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Ckagg the Fondler

Male Mountain Dwarf Acolyte Fighter 1


Neutral Good

Strength 10 (+0) Size: Medium


Dexterity 10 (+0) Height: 4' 5"
Constitution 18 (+4) Weight: 170 lb
Intelligence 14 (+2) Skin:
Wisdom 14 (+2) Eyes:
Charisma 10 (+0) Hair:

Maximum Hit Points: 14

Speed: 25 feet

Inspiration:

Armor Class: 19 = 10 + 6 [chain mail] + 2 [steel shield] + 1 [defense style]

Proficiency bonus: +2
Initiative modifier: + 0 = + 0 [dexterity]
Attack (handheld / thrown): + 2 + 2 [proficiency]
Attack (missile / finesse): + 2 + 2 [proficiency]
Strength save: + 2 = + 2 [proficiency]
Dexterity save: +0
Constitution save: + 6 = + 4 [constitution] + 2 [proficiency]
Intelligence save: + 2 = + 2 [intelligence]
Wisdom save: + 2 = + 2 [wisdom]
Charisma save: +0
Insight (passive): 14 (19 with advantage)
Investigation (passive): 14 (19 with advantage)
Perception (passive): 12 (17 with advantage)

Carry: 150 lb maximum


For groups using the optional encumberance rules:
If carrying more than 50 lb, encumbered -- -10 on speed

If carrying more than 100 lb, heavily encumbered -- -20 on speed, disadvantage on ability
checks, attack rolls, and saves involving strength, constitution, and/or dexterity
Dwarf armor does not count for calculating encumberance.

Languages: Auran (Primordial dialect) Bullywug Common Dwarvish

Unarmed strike [+2 to hit; 1 bludgeoning]

2 Hand axes [+2 to hit; 1d6 slashing, 3 lb, light, thrown (range 20/60)]

Battleaxe [+2 to hit; 1d8 slashing, 5 lb, versatile (1d10 slashing)]

Longsword [+2 to hit; 1d8 slashing, 4 lb, versatile (1d10 slashing)]

Chain mail [heavy; + 6 AC; max dex + 0; stealth disadvantage; 55 lb.]

Steel Shield [+2 AC; 6 lb.]

Feats:

Key Skill Ability Misc.


Skill Name Trained?
Ability Modifier Modifier Modifier
Acrobatics Dex 0 = +0
Animal Handling Wis 2 = +2
Arcana Int 2 = +2
Athletics Str 2 = +0 + 2
Deception Cha 0 = +0
History Int 2 = +2
Insight Wis 4 = +2 + 2
Intimidation Cha 0 = +0
Investigation Int 4 = +2 + 2
Medicine Wis 2 = +2
Nature Int 2 = +2
Perception Wis 2 = +2
Performance Cha 0 = +0
Persuasion Cha 0 = +0
Religion Int 4 = +2 + 2
Sleight of Hand Dex 0 = +0
Stealth Dex 0 = +0
Survival Wis 2 = +2

Ckagg is proficient with at least 1 artisan tool set(s). Check any artisan tools with which Ckagg is
proficient:
Alchemist's supplies Leatherworker's tools

Boyer / fletcher tools Mason's tools

Brewer's supplies Painter's supplies

Calligrapher's supplies Potter's tools

Carpenter's tools Smith's tools

Cartographer's tools Tinker's tools

Cobbler's tools Weaver's tools

Cook's utensils Woodcarver's tools

Glassblower's tools

Goldsmith / silversmith's tools

Jeweler's tools

Check any instruments with which Ckagg is proficient:

Bagpipes Horn

Drum Pan flute

Dulcimer Shawm

Flute Viol

Lute

Lyre

Check any games with which Ckagg is proficient:

Dragon Chess Dice game:

Three Dragon Ante

Board Game:

Card Game:
Check any other tools with which Ckagg is proficient:

Climber's kit Herbalism kit

Disguise kit Navigator tools

Drive a truck Ride a mount

Fly a plane Sail a ship

Forgery kit Poisoner kit

Healer's kit Thieves' tools

Dwarf

• Dwarves receive +2 constitution (already included).

• Can move 25 feet even if in heavy armor

• Darkvision (see 60 feet black-and-white in pitch-dark)

• Dwarven resilience: Advantage on saving throws against poison, and


resistance against poison damage

• Tool proficiency: This dwarf chose proficiency as a smith.

• Stonecunning (always proficient with double the proficiency bonus on


history checks related to stonework; cannot become lost underground)

Mountain Dwarf (subrace)


• Mountain Dwarves receive +2 strength (already included).

• Armor Mastery: Proficiency with light and medium armor.

Acolyte

• You can perform the ceremonies of your faith.

• You can expect hospitality from the faithful.

• Proficient in insight and religion.

• Two languages of your choice (already included).

Fighter

• Most fighters are proficient in riding a mount.

• This fighter selected the defense fighting style, giving +1 on armor class
while wearing armor.

• Second Wind: As an action, regain hit points equal to 1d10 + your


fighter level. Once per period between short rests.
• Level 2: Action surge -- use it to take an extra action on a turn. Must
take a short rest before using again.

• Level 5: Extra attack on any round that includes an attack.

• Level 9: Indomitable -- once between long rests, can reroll a failed


saving throw.

• Level 11: Two extra attacks per round.

• Level 13: Indomitable -- twice between long rests, can reroll a failed
saving throw.

• Level 17: Two action surges between rests, but not on the same turn.

• Level 17: Indomitable -- three times between long rests, can reroll a
failed saving throw.

• Level 20: Three extra attacks per round.

Champion Fighter (martial archetype)

• Level 3: Improved critical -- score in 19 or 20.


• Level 7: Remarkable athlete -- add half your proficiency bonus, rounded
UP, to any strength, dexterity, or constitution check that does not
already use your proficiency bonus. Running long jump adds your
strength modifier number of feet to distance. If applicable, these show
as ability modifiers.

• Level 10: You will choose an additional fighting style.


• Level 15: Superior critical -- 18-20.

• Level 18: Survivor -- at start of each turn, if at half hit points or below,
regain 5 + constitution modifier hit points.

Class HP rolled
Level 1: Fighter 10

Hit Dice For Healing


Regain half with each long rest. Use as needed during long or short rests.

Death Saving Throws:

Successes
Failures

Ckagg's Equipment:

76 lb Weapons / Armor / Shield (from above)

5 lb Backpack
1 lb Censer and incense
5 lb Crowbar
3 lb Hammer
3 lb Pitons (bag of 4) x 10
20 lb Rations (1 day) x 10
10 lb Rope (50', hempen) x 1
1 lb Tinderbox
10 lb Torches x 10
3 lb Vestments

5 lb Waterskins x 1

1 lb Holy symbol (silver)


_____
143 lb Total
88 lb Total not including armor

Ckagg's Personality Traits:

Ckagg's Ideal(s):

Ckagg's Bond(s):

Ckagg's Flaw(s):

More about Ckagg:

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