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Bottom of the food chain

Introduction: This is a challenging adventure where adventurers are put up against several powerful
monsters that have been ravaging the area

A 3-hour adventure for 7th-10th level characters

by Serephiel

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Chapter One, A plea for help
“Well I suppose you're not our problem anymore, you
Overview have wasted enough of our time, maybe these folk will be
In this adventure the party will be asked to investigate and foolish enough to believe your story of a 10 headed
slay a monster that has destroyed the town of Fairview. The monster” the other guard says as he gestures to the party
adventure is designed to fit easily into a pre existing cam- and shoves him to the party. The old man stumbles and
paign. falls, the the two guards laugh and walk away

The party will be put up against 4 Cyclopses, a pack of Bulet- He quickly stands up, dusts himself up and addresses the
te's, and finally have a showdown with a Hydra. The mon- party “Good people, you must believe me, the entire town
sters have been pushed out of their ancestral hunting of Fairview has been destroyed! Please help us!”
grounds by a newly arrived black dragon(Not in this adven-
ture), and have been forced to enter the realms of men for The man seems exhausted but is doing is best to hold the
sustenance. conversation.

Hook adjustments: The starting town will be a town your -If asked, he will introduce himself as Lord Edmond Crane
characters are already in, or if they are traveling on the road, of Fairview
you can have Lord Crane be talking with 2 guards patrolling -If asked what happened, he will reply “A large towering
that road reptilian monster with a dozen heads assaulted our town,
devouring everyone it could catch!” If any player wants to
Starting the adventure try and figure it out, a DC 20 survival role will lead them
the believe it's a hydra. If you know that a party member
has encountered a Hydra before, they will figure it out no
Hook(See Hook adjustments above if need be):
matter what they roll.
-If asked for more details, he will recount “I was going for a
As the party walks though the city they see a nobleman in
walk in the afternoon, it was truly a beautiful day. Some-
tattered garments arguing with the city guard
time around what must have been noon, I heard a large
crash as the gate of our town was broken down. I saw it. It...
“You must do something, the town is completely it was huge, a monster truly out of legend. I saw several of
destroyed!” a richly dressed man yells at the guards. our own guardsmen attack it...and...they just got eaten, one
after another, one bitten and tossed up in the air and then
“The town of Fairview destroyed? Impossible.” One of the eaten by another of the heads... it...it...it was...” Will be all he
guards replies will say
-If asked how he got away, he will reply with “Once I saw
“And if that really was the case, we would of heard carnage at the front gate, I knew I wouldn't have much
something. Probably from someone without holes in their time. I mounted my old warhorse and rode fast out of the
clothes” the other guard quips with a smirk. North Gate warning everyone I could to run for their lives”
-If asked if he knows of other survivors. He will reply that
The conversation devolves into insults “There is a hamlet near Fairview named Homestead, most
of the other refugees where headed that way.
If the party approach the man, read: -If asked about a reward, he will tell the party that the peo-
ple of Fairview will be happy to pay them for their services
As you approach you do see that the richly dressed man's and to talk to his brother Lord Desmond Crane at Home-
clothes are dirty and have many rips in them. He is tall stead. He will be happy to draw a crude map for them.
with a short hair and his face is covered in stubble. -If the party seems reluctant, Lord Crane will stress the ex-
travagance of the reward. He will say they will need to talk
“Well here you go, some adventurers to look into your to his Brother, Lord Desmond Crane for the details though
monster problem” one of the guards says with a hearty
laugh

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Once the party accept his request, he will thank them pro-
Part 3: Fairview
fusely and wish them luck.
The journey to Fairview will take the party 6 hours, the ter-
The city of Homestead is oneday travel-time away from the
rain will be an hour of farmlands and some grasslands.
current town. The journey there is uneventful. If you do
You may read this to the party if you'd like:
not have any specific climates for this region, you can read
the party:
The Journey to Fairview takes the party around 6 hours,
the party passes through mostly farm land an a few large
The Party passes out of town and into sweeping fields, the
swathes of grasslands.
fields go on for several hours and eventually the road
starts leading through an expansive grasslands. The
grasslands persist for several more hours and then hit an Once the party reaches Fairview, please read them the fol-
abrupt treeline. The road becomes more windy as the lowing:
path takes you through this thick forest. After another 6
hours or so the forest clears into vibrant farmland. In After hours of traveling you see the giant stone walls of a
under an hour the party see the township of Homestead. large city in the distance. As you get closer, you see the
devoured remains of several humanoids and the large
wooden gate to the city shattered to pieces. The scent of
Part 2: Homestead rotting then hits everyone, it takes great effort not to
As they reach this town, read this to the party: vomit.

Homestead is a small hamlet with only a few building in If the party investigate the scene, they will see a half dozen
it and a large windmill. The town is crowded with remains outside the gate. Through the gate they see dozens
refugees of all ages, as you approach you can hear people and dozens of corpses, most with very little remaining of
crying and children whining. You do see an older man them.
dressed in a blue vest and tophat barking orders at men
trying to put together a tent. Once they enter the city, read this to them:

-If the party talks to the refugees, they will just ask for food The stench of rotting meat is overpowering, ahead of
or water. Though if asked who is in charge, they will ges- everyone is a scene that none of you will likely ever
ture to the man in the blue vest and say Lord Crane is. forget. A line of beautiful two story houses and shops, all
-Once the party approaches Lord Desmond Crane, they will unnaturally silent. Human remains are scattered
see Lord Crane visibly relax. He will eagerly welcome them everywhere, all of the houses have broken windows and
and ask who sent them. He will be relived to hear that his doors on both levels. Suddenly you hear a large crack
brother, Lord Edmond is alive and well. He will then tell some ways off, like a tree has been broken in two.
the party that they must move quick incase there are still
people alive in Fairview. He will offer to pay the party a If the party searches the houses and shops, there will be no
sum of 750 GP. survivors. There is a blacksmith's shop just a few houses
-If a party member tries to persuade him to pay more, a DC ahead of them, if they take the time to search it there is: 150
15 persuasion will get him to increase it to 1k. If a party arrows, 300 crossbow bolts, 8 Longswords, 3 Warhammers,
member tries to intimidate him using the threat of the 3 Crossbows, 5 Longbows, 1 Hand Crossbow, 3 shorswords, 1
monster continuing to eat his people, A dc 10 intimidation Rapier, and 3 Greatswords.
roll will get him to double the reward to 1,500 GP and will
see him beg the party to save Fairview As the party move down the street they will see several
-If the party requires more payment, he will give them a more broken buildings, and hear large grunts. A DC 10 sur-
key to the safe in his manor, saying that all he has is theirs. vival check will reveal they are not a Hydra, and a DC 20
will reveal that they seem to be those of a giant or Cyclops.
Once the party accepts, he gratefully thanks them and
points them in the direction of Fairview. If it is late, he will
offer to let them spend the night a large tent they will set Encounter 1: The Cyclops
up for them. Fairview is just 6 hours west of Homestead.

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If the party sneaks up on the cyclops, they will just need to Tactics: They will just charge in and attack whoever is clos-
beat their passive perception of 8 to be successful. They can est. They are starving and will fight to the death.
set up a surprise round if they successfully sneak up on
them. If they are unsuccessful in their sneak or approach Loot: Once defeated, they have no loot on them besides
normally, read the scene bellow: their over-sized clubs.

Ahead of you there are 4 towering cyclops standing in Fairview post battle:
front of a building, one has his arms around it as if try to
rip it out of the ground. Inside the house that the Cyclops where shaking is a dead
man with half a torso left and 3 young girls covered in
“Cuummm on out, weeeeess hungry” it says as it rattles blood. They look to be between ages 8 and 12. They will
the house, and inside you hear a you girl scream. thank the party for saving them, and tell the party that 'Fa-
ther' was eaten when one of the many demons heads came
One of the Cyclops turns around as you approach “Well through the window unexpectedly, and then start to cry at
hello 'der, who is you?” it say in a booming voice the party the recollection. The Girls say they know how to get back to
homestead from here, and can make the way on their own.
The Cyclops will chat freely with the party until it gets
bored or hungry. If the party is respectful to the Cyclops, he If the party searches for more survivors, they will find 4d6
will show great pleasure at that(Not enough though that in various buildings. All of them thank the adventurers for
they will refrain from trying to eat them once the conver- saving their lives and hurry off to Homestead. Inside most
sation has gone it's course though). buildings are rotting corpses with massive bites out of
them, it's clear the buildings did little more for the people
-The Cyclops will ask the party what they are doing here of Fairview then make them easy prey.
-The party will notice something weird about the cyclops
they are talking with, he will have a scorch mark on his There are 5 mansions in a plaza in the town center. Inside
side. A DC 15 survival will tell the party that it looks like it each of the mansions is 700-1200 GP worth of ornate silver-
was caused by acid, and a DC20 survival will suggest that ware, art, tapestries and similar stuff if the party is in-
with how big it is that it was likely a black dragon clined to loot them. There isn't much of value in the small-
-If they party ask the Cyclops about the mark or why they er houses. In 2 of the larger houses there are safes that re-
are here, he will say “We normally don't like to come into quire DC 20 thieves tool checks to open. Inside the one in
hummie land, but the Black One has claimed all land and Crane Manor is: 1200 GP in gold coins, 479 GP in assorted
even ate 'ole Gurtz. We's was hungry 'an 'ads to go 'ere.” gems, 3 scrolls of “greater Restoration”, and a long slim
-If they are asked to describe the Dark one, one of the cy- knife with an ornate Crane engraved on the hilt(Dagger
clops in the back will say “Bin 'n Nasty, 'dat Dark One is. All +2). Inside the other locked chest in the other manor, there
scales and wings and stings, no good” is 700 GP, A Bag of Holding, 1 potion of heal, and a set of
-If the party try to persuade the cyclops to leave, they say Mithral chainmail on the bottom rolled up.
they will leave once they eate all the hummies.
-If Asked about the Hydra, they will say “You mean the The path of the hydra is obvious, it devoured and destroyed
snek? We 'ere huntin the snek, but it lead us to hummies everything in it's path. It's devastation leads through most
instead, much better eatin then scales and teeth” of the town and exits out of the destroyed north gate.
-If asked which way the Hydra went, they point north

Once the convo has run it's course they will stair at the par-
Part 4, the road north:
ty and squint as they will come the the realization “Aye,
Read this to the party as they follow the trails of the Hydra
yous a hummie too, we's gonna eat you!”(Regardless of ac-
on the Northern road:
tual race) and combat will begin.

The path ahead of you is littered with human remains,


Encounter 1 Combat: broken carriages, and what is left of their horses. Some of
the remains are covered in vultures that take flight once
There are 4 cyclop's, as described in page 45 of the MM. the party nears.

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Tracking the hydra north requires no survival rolls, it's Tactics: It will attack whoever is closest until someone hit's
quite clear where it is going. After an hour of traveling or it particularly hard, then all of it's heads will lock eyes with
so, read this this to the party: that person and begin to focus them.

As you travel north on the road following the trail of the Once the Hydra is defeated, the party will see a huge ab-
Hydra, you feel the ground shake beneath your feet. normal 'burn' on it's side. A DC 10 survival will inform the
party that it was cased by a very powerful acid attack, and
a DC 20 survival will suggest that it was a black dragon. If
A DC 20 survival check will make the party member think
they get a 20+ here but not with the Cyclops, they will real-
this is a Bulette attack The party members have one round
ize that the cyclops was also burned by a black dragon. The
to cast spells or ready actions
roll of 20+ will also allow them to put together that both of
the animals where driven out of their territory by a black
4 large monsters erupt from the ground surrounding the dragon. If they conversed with the Cyclops and where told
party. They are covered in stonelike hide with large claws about the black dragon, A DC 10 will be all they need to fig-
and a huge gaping mouth that could easily swallow a ure this information out.
horse whole!
The DM can lower the DC for identifying the cause if he
knows the player examining it has fought a black dragon
before. In that situation I would recommend a DC 10
Encounter 2:
4 Bulette's (page 34 of the MM) surround and then attack
Returning to Homestead:
the party.
Once the Hydra has been defeated, a family of 5 makes its
Tactics: They attack whatever party member is closest to way down the tree to great the adventurers
them
The party see's a small group of people climb down out of
the large oak tree. There are 2 Young children, a middle
Part 5, the ravenous beast: aged woman, and an elderly man with a long white beard.
“You saved our lives, we are truly in your debt noble sirs!”
The old man exclaims.
Once the fight is over, the party can take a short or a long
rest if desired with no penalty. Once they continue on, read -If asked who they are or what their names are, the old
this: man will say “We're the Bartons, I am Fesmind, My daugh-
ter is Nazella, and our two boys are Collin and Richard.”
After around an hour of traveling you finally catch up -Fesmind will ask the party if they can travel with them to
with the Hydra. It is a huge horror with a crocodilian Homestead
body and multiple heads on long, serpentine necks. You -If asked why they went north while Homestead is to the
see several knocked down trees and humanoid remains West, they will say “To avoid the monster! It was devouring
scattered amongst them. The Hydra has its forelegs upon the Eastern side of Fairveiw when we fled!”
a particularly large Oak tree, with it's heads snapping at
something high inside it. The journey back to Homestead is uneventful. The Bartons
will gasp in horror if the party travels through Fairview on
As the party nears the Hydra, you hear screams of help the return route.
from somewhere in the tree and the Hydra's heads instant-
ly all turn towards the party. It turns away from the tree Once back in homestead, Both Lord Edmond and Desmond
and charges at the party! Crane are there awaiting your return.

Homestead is teaming with refugees, you see the familiar


Encounter 3: faces of both Lord Edmond and Desmond Crane. They
notice you and Lord Desmond approaches the party “By
The Hydra's stats can be found on page 190 of the MM the Divines, you have returned!” Lord Desmond exclaims

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“Is the beast dead, did you manage to kill it?!”

Once the party tells Lord Desmond of the Hydras defeat, he


reaches into a magical bag and hands the party the agreed
upon sum.

“Thank you, we will begin rebuilding at once!” Lord


Desmond will announce, and all the refugees cheer

“I do worry for my people though, and a beast like that at-


tacking our town has never happened before, did you man-
age to figure out why it was there?”

If the Party tell Lord Desmond that they think it was a


black dragon that drove it out of it's territory, the party
members will gain an extra 1,000 XP each and Lord
Desmond will inform the party that he will look into what
needs to be done about such an event. He will then tell the
party that the refugees will remain in Homestead for a
while longer.

I hope you enjoyed this adventure! If you like it, please rate
and comment!

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