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3/29/2020 Ultra 327

Ultra 327

Android Human (engineered)


Representing tony

Strength 17 (+3) Level: 1 (one alpha mutation)


Dexterity 14 (+2) Height: 6' 1"
Constitution 16 (+3) Weight: 220 lb
Intelligence 20 (+5) Eyes: Black
Wisdom 16 (+3) Hair: None
Charisma 10 (+0) Skin: Pale

Total Hit 28 = 7 + (5 x level) + constitution


Points:
Bloodied 14 = total hit points / 2 (round down)
Value /
Second
Wind:
Fortitude 18 = 10 + 1 [level] + 3 [strength] + 2 [android built to last] + 2 [human engineered
Defense: resilience]
Reflex 20 = 10 + 1 [level] + 5 [intelligence] + 2 [gravity controller it fell sideways] + 2 [human
Defense: engineered resilience]
Will Defense: 16 = 10 + 1 [level] + 3 [wisdom] + 2 [human engineered resilience]
Armor Class: 19 = 10 + 1 [level] + 3 [light armor] + 5 [intelligence]
Speed: 6 = 6 [base]
Initiative 3 = 1 [total levels] +2 [dexterity modifier]
modifier:

Unarmed Attacks: Damage


[W]:
Quick attack: d20+9 = 5 [intelligence] + 1 [total levels] + 3 [weapon 1d4
accuracy]
Powerful attack: d20+6 = 3 [strength] + 1 [total levels] + 2 [weapon 1d8
accuracy]
Light Melee Damage
Weapons: [W]:
One-handed weapon: d20+9 = 5 [intelligence] + 1 [total levels] + 3 [weapon 1d8
accuracy]
Two-handed weapon: d20+9 = 5 [intelligence] + 1 [total levels] + 3 [weapon 1d12
accuracy]
Heavy Melee Damage
Weapons: [W]:
One-handed weapon: d20+6 = 3 [strength] + 1 [total levels] + 2 [weapon 1d10
accuracy]
Two-handed weapon: d20+6 = 3 [strength] + 1 [total levels] + 2 [weapon 2d8
accuracy]
Light Ranged Damage Range:
Weapons: [W]:
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3/29/2020 Ultra 327

One-handed weapon: d20+9 = 5 [intelligence] + 1 [total levels] + 3 [weapon 1d8 5


accuracy] squares
One-handed gun: d20+10 = 5 [intelligence] + 1 [total levels] + 4 [weapon 1d8 10
need ammo accuracy] squares
Two-handed weapon: d20+9 = 5 [intelligence] + 1 [total levels] + 3 [weapon 1d12 10
accuracy] squares
Two-handed gun: d20+10 = 5 [intelligence] + 1 [total levels] + 4 [weapon 1d12 20
need ammo accuracy] squares
Heavy Ranged Damage Range:
Weapons: [W]:
One-handed weapon: d20+6 = 3 [strength] + 1 [total levels] + 2 [weapon 1d10 5
accuracy] squares
One-handed gun: d20+6 = 3 [strength] + 1 [total levels] + 2 [weapon 2d6 10
need ammo accuracy] squares
Two-handed weapon: d20+6 = 3 [strength] + 1 [total levels] + 2 [weapon 2d8 10
accuracy] squares
Two-handed gun: d20+6 = 3 [strength] + 1 [total levels] + 2 [weapon 2d10 20
need ammo accuracy] squares

Novice Powers Attack: Hit


Machine Grip d20+6 1d10 + int mod + 2 x level & immobilized to start
At-will, dark, physical of your next turn while you remain adjacent
Standard action Intelligence attack +
Melee 1 level vs. reflex
1 creature
Bold Attack d20+5 + weapon 1[W] + level physical damage, and an ally within 5
At-will, physical, weapon accuracy squares makes a basic attack as a free action
Standard action level + 4 + weapon
Melee or Ranged accuracy vs. AC
Weapon
1 creature

Skill checks:

Acrobatics d20+3 = 1 [level] + 2 [dexterity]


Athletics d20+4 = 1 [level] + 3 [strength]
Conspiracy d20+6 = 1 [level] + 5 [intelligence]
Insight d20+4 = 1 [level] + 3 [wisdom]
Interaction d20+5 = 1 [level] + 0 [charisma] + 4 [engineered human]
Mechanics d20+6 = 1 [level] + 5 [intelligence]
Nature d20+4 = 1 [level] + 3 [wisdom]
Perception d20+4 = 1 [level] + 3 [wisdom]
Science d20+18 = 1 [level] + 5 [intelligence] + 4 [android] + 4 [engineered human] + 4 [bonus skill]
Stealth d20+3 = 1 [level] + 2 [dexterity]

Android

+2 to dark overcharge
No need to eat or drink
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3/29/2020 Ultra 327

Android critical (level 2 or 6): 1d10 extra damage, and target grants combat advantage to you for
the rest of the encounter
Android utility (level 3 or 7): Be My Battery
Android expert (level 5 or 9): Dark Energy Meltdown

Engineered Human

+2 to all forms of overcharge


+2 to checks to see if your omega tech burns out
Engineered Human critical (level 2 or 6): 1d10 extra damage and target grants combat
advantage to end of next turn
Engineered Human utility (level 3 or 7): Tough as Nails
Engineered Human expert (level 5 or 9): Tactical Assault

Choose your uber-power on reaching 10th level.

Ultra 327's Equipment:

Explorer's kit
Bakpack
Bedroll
Canteen -- half gallon of water, 1 lb empty
Flint and steel
Rations, trail (10 days)
Rope (100 ft)
Climber's kit
Grappling Hook -- can throw 1/2 strength number of squares
Hammer
Pitons (10)
Rappelling Harness
Rope (100 ft)
Night vision goggles -- darkvision 10, -5 on perception checks
Chem-sticks (4) -- dim light i 6 square radius, 5 hr
Gas Mask -- resist 5 poison vs gas attacks
Flower vase
Leather football

More about Ultra 327:


Error reports to scalpel_blade@yahoo.com Thanks!

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