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The 

sack race or potato sack race is a competitive game in which participants place both of their
legs inside a sack or pillow case that reaches their waist or neck and hop forward from a starting
point toward a finish line. The first person to cross the finish line is the winner of the race.
Possible rule changes that people make to the traditional game include using extra large sacks and
running inside the bag; however, in some cases such activity may be viewed as cheating.
Sack racing is traditionally seen as an activity for children, but people of any age can compete.
In schools, the sack race often takes place on a Sports Day, along with numerous other events such
as the egg and spoon race. It is also a frequent pastime at fairs, birthday parties, and picnics.

Records[edit]
The fastest 100 metres sack race is 25.96 seconds and was achieved by Christian Roberto López
Rodríguez in Yuncos, Spain, on the 18th of November 2020.[1] Christian also holds the world record
for the 200 metres sack race, he completed the distance in a time of 63.88 seconds on the 3rd of
January 2021.[2]
The fastest 4x100 metres sack race (male) is 2 minutes and 29.09 seconds[3] and was achieved by
Andrew Rodaughan, Patrick Holcombe, James Osbourne and Luke McFarlane in Beveridge,
Australia, on the 17th of June 2003.
The fastest 1 mile sack race is 16 minutes 41 seconds and was achieved in Baruun Salaa in
Mongolia by Ashrita Furman on the 19th of may 2007.[4] Ashrita Furman also holds the record for
fastest 10km sack race finishing in 1 hour 22 minutes and 2 seconds, achieved in Montauk, USA on
the 23rd of april 2001[5]
The record for largest sack race competition with 2095 competitors is held by Agnieton college in
Zwolle, the Netherlands and was won on the 11th of October, 2002.[6]
Former record holders include Mo Farah holding the 100m record from 2014-2018 with a time of
39.9 seconds[7] and Stephen Wildish holding the 100m record from 2018-2020 with a time of 26.22
seconds and the 200m from 2018-2021 with 64 seconds.[8] Stephen also attempted a 400m sack
race[9] finishing with a time of 2 minutes 54 seconds but this attempt was denied by guinness
because he failed to keep his feet together. Stephen would later criticise guinness claiming Mo
Farah separated his feet on his successful 100m attempt in 2014[10][11]
The first iteration of the Frostbite game engine made its debut in the 2008 video game, Battlefield:
Bad Company.[3] The engine was developed with an HDR Audio and Destruction 1.0. HDR Audio
allowed differing sound levels to be perceived by the player whilst Destruction 1.0 allowed players to
destroy the environment.[4] A newer version of Frostbite would later be employed in Battlefield
1943 (2009) and Battlefield: Bad Company 2 (2010), which would come to be known as Frostbite
1.5.[5][6] In the upgraded game engine, it was now possible for players to cause enough destruction to
entirely demolish structures.[7] This version was also employed in the multiplayer aspect of Medal of
Honor (2010), becoming the first video game outside of the Battlefield series to run on Frostbite.[8]

Frostbite 2[edit]
On 25 October 2011, Frostbite 2 made its debut in Battlefield 3.[9][10] Frostbite 2 features powerful
upgrades such as deferred rendering and real-time radiosity.[11][12] Also making its debut was
Destruction 3.0, which made falling debris potentially lethal to the player. Further changes to the
engine included the addition of suppressive fire and disabling vehicles before destroying them.[7]
[13]
 For the first time in a game that was not a shooter nor developed by DICE, Frostbite was
employed in Need for Speed: The Run, which was released on 15 November.[14] It took a year for EA
Black Box, the developer of Need for Speed: The Run, to re-purpose the game engine for driving
instead of shooting.[15] On 21 May 2012, DICE rendering architect Johan Andersson said that
future personal computer video games running on Frostbite would have to be played on 64-bit
operating systems.[16] On 23 October, Medal of Honor: Warfighter became the first game of its series
to feature Frostbite in both single and multiplayer.[17][18] On 26 March 2013, Army of Two: The Devil's
Cartel became the first third-person shooter and last video game to employ Frostbite 2.[19]

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