION
CARPENTER
COMMUNICATION
OBSERVATION
ENGINEERING
ELEMENTS/FEATURES
SECURITY
OWNER
WORKERS
MANAGER
SCENES
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CANVAS:-9
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Design Engineering I-B
CONCLUSION:-