Tayuya CLAN
"What the hell do you think you'e looking at Untess you
want your eye bell plucked out and your eye sockets filled
with roaches and sown shut, 'd suggest looking elsewhere!”
Those were the vulgar remarks shouted at me by a child no
‘older than 11 years. Her mother dida't even bat an eye. There
is something deeply wrong with the members ofthis elan
Saikusu Uchiha
At Worlds End Ch. 19 excerpt
Ir MUSIC BE THE SONG OF DEATH
‘The Tayuya Clan are a clan of foul mouthed aggressive,
masters of genus. The clan has contracts with unknown
evils from different realms to preform malicious jutsu and
summoning horrid creatures. Not much is known about the
clan other than their clear affiliation with the land of sound
and their superior auditory genjutsu.
‘Tavuya TrarTs
Ability Score Increase: +2 Int, +1 Wisdom
‘Speed: Your base walking speed is 30 feet.
Skill Proficiencies: Illusions, Survival
‘Tayuya Hijutsu: You know 1 additional Tayuya Clan D-Ranke
‘Hijutsu, this does not count against your jutsu known,
‘Tavuya FEATURES
‘Tayuya Sound Techniques: The Tayuya Clan has access to a
separate lst of Jutsu unique to their Clan. You can add these:
Jats to your juss list instead of selecting jutsu from the
‘Normal jutsu list(s)
‘Auditory Weaponry: Beginning at the Ist level when you
‘would benefit from a short or long rest, ou can craft a single
auditory ninja tool that will serve as a component for your
‘Tayuya Clan Hijutsu. This ninja tool isa simple melee
weapon with the light and finesse property that deals 144
bludgeoning damage. This tool can be of any description the
user wants, but it must be a device that can produce sound.
‘Cunning Genjutsu: Beginning at the 3rd level you master
the technical applications of Tayuya Hijutsu. You may use
Intelligence in place of Wisdom for the Attack and Damage
rolls and Save DC’ of Tayuya Hijutsu that you cast.
Pereise Performance: Beginning at the 7th level so long
as you are equipped with your auditory ninja tool increase
‘your genjutsu attack bonus by I, this attack bonus increases
to 2at 1th evel and 3 at 15th level
Reckless Genjutsu: Tayuya Clan are able to furiously cast
genjutsu at the cost ofits effectivness with the intent to
butcher the enemies. Beginning atthe 11th levelas tong as
‘you are equipped with your auditory ninja tool, when you
‘would cast 2 genjutsu with the auditory keyword that does
damage and requires a saving throw you can reduce your
save de up to 3 times and inerease the amount of damage die
the genjutsu has by the same amount. This effect applies for
the entire duration ofthe genjutsu
Potent Genjutsu: Beginning at the 18th level as long a5
‘you are equipped with your auditory ninja tool, when you
‘would inflict damage with a genjutsu with auditory keyword
‘you can instead as a bonus action, deal maximum damage
This can be done twice per long rest.
Tayuya CLAN JUTSU
D-RaNnkK
‘VULGAR MOCKERY
Classification: Fijsi
Rank: D-tsnk
Casting Time: 1 Action
Range: 60 feet
Duration: Instant
‘Components: CM
Cost: 5 Chakra
Keywords: Hijutsu, Genjutsu, Auditory
Description: This is a unique variant of "Vicious
You unleash an aggressive assault of profane insults. Ifthe
target can hear you (Though it need not understand you) it
‘must succeed on Wisdom saving throw or take 2d6 damage
and have disadvantage on all attack rolls it makes before the
end of i's next turn,
‘At Higher Ranks: For each rank you cast this jutsu above
D-Rank, increase the cost of this jutsu by 3 and damage by
246,
Demonic InsTRUMENT: AupEp SHOT
Classification: Hijutsu.
Ranks D Rank
Casting Time: 1 Action
Range: 30 fect
Duration: Instant
Components: CM, W(Auitory Ninja Too!)
Cost: 5 Chakra
Keywords: Hijutsu, Genjutsu, Tactile, Auditory
Description: You focus your chakra into your Auditory Ninja
‘Tool to unleash a powerfull sound wave at an enemy. Make a
ranged Genjutsu attack. On hit the target takes 348 psychic
damage and must make a wisdom save becoming dazed on
failure
‘At Higher Ranks: For cach rank you cast this jutsu above
D-Rank, increase the cost of this jutsu by 3 and the number of
attacks made by 1.DzMonic INSTRUMENT: Ps¥cHIC
ENHANCEMENT
(Classification: Hijuisu
‘Rank: D-Rank
Casting Time: 1 Action
‘Range: Self
‘Duration: Concentration up to 1 minute
‘Components: HS, CM, WAuditory Ninja Too!)
Cost: 4 Chakra
‘Keywords: Hijutsu, Genjutsu, Tactile
‘Description: You enhance the power of your Auditory Ninja,
“Too! by focusing your chakra through itt resonates with a
deadly tune. Attacks with your Auditory Ninja Tool use your
Genjutsu Ability modifier for attack rolls, Creatures hit by
‘your Auditory Ninja Tool take 44 +-your Genjutsu Ability
‘modifier psychic damage and gain 1 rank of Disorientation.
‘At Higher Ranks: For each rank you cast this jutsu above
D-Rank, increase the cost of this jutsu by 3 the damage dic by
1 step (D4>D6>D8>D10>D12)
DEMONIC INSTRUMENT: PSYCHIC
INTERRUPTION
Classification: Hijutsu
‘Rank: D-Rank
Casting Time: 1 Reaction when a creature within range
would casta jutsu with the HS component.
‘Range: 60 feet
Duration: Instant
‘Components: CM, WiAuditory Ninja Tool)
Cost: 5 Chakra
‘Keywords: Hijutsu, Genjutsu, Auditory
‘Description: When you see a creature attempt to weave hand
seals for their jutsu, you release a sound wave in response
disrupting them. Target creature must make a Wisdom save
Josing the ability to Weave hand seals unt! the start oftheir
next turn and gains 1 rank of disorientation on failure
CG-Rank
DEMonIc INSTRUMENT: HyPNoTiIC MusIG
Classigication: Hijutsu
Rank: CRank
Casting Time: 1 Action
‘Range: 120 feet
‘Duration: Concentration, up to 1 minute
‘Components: CM, WiAuditory Ninja Tool)
Cost: 9 Chakra
‘Keywords: Hijutsu, Genjutsu, Auditory, Unaware
‘Description: This isa unique variant of "Hypnotic
Patterns’. You play an enchanting song that captivates those
jn a 20 foot radius sphehie withing range and causes them (0
dance in place like no one is watching, Each Creature inthe
area who hears this song must make a wisdom save. On a
failed save, the creature becomes Charmed for the Duration
‘While Charmed by this Genjutsu, the creature cannot hear
anything else besides the music being made by this genjutsu.
andi Incapacitated. Blinded and has a speed of 0. The Jutsu
ends for an alfected creature ifit takes any damage.
FORCEFUL INTERROGATION
Classification: Hijuisi
Rank: CRanke
Casting Time: 1 Action
Range: 60 feet
Duration: Concentration, up to 10 minutes
Components: CM, HS
Cost: 7 chakra
Keywords: Hijutsu, Genjutsu, Tactile, Auditory, Unaware
Description: You reach into the mind of your target, latching
onto the most delicate parts of their brain speaking an
incomprehensible language, compelling them to spill their
guts, Select 1 creature in range, the target must make a
Charisma save. When a creature fails this saving throw,
‘whenever iti asked a question, it must answer completely
and truthfully otherwise it takes 448 psychic damage and
gains 1 rank of disorientation. 4 creature under this jutsu's|
effects remakes the save for this jutsu each time itwould
have to respond to an asked question. Ifthe creature answers
truthfully, t makes the save at advantage, if they would take
damage from this genjutsu by either telling allie or refusing to
answer, they instead make the save at disadvantage.
‘At Higher Ranks: For each rank you east this jutsu above
(CRank, inerease the cost ofthis jutsu by 3 and the damage
by 248
‘DEMONIC INSTRUMENT: AMPED SHOCKWAVE
Classification: Hijutsu
Rank: CRank
Casting Time: 1 Action
Range: 30 foot cone
Duration: Instant
Components: CM, W(Auitory Ninja Too!)
Cost: 8 Chakra
Keywords: Hijutss, Genjutsu, Auditory, Tactile
Description: You unleashe a powerfull shockwave, dealing
damage and hauling those i its path. All creatures in range
must make an intelligence saving throws. Creatures who fail
this save must gain 2 ranks of disorientation, 3410 psychic
damage, and become incapacitated until the end of their next
turn.
‘At Higher Ranks: For each rank you east this jutsu above
(Rank, inerease the cost ofthis jutsu by 3 the damage by
1010 and the range by an additional 10 feet.
B-RANK
Demonic INSTRUMENT: T3I0 REQUIEM
Classification: Hijuisa
Ranke B Rank
Casting Time: Full Turn Action
Range: 10 feet
Duratios: Instant
Components: 1S, CM, CS
Coat: 15 Chakra
Keywords: Hijutsu, Ninjutsu, Fuinjutsu
Deseription: You surnmon 1 of 3 legendary Doki to your aid
Dokis can be controlled on your turn with your bonus action
only while equipped with your Auditory Ninja Toot Ifno
commands are given, they will take the dodge action, Each
oki hasa special reaction. While withing 5feet ofan ally being targeted for an attack, as a reaction a
Doki will interpose the attack taking the maximum damage
from it and preventing the attack from hitting its original
target. An ally can only benefit from this reaction once per
round Asa bonus action on your turn you ean dismiss all of
‘your summoned Dols. fa Dold is reduced to 0 Hp it doeseit
automatically unsimmon itself and begins making death
saves. When you unsummon a Doki with 0 Hp it becomes
stabalized. Dokis only recover to maximum health and chakra
after 24 hours while notin use.If Doki is killed, you must
‘spend a week of Downtime for each dead Doki to preformn a
ritual to revive them,
‘At Higher Ranks: For each rank you cast this jutsu above
B-Rank, increase the cost of this jutsu by 5 and the number of
Dokis summoned by 1 You cannot summon more than 1 of
the same Doki this way
DzMonrc INSTRUMENT: REVOLT OF THE
DzMon Wort>
Classification: Hijutsu
Rank: B-Rank
Casting Time: 1 Action
‘Range: Self
Duration: Concentration, up to 1 minute
‘Components: CM, WAuditory Ninja Too!)
Cost: 14 Chakra
‘Keywords: Hijutsu, Genjutsu, Fuinjutsu, Tactile, Auditory
‘Description: This jutsu can only be preformed while you
hhave an active Doki summon. The cost of this jutsu cannot be
reduced by any means. When you activate the jutsu the souls
ofall ofthe Dokis form out oftheir mouths as devilish wisps
with razar sharp teeth, These wisps ean phase through
objects and have true sight. While this juts is activeyeach
active Doki can use their action to have the wisp attack.
‘These wisp have an attack range of 15 fect and attack with
‘your Genjutsu Ability modifier and do 848-your Genjutsu
‘Ability moder psychic damage and half as much to the
target's chakra. ereature who's chalera is reduced to O by
this jutsu or is takes damage from this jutsu while at 0 chakra
{is paralyzed until the start of their next turn.
Doki BANDAGED
Large Humanoid
‘Armor Class 18
Hit Points 137(1412 + 4)
Chakra Points 98(146+-4)
Speed 50R.
STR DEX CON INT WIS CHA
16 (+3) 20(+5) 18 (+4) 6(-2) 10(0) 4(3)
Condition Immunities Charmed, Beserk, Fear,
Disorientation
Senses Blind sight
Level 12
Skill Profciencies Athletics, Acrobatics, Perception
Saving Throws Dex+12, Con +11
Demonic Immunity immune to negative effects and
damage caused by jutsu cast with the Auditory
Ninja Too!
Actions
Jump Kick Melee Weapon Attack: +12 to hit, reach
ft, one target. Hit (1a8 + 5)Bludgeoning. A
creature hit must make a Strength save, being
knocked prone on Failure
ing Headbut Melee Weapon Attack: +12 to
hit, you dive towards a target withing 30 feet of
you, one target. Hit (2d6 + 5) Piercing damage. A
Creature hit by this atack gains 1 rank of bleedingDoxi CLAw
Lange Humanoid
‘Armor Class-20
Hit Points 125(1d12 + 3)
‘Chakra Points 86(146+3)
Speed 40fi
STR DEX CON INT WIS CHA
20 (+5) 18 (+4) 16 (+3) 6(-2) 10(0) 4(-3)
Condition Immunities Charmed, Beserk, Fear,
Disorientation
‘Senses Blind sight
Level 12,
‘Skill Proficiencies Athletics, Acrobatics, Perception
‘Saving Throws Str-+12, Dex-+11
Demonic Immunity immune to negative effects and
‘damage caused by jutsu cast with the Auditory
Ninja Too!
Actions
Doxt CLuB
Large Humanoid
‘Armor Class 22
Hit Points 149(1412 + 5)
Chakra Points 110(146+5)
Speed 30ft
STR DEX CON INT WIS CHA
18 (+4) 16 (+3) 20(+5) 6(-2) 10(0) 4(-3)
Condition Immunities Charmed, Beserk, Fear,
Disorientation
Senses Blind sight
Level 12
Skill Profciencies Athletics, Acrobatics, Perception
Saving Throws Str ~11, Con +12
Demonic Immunity Immune to negative effects and
damage caused by jutsu cast with the Auditory
Ninja Too!
Actions
Multattack 3 Claws Melee Weapon Attack: +12 to
hit, reach 5it, one target. Hit (1d + 5)Slashing
damage. This attack can score a critical on an attack
roll of 19 oF 20.
Tiger Grapple Target 1 creature within melee range
and make a grapple check against the target.
Creatures grappled this way are restrained and
unable to weave hand seals. While grappling a
target, Doki Claw is unable to attack
A-RANK
DEMONIC INSTRUMENT: CHAINS OF
PHANTASIA
(Classification: Hijusu
Rank: ARank
Casting Time: 1 Acton
‘Range: Self (60 foot radius sphere)
‘Duration: Concentration, up to 1 minute
‘Components: CM, W (Auditory Ninja Too!)
Cost: 25 Chakra
‘Keywords: Hijutsu, Genjutsu, Auditory
‘Description: You play a demonic sound, creating a dark
hoellscape where only pain and suffering exist forall those
under the effects ofthis genjutsu, All creatures within range
must make a Wisdom save, Creatures who fail this save take
1048 psychic damage, are incapacitated and have their
‘movement speed set to 0. Also creatures under the effects of
this genjutsu are Blind to all other creatures and Deaf to all
other oreatures outside the caster At the start ofa creatures
turn who is under the effects ofthis genjutsu, they take an
additional 1048 psychic damage. At the end of a creatures,
turn they may remake the save to end the effects ofthis
fenjutsu on themselves.
‘Muliattack 2 Clib. Melee Weapon Attack: +11 to
hit reach TOR, one target. Hit(1412 +
4)Bludgeoning.
‘Chub Slam This Doki slams its Club into the ground
at full strenght, al other creatures within 20 feet of
him must make a Dexterity save (DC 19) taking
56 Bludgeoning Damage and falling prone on
failure or only half as much damage with no
additional eects on success,
fa creature under the effects ofthis genjutsu takes any
damage besides psychic damage when they remake the save
itis at advantage, Ifa creature has 0 chakra, this jutsu
instead deals 2048 psychic damage.Disorentation (New Conprrton)
A creature suffering from disorientation finds difficulty
balancing itself and preforming feats of agility. They also feel
a deep illness akin to motion sickness. A creature can make a
‘Saving throw ending the condition on themselves as noted
below.
+ A creature with disorientation has a1 to all Dexterity
‘Saving throws and ability checks aswell as all attack rolls that
per rank of disorientation.
* Accreature can only suffer from 5 ranks of disorientation
* A creature with 3 oF more ranks of disorientation has
disadvantage on Deaterity saving throws and al attack rolls.
They also cannot gain advantage by any means.
* A ceeature with 5 ranks of disorientation falls prone and
cannot stand back up so long as they have ranks of
disorientation,
* Asan action on a creatures turn, it can make a Wisdom
save, DC 15, to remove all ranks of disorientation on itsel.
EXPANDED CLAN FEATS
Maxrwum VoLuME
Catagory: Clan
Prerequisite: Tayuya Clan, Level 4
Your Auditory Ninja tool can now be used to further amplify
you genjutsu,
+ Increase your Intelligence or Wisdom score by 1, toa
maximum of 20,
+ When you would cast a jutsu that uses your Auditory Ninja
‘Tool that requires an attack roll you may spend 5 chakra as
part ofthe same action to double the range.
+ When you would cast a jutsu that uses your Auditory Ninja
‘Tool that has an area of effect, you may spend 10 chakra as
part ofthe same action to double the size ofthe aoe.
DEMONIC WAVELENGTH
Catagory: Clan
Prerequisite: Tayuya Clan, Level 8
You hamess your dark chakra to enhance the power of your
fan hijtsu
+ Increase your Intelligence or Wisiom score by 1, toa
maximum of 20,
+ When a jutsu you cast would benefit from your Reckless
Genjutsu clan feature and requires an attack roll you also
{norease the critical threat range by the same amount.