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Speed: 25 feet
Inspiration:
Proficiency bonus: +2
Initiative modifier: + 0 = + 0 [dexterity]
Attack (handheld / thrown): + 2 + 2 [proficiency]
Attack (missile / finesse): + 2 + 2 [proficiency]
Strength save: + 2 = + 2 [proficiency]
Dexterity save: +0
Constitution save: + 6 = + 4 [constitution] + 2 [proficiency]
Intelligence save: + 2 = + 2 [intelligence]
Wisdom save: + 2 = + 2 [wisdom]
Charisma save: +0
Insight (passive): 14 (19 with advantage)
Investigation (passive): 14 (19 with advantage)
Perception (passive): 12 (17 with advantage)
If carrying more than 100 lb, heavily encumbered -- -20 on speed, disadvantage on ability
checks, attack rolls, and saves involving strength, constitution, and/or dexterity
Dwarf armor does not count for calculating encumberance.
2 Hand axes [+2 to hit; 1d6 slashing, 3 lb, light, thrown (range 20/60)]
Feats:
Ckagg is proficient with at least 1 artisan tool set(s). Check any artisan tools with which Ckagg is
proficient:
Alchemist's supplies Leatherworker's tools
Glassblower's tools
Jeweler's tools
Bagpipes Horn
Dulcimer Shawm
Flute Viol
Lute
Lyre
Board Game:
Card Game:
Check any other tools with which Ckagg is proficient:
Dwarf
Acolyte
Fighter
• This fighter selected the defense fighting style, giving +1 on armor class
while wearing armor.
• Level 13: Indomitable -- twice between long rests, can reroll a failed
saving throw.
• Level 17: Two action surges between rests, but not on the same turn.
• Level 17: Indomitable -- three times between long rests, can reroll a
failed saving throw.
• Level 18: Survivor -- at start of each turn, if at half hit points or below,
regain 5 + constitution modifier hit points.
Class HP rolled
Level 1: Fighter 10
Successes
Failures
Ckagg's Equipment:
5 lb Backpack
1 lb Censer and incense
5 lb Crowbar
3 lb Hammer
3 lb Pitons (bag of 4) x 10
20 lb Rations (1 day) x 10
10 lb Rope (50', hempen) x 1
1 lb Tinderbox
10 lb Torches x 10
3 lb Vestments
5 lb Waterskins x 1
Ckagg's Ideal(s):
Ckagg's Bond(s):
Ckagg's Flaw(s):