Professional Documents
Culture Documents
Tony
Musician (free)
The character is a talented musician and possibly trained in the art of singing and playing an instrument. He can
give himself or his group of allies a +1 bonus on all Persuasive tests; everyone likes to hear a good song. A musician’s
skills can even save the character’s life, as a beautiful voice and the sound of well-tuned strings can calm members
of the monster category Beasts – if no one threatens the creature, a [Persuasive←Resolute] test will stop it from
attacking. The character and its allies may then back away and find another route forward.
Musician can be acquired multiple times, up to a maximum bonus of +3 on relevant tests.
Tough
The character has a tough body and a strong soul, meaning that his or her heart keeps beating when the hearts of
others would give up. A player character with the boon Tough may always roll death tests with two dice and choose
to accept the most favourable outcome.
Dagmar
Mirage
The person has a mystical gift and may weave momentary mirages from thin air; flames that emit no heat jump
between his or her hands, tiny figures of light dance in the air, and so on. The character can also weave false images
over smaller objects, for instance making pebbles appear as shining coins. Over time, the mirage will not fool anyone
as its effect wears off at the end of the scene.
With Mirage, the person may roll against Persuasive to dupe someone into accepting fake goods or payment in the
form of illusory coins, to a maximum “value” of a hundred thaler. Also, Mirage grants +1 to Persuasive when the
player character threatens someone with “powerful magic.”
Bestial (burden)
The player character has a bestial appearance, in the form of one (or a few) conspicuous traits – jakaar eyes, aboar
tusks, lindworm scales on arms and neck, or something else arousing fear and disgust. Concealing the traits requires
the character to pass a [Discreet←Vigilant] test. If the test is failed, the character will have a second chance at
failing all Persuasive tests concerning pleas for help or protection. However, the bestial exterior grants a second
chance to pass all Persuasive tests meant to threaten or intimidate. As soon as they can, those subjected to the
character’s intimidation – whether or not it is successful – will report him or her to the Town Watch (or similar
authorities) as a suspected abomination.
John
Bloodhound
The player character has a developed sense for finding people, no matter if the traces of their presence are found
on the ground, in a lair or among discovered belongings. The character has a +1 bonus on Vigilant and Cunning
tests to find and follow tracks, or to figure out where someone is hiding.
Bloodhound can be acquired multiple times, up to a maximum bonus of +3 on relevant tests.
Gaz
Poison Resilient
By carefully exposing himself to toxins, the character has built up a remarkable resilience. Poisons affect the
character at one tier lower than normal – a strong poison has the effect of a moderate dose; moderate becomes
weak and a weak dose only inflicts 1 point of damage during the turns it is active. The time-frame is not affected,
only the amount of damage per turn. Regarding toxins that have other negative effects than damage, the character
has instead a second chance on tests to resist them.
Wanted (burden)
The character is wanted for a serious crime, either justly or falsely accused. The effect is that he or she risks getting
recognized and hunted. Once per adventure, the character must pass a Discreet test to avoid being identified.