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Race: Human
Class & Level: Fighter 1
Background: Gladiator
Alignment: Neutral Good
Experience: 0 xp
Strength 16
+3 ... Strength Ability Checks
+5 ... Strength Saving Throws *
+5 ... Athletics Skill *
240 lbs. ... Maximum Carrying Capacity
480 lbs. ... Max. Push or Drag (Speed -5 ft.)
480 lbs. ... Maximum Lift
Dexterity 14
+2 ... Dexterity Ability Checks
+2 ... Dexterity Saving Throws
+4 ... Acrobatics Skill *
+2 ... Sleight of Hand Skill
+2 ... Stealth Skill (Disadv.)
Constitution 15
+2 ... Constitution Ability Checks
+4 ... Constitution Saving Throws *
Intelligence 11
+0 ... Intelligence Ability Checks
+0 ... Intelligence Saving Throws
+0 ... Arcana Skill
+0 ... History Skill
+0 ... Investigation Skill
+0 ... Nature Skill
+0 ... Religion Skill
Wisdom 13
+1 ... Wisdom Ability Checks
+1 ... Wisdom Saving Throws
+3 ... Animal Handling Skill *
+1 ... Insight Skill
+1 ... Medicine Skill
+1 ... Perception Skill
+1 ... Survival Skill
Charisma 9
-1 ... Charisma Ability Checks
-1 ... Charisma Saving Throws
-1 ... Deception Skill
-1 ... Intimidation Skill
+1 ... Performance Skill *
-1 ... Persuasion Skill
Javelin. Melee Weapon Attack: +5 to hit, reach 5 ft. Hit: 1d6+3 piercing damage. (If thrown, normal
range to 30 ft.; disadvantage long range 31 to 120 ft.)
Fighting Style: Great Weapon Fighting. Reroll 1 or 2 on damage dice with two-handed melee
weapons.
Carried Gear: chain mail armor (AC 16), maul, javelin, belt pouch, set of common clothes, a unique
ornamental addition to your armor or a weapon, the favor of an admirer (love letter, lock of hair, or
trinket)
Coins & Gems: 11 gold pieces (gp); 21 silver pieces (sp); 54 copper pieces (cp); 2 gems (worth 10 gp
each)