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The comparison of user-centered design and goal-directed design

Chen Wei Fang Xing


Wuhan University of Technology Wuhan University of Technology
Art and Design Art and Design
Wuhan, China Wuhan, China
E-mail: soccerchenwei@163.com E-mail: fang@whut.edu.cn.com

Ab stract
� Nowadays with the economic growth, more and competitive? Starting from the needs is the most basic
more problems made the transformation of economic growth element.
be the key. User-centered design is a way of thinking method Products adapt to the user is a little biased. Of course, the
present in Research stage of the goal-directed design , and it product's ease of use is important, but let the object to adapt
has a vital role in the comprehensive understanding of the user. to people, it is very difficult. Because people are living,
.
Goal-directed design is a comprehensive design approach that thmgs are dead, the dead to adapt to the alive is against
emphasizes the guide of design. This article tries to compare nature, so it is difficult to achieve.
two design concepts and explore the benefits of economic
growth mode transformation of the design guidelines for the III. GOAL-DIRECTED DESIGN
healthy development of social and economic assistance.
Goal-directed design can be divided into six stages,
Keywords- user-centered; goal-oriented ; guide namely, research, modeling, definition of needs, definition of
the framework, design refinement and design support. The
I. INTRODUCTION first three stages are for the formation of the overall
framework. Therefore, in the course of the study, the
UCD is short for user-centered design. It is the most
designer must be involved to complete the conversion
popular design vocabulary; the basic idea is to put users first
between the two.
in all processes. UCD meets the needs of users for the
However, in the research stage, to a more comprehensive
ultimate goal. However, design should not only meet
and objective understanding of users, designers must put
customer's needs, but should also be convenient for the user
aside their own subjective opinions. The best is "pointless" to
reduce resource waste and environmental damage and ev �
study. With the subjective results of research do not meet the
improve the human's environment. In many cases, the user is
majority of users really think, so the whole model is a
blind. Users simply change their lifestyle according to
problem. In the research phase in order to avoid this from
designs. The invention of the computer and generated phone
happening, most use the qualitative research approach.
changed an era. When people use their experience of a long
In the future, the number of highly developed society,
painful process of learning and adaptation, in the absence of
interaction design will exist in any design. Your gestures will
any experience, when users are complaining about the so­
exist between all interact in a blink of an eye or even
called high-tech products, and even create fear. Good design
inadvertently would be an interactive way.
should guide users with the life experience. Goal-directed
Interaction is a relationship or a behavior, which
design approach is an example, it emphasizes the role of
design's guidance, not only in guiding the use of the product
�mplements the transfer of information, so interaction design
IS actually an act of design. Behavior generated from a
is very important, and in guiding the rational way of life of
thought, therefore, only through the behavior of that
modem China's economic growth mode transformation of
interaction is only a surface. Finding the motivation which is
the role also will not be estimate.
the goal of the user is the root. Goal-directed design method
II. USER-CENTERED DESIGN is the way of finding that the relationship between user and
object.
The user-centered design is very popular .It emphasizes
the user's needs and feelings of users in product design, IV. COMPARATIVE STUDY
development, maintenance and around user-centered in
The same point: Both emphasize the crucial role of users '
product design, development and maintenance, rather than
in the area meeting the user's requirements are the same.
make the user to adapt products.
Different points: UCD put the focus of the design to meet
Concluding two points: First, starting from the user's
the needs of users. The goal-directed design emphasizes the
needs; second product to adapt to the user. I agree with the
user's goals, and stressed that the guide of design. UCD is the
former very much, a good design if it can not meet the basic
dominant thinking of early research stage, and goal-directed
needs of users who can not call it design even to talk about
design is an overall design method.

978-1-4244-7974-0/10/$26.00 ©2010 IEEE

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With lifestyle changes, the user hierarchy of needs is also container is to meet user needs, but there are various means
rising. Only meet the basic needs of users can not help life to achieve this objective water, in the current environment,
easy or efficient work. Here are some specific problems of the best to achieve this goal is the best design. The process to
the two. achieve goals is a dynamic process, which includes the use
UCD, bring products to adapt to the user's reference to a of the environment and the use of factors such behavior, the
bit extreme, but the starting point should be to achieve the demand for more comprehensive than simple. When user
perfect user experience, users can quickly learn the product using a cup, to mold or raise or pull or drag is to adapt to the
itself or even to use the product with Intuition. cup, that is, to adapt to the material, were characterized by
If you understood from this perspective, Naoto shape, color, material or other, etc. to guide people.
Fukasawa's intuitive design is nearly the same. Naoto Therefore, the design guide lifestyle or to meet customer
Fukasawa's intuitive design concept first came from the needs is right. Good design should lead people to a
Japanese philosophy of "HARJ" The idea is that the control, reasonable use and perfect to meet the needs of users.
tension and toughness, emphasizing balance between things, At the same time goal-directed design also achieved the
between people and the external environment balance and goal of designer. Designers not only meet the needs of the
harmony. Naoto Fukasawa is aware of specific things to fit user, but also are able to guide their design to achieve the
with its existing environment. Before long, he thoroughly objective. It is the realization of the value of the designer
studied the design of the "intuitive" phenomenon that is himself. In the process of this method, the designer thought a
"functional visibility." He observed. Contacting with the more open and flexible in solving a problem. He can stand
environment, people do not deliberate what to think, it is on a higher level and has a perspective of the activities to
unconscious or intuitive natural behavior, such as an achieve the design.
amputated trees, people sit on the above without thinking.
Persons and objects, the environment to reach a perfect V. CONCLUSION
harmony, is to find a sense of the core, the design is actually By comparing the two methods, I think, UCD should be
to find consciousness. the guiding principle in the research stage, all our work
But how the intuition produces? Naoto Fukasawa's study, should be around the user, draw objective conclusions, for
the so-called intuition is derived from the fundamental the user real goals, and then classify goals and continue the
experience. How a baby understands the amputated trees? use of goal-directed design to complete the design of all the
Therefore, while the basic functions of their products to work.
achieve a good user experience, or need to psychology, That design should be in the overall use of goal-directed
sociology, anthropology, etc. in the output. The experience design. In the early research stage, using UCD concepts can
of different ethnic groups in different times has different; be more objective and accurate. They are different, but are
Just an intuitive can not solve all the problems. How to use good methods.
new things with people do not experience? Design is human's third intelligence, people change their
Therefore, guiding the user is very important. But what way of life through the design. But during the past several
need to be raised is: in the goal-directed design of the hundred years, people hid behind the design of the waste and
research process (including research, modeling and destruction of the earth's resources. For example, the
definition of needs) in, UCD thinking is essential. Research existence of cars, is not there are other comfortable and
work with the research who can not be subjective orientation, efficient environment-friendly products can replace it? Many
even some of the activities and work irrelevant, once lifestyles are worthy of our reflection.
disturbed are likely to come to conclusions inconsistent with From the macro perspective, the design should guide the
the reality, not be able to find the correct user needs and people's way of life. We are now developing and being filled
goals. with waste of resources, environmental pollution. It is not the
Therefore, user-centered research must be objective; it right development model. Harmony between man and nature
only exists in the goal-directed design of the research stage. is the highest level of design. Therefore, to meet the demands
Goal-directed design is to achieve the final goal of the of public life, we must also meet the needs of future
user. Cooper defined three goals to the Norman's theory of generations and guide the rational way of life .That is the
cognitive were user experience goals, the ultimate goal and best. The mission of goal-directed design is in this
objectives in life. The first goal is the base. A product does
not achieve this goal will fail, even though it completed the REFERENCES
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design. But the decision is as to whether there will be a loyal Press, 2006.
fanatic user. [3] Li Sida, The Fundamentals of Interaction Design, Tsinghua
University Press, 2009.
Goal-directed design commitment to user goals, to
[4] Hu Fei, Focus on the user: concept and practice of UCD, China
achieve user objectives and meet customer needs not
Building Industry Press, 2009.
contradictory. Users need to drink plenty of water, any

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