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28 J SCI IND RES VOL 79 JANUARY 2020

a) Propagation Time these observations, we can conclude that if we find a


Propagation time (PT) is calculated based on good probability model then an efficient information
difference of time between the message generated and dissemination can be achieved over VANETs.
message received by all the nodes in the network. PT
is calculated using given equation (2) b) Reachability
Reachability is calculated by counting the
𝑃𝑇 = 𝑅𝑒𝑐𝑒𝑖𝑣𝑒𝑀𝑠𝑔𝑇𝑖𝑚𝑒 − 𝐼𝑛𝑖𝑡𝑇𝑖𝑚𝑒 ... (2) successful number of nodes receiving the packet in
the network using below given equation (3).
Figure 1 shows the holistic view of algorithm in
different scenarios vs time. We can see that counter NumberVehicleReceived
Reachablity= ...(3)
technique in Scenario 1 and probability technique 𝑇𝑜𝑡𝑎𝑙𝑉𝑒 𝑕𝑖𝑐𝑙𝑒𝑠𝑖𝑛𝑁𝑒𝑡𝑤𝑜𝑟𝑘
in Scenario 3 are not converging. In case of counter We can observe in Figure 2, that the counter based
technique, network partition occurred while in case of technique in scenario 1 and probability based
probability technique no suitable node found to technique in scenario 3 are not converging. This is
rebroadcast. We can clearly see that flooding technique because of counter based technique is affected by
in scenario 3 work best in this case, because in network partition and probability based technique
scenario 3 for flooding technique the Nrb is set to 3 affected by high probability value computed for not to
which resulted message propagation more intensely in rebroadcast.
the network. In simple flooding environment as Nrb
increases the propagation time is decreased and c) Number of Retransmissions and Collision
number of packet generation is increased, which Number of Retransmission is calculated using
resulted in packet collision. So we can clearly see that below given equation (4).
flooding is the best case to disseminate information in 𝑁𝑜𝑂𝑓𝑅𝑒𝑡𝑟𝑎𝑛𝑠𝑚𝑖𝑠𝑠𝑖𝑜𝑛 =
the network but at the cost of network bandwidth. The 𝑇𝑜𝑡𝑎𝑙𝑉𝑒 𝑕𝑖𝑐𝑙𝑒𝑠
𝑥=1 𝑃𝑎𝑐𝑘𝑒𝑡𝐺𝑒𝑛𝑒𝑟𝑎𝑡𝑒𝑑𝑎𝑡(𝑥) … (4)
interesting part is that beaconing is not hampering the
performance in scenario 3. Moving ahead in scenario Number of collision is calculated using equation (5)
3 we observed counter techniquehas generated only as given below.
13 packets, in comparison with flooding technique the 𝑇𝑜𝑡𝑎𝑙𝑉𝑒 𝑕𝑖𝑐𝑙𝑒𝑠
number of packet generation are significantly less in
𝑁𝑜𝑂𝑓𝐶𝑜𝑙𝑙𝑖𝑠𝑖𝑜𝑛 = 𝑅𝑥𝐿𝑜𝑠𝑡 𝑥 + 𝑇𝑥𝐿𝑜𝑠𝑡 𝑥
number.With the above observations in respect to the
𝑥=1
propagation time we can conclude that if the message … (5)
is received from many neighbouring nodes then that
message can be dropped from rebroadcasting. The The results shown in Figure 3 are majorly the
optimal results are obtained in Probability based outcome of beaconing process.We observed no packet
algorithm, which is generating lesser number of loss when beaconing was off, the reason is very
packets and still converging in acceptable time. From simple that maximum number of packet generated
went to 150 only which is very low figure for DSRC

Fig 1 — Plot between Different Scenario vs Algorithms and Fig 2 — Plot between different scenarios vs the algorithm used
Propagation Time and Reachability

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