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Classification of
Multimedia Systems
A multimedia system, defined end to end, is Multimedia Systems can be logically
a system that takes care of all content creation, grouped into three parts whose primary functionalities
storage, and distribution issues to various platforms. are (1) content production, (2) compression and
Depending on the application, multimedia systems storage, and (3) distribution to various end users
can be classified in a variety of ways, such as and platforms. The multimedia experience today has
interaction style, the number of users interacting, transcended a simplistic one person-to-PC scenario to
when the content is live, and so on. A few common become a very sophisticated one, which involves a
classifications are discussed in the following list: distributed and collaborative medium. This has been
made possible because of sophisticated, inexpensive
Static versus Dynamic: devices for capturing and rendering content, as well as
Static – refers to cases when the multimedia data smarter software to create content and the availability
remains the same within a certain finite time. of increasing digital bandwidth. A typical end-to-end
For example: A slide in a Microsoft PowerPoint multimedia system today has been graphically
presentation; A single HTML Web Page. depicted in Figure 1-2. It consists of three logical
Dynamic – refers to cases when multimedia data is sections, which as explained earlier, correspond to
changing. content creation, compression, and distribution. The
For example: A video content creation section shows a variety of different
instruments, which capture different media types in a
Linear versus Non-Linear digital format. These include digital cameras,
Linear – refers when multimedia is not interactive camcorders or video cameras, sound recording
For example: A movie devices, scanners to scan images, and 3D graphical
Non-Linear – refers when multimedia is interactive objects. Once the individual media elements are in
For example: Courseware their digital representations, they may be further
combined to create coherent, interactive
Real-time versus Orchestrated presentations using software (S/W) applications and
Real-time – refers to cases which relate to on-time hardware (H/W) elements. This content can be stored
data delivery and synchronization. A whole new set of to disk, or in the case of real-time applications, the
engineering constraints are added to the compression content can be sent directly to the end user via digital
quality. networks. The second section deals with the
For example: A live broadcast over the Internet. compression of multimedia content. This entails the
Orchestrated – refers to cases when there is no real- use of various compression technologies to compress
time requirement. The most important constraint here video, audio, graphics, and so on. Shown in the Figure
is the quality of the compressed data. 1-2 are hardware and software elements, such as
For example: Compressing content on a CD or DVD media encoders and storage devices. The last section
and distributing it has no real-time requirement. Single deals with media distribution across a variety of low-
user, Peer-to-peer, Peer-to-multi peer, and Broadcast bandwidth and high-bandwidth networks. This ranges
from cellular, to wireless networks, to cable, to digital
subscriber line (DSL), to satellite networks.
Distribution normally follows standards protocols,
which are responsible for collating and reliably
sending information to end receivers. The commonly
used end receivers are computers, televisions, set-top
boxes, cell phones, or even more application- or
entertainment-specific items, such as video game
consoles.
Corel Draw
CorelDraw (styled CorelDRAW) is a
vector graphics editor developed and marketed
by Corel Corporation.
Drawing programs – used to create draw-type
graphics Lesson 3: Animation
Animation
Animation is the art of creating a series
of differing images that create the appearance of
movement when played in rapid succession over
time.
Websters: The act or process of
imparting life, spirit or motion.
Art in movement - The art of movement
Movement
Paint programs – used to create bitmap images
Movement makes static drawings come
alive.
It is the quality of the movement (the
life) that matters, not the quality of a particular
image or drawing or frame of film.
Whether it is a drawing or a lump of clay,
the animator places life and meaning into the
material by making it move!
Color temperature
You may have likely heard the terms
“warm, cool and neutral” tossed around in
relation to color. This is referred to as color
temperature, and it’s an essential consideration
when it comes to color theory.
Warm colors contain shades of yellow
and red; cool colors have a blue, green, or purple
tint: and neutral colors include brown, gray,
black, and white. The temperature of a color has
a significant impact on our emotional response to
Let’s have a quick refresh on what these color it. Within the psychology of colors, for example,
categories entail: warm colors show excitement, optimism, and
- Primary colors are colors you can’t creativity, whereas cool colors symbolize peace
create by combining two or more other calmness, and harmony.
colors. The primary colors are red, blue,
and yellow. Importance of Color Harmony
- The secondary colors are orange, Arguably the most crucial aspect of color
purple, and green—in other words, theory, color harmony refers to the use of color
colors that can be created by combining combinations that are visually pleasing for the
any two of the three primary colors. human eye. Color palettes can either promote
- Tertiary colors are created by mixing a contrast or consonance, but as long as they
primary color with a secondary color. make sense together, they can still result in a
The tertiary colors are magenta, visually satisfying effect.
vermillion, violet, teal, amber, and When it comes to UI design, color
chartreuse. harmony is what all designers strive to achieve.
Based on the psychological need for balance,
color harmony engages the viewer and
establishes a sense of order. A lack of harmony
in a color palette can either result in an interface
being under-stimulating (boring) or over-
stimulating (chaotic and messy).