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Name: Nikodemus Honorwater

Race: Human
Class & Level: Fighter 1
Background: Gladiator
Alignment: Neutral Good
Experience: 0 xp

ABILITY SCORES & ABILITIES


(* includes +2 proficiency bonus; ** includes expertise, if any)

Strength 16
+3 ... Strength Ability Checks
+5 ... Strength Saving Throws *
+5 ... Athletics Skill *
240 lbs. ... Maximum Carrying Capacity
480 lbs. ... Max. Push or Drag (Speed -5 ft.)
480 lbs. ... Maximum Lift

Dexterity 14
+2 ... Dexterity Ability Checks
+2 ... Dexterity Saving Throws
+4 ... Acrobatics Skill *
+2 ... Sleight of Hand Skill
+2 ... Stealth Skill (Disadv.)

Constitution 15
+2 ... Constitution Ability Checks
+4 ... Constitution Saving Throws *

Intelligence 11
+0 ... Intelligence Ability Checks
+0 ... Intelligence Saving Throws
+0 ... Arcana Skill
+0 ... History Skill
+0 ... Investigation Skill
+0 ... Nature Skill
+0 ... Religion Skill

Wisdom 13
+1 ... Wisdom Ability Checks
+1 ... Wisdom Saving Throws
+3 ... Animal Handling Skill *
+1 ... Insight Skill
+1 ... Medicine Skill
+1 ... Perception Skill
+1 ... Survival Skill
Charisma 9
-1 ... Charisma Ability Checks
-1 ... Charisma Saving Throws
-1 ... Deception Skill
-1 ... Intimidation Skill
+1 ... Performance Skill *
-1 ... Persuasion Skill

COMBAT [PHB p. 189]

11 ... Passive Perception


+2 ... Initiative Modifier

Armor Class 16 ... Armor worn: Chain mail

30 ft. Speed ... Base distance per move

12 hit points ... 1d10 Hit Dice


Maul. Melee Weapon Attack: +5 to hit, reach 5 ft. Hit: 2d6+3 bludgeoning damage. (Must be used two-
handed.)

Javelin. Melee Weapon Attack: +5 to hit, reach 5 ft. Hit: 1d6+3 piercing damage. (If thrown, normal
range to 30 ft.; disadvantage long range 31 to 120 ft.)

Fighting Style: Great Weapon Fighting. Reroll 1 or 2 on damage dice with two-handed melee
weapons.

FEATURES, TRAITS, SPECIAL ABILITIES


Proficiencies & Languages
• Proficiency Bonus: +2
• Armor: light armor, medium armor, heavy armor, shields
• Weapons: simple weapons, martial weapons
• Tools: disguise kit, gambling dice
• Saving Throws: Strength, Constitution
• Skills: Acrobatics, Animal Handling, Athletics, Performance
• Languages: Common, Goblin

Human Traits [PHB p. 29]


• Age: 30-years-old
• Medium Size (5' 7", 154 lbs.)

Class Features [PHB p. 70]


• Fighting Style (Great Weapon Fighting)
• Second Wind (regain 1d10+1 h.p.)

Background Features [PHB p. 130]


• By Popular Demand

EQUIPMENT & TREASURE

Carried Gear: chain mail armor (AC 16), maul, javelin, belt pouch, set of common clothes, a unique
ornamental addition to your armor or a weapon, the favor of an admirer (love letter, lock of hair, or
trinket)

Coins & Gems: 11 gold pieces (gp); 21 silver pieces (sp); 54 copper pieces (cp); 2 gems (worth 10 gp
each)

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