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Off the Rails

This train has no brakes.


A Savage Worlds One Shot By: Kyle Carty
This adventure is designed for 4th level adventurers, though it is easily modified for more experienced adventurers.

Background might serve to get a better grip of who each character is


while allowing the adventurers to mingle with one another
With the successful installation of the lightning rail
automated train system, traveling has never been easier. and get a sense of who everyone is.
A high value magical artifact, the Creation Core, was
placed aboard a lightning rail to quickly and safely move Freighthoppers
it to a major city in the region. However, with the advance At the exact midway point between the rail’s origin and
of magical technology there comes new ways to pinch destination, a large shadow passes over the train cars. A
products. In a feat previously thought impossible, a band sudden, violent jostling rocks every car of the lightning
of brigands has crafted a highly dangerous plan to pinch rail. Guards began to rush about, shouting about how the
the Creation Core using an airship. observation car has been boarded by rogues.
If the adventurers choose to intervene, they aid the
All Aboard guards in combating the sky pirates that have flooded the
cabin. A series of ropes and rope ladders dangle through
The party arrives at the station just as the lightning rail
arrives. Its massive metal compartments gently glide to the broken windows in the car. Adventurers in the front of
a halt and are suspended above the magically enchanted the cabin encounter a much larger group of enemies when
tracks below. Tickets in hand, they and others board the compared to those approaching from the caboose as the
luxurious, cutting-edge piece of magical technology. main force of the pirates make their advance.
The lightning rail consists of ten cars. The front car is • Pirate (2 per adventurer)
the locomotive. Inside it is the lead conductor who directs • Pirate Elite (1 per two adventurers)
and controls the powerful electrical magic that levitates
Those approaching from the caboose have the benefit of
and propels the lightning rail forward. The door to this
the increased number of guards occupying the bulk of the
car is latched with an extremely advanced enchanted lock
pirate forces.
and the door always has at least one guard on watch. The
locomotive is followed by a storage car where passenger • Pirate (1 per adventurer)
belongings and cargo are stored. This car is always under • Pirate Elite
guard with no less than three sentries present. The The pirates seem to be moving towards a
contents of the storage car might contain important single goal. They do not stop to steal much
supplies, such as ammunition and healing potions, that from the passengers in their way and do
the adventurers might need later in the adventure. One not take the time to coup de grâce fallen
first-class car and one second-class seating car follow. opponents. This means that if an adventurer is
The fifth car is a dining car complete with a stocked defeated, they are not killed as the pirates rush
bar and limited meal menu. The food is stored in past them toward the storage car or their next
an extradimensional space within a wooden crate opponent.
that keeps ingredients fresh. The bar also contains
large bottles of healing potions that are used as
mixers. Each of the four bottles contain three
Lift Off
Unless stopped, the pirates successfully
doses of healing potions. An observation car reach the cargo cart, pick up a small but
follows the dining car. Large reinforced glass impossibly heavy crate, and begin to fight
windows run from the floor to the middle of their way back toward the observation car
the ceiling in one uninterrupted piece. The for extraction. With their forces consolidated,
observation car is followed by a lounge car the pirates are in a stronger position than
where a duo perform live harp and piano they were previously. As the lightning rail
music. The next two cars are economy- rushes forward at high speeds, almost all of the
class cars where the majority of the guards have been defeated. No help is coming.
passengers are located. The final car Adventurers that attempt to stop the pirates find a
is the caboose. It acts as the crew unified front.
quarters for staff working on the
lightning rail. • Pirate (2 per adventurer)
The first several hours on the lightning rail are • Pirate Elite
uneventful. For ongoing campaigns, this respite • Pirate Aeromancer
can be a great moment for smaller roleplaying
interactions between party members and their
NPC friends. For one shots, this moment
If the pirate’s claim goes uncontested, or they defeat the If the Creation Core was brought aboard the ship, it is up
adventurers, they return to the observation car, hoist the to the adventurers to decide what to do with it. This could
package up onto their ship, and climb back to their vessel. be the springboard for an entire arc or campaign. For a
If confronted, they do everything in their power to rush neater resolution, perhaps the ship crash landed near the
towards the observation car but fight only if they must. lightning rail’s destination and a military force from the city
comes to the airship to claim the artifact. If the adventurers
Boarding Maneuver boarded the ship before the Creation Core was brought
The adventurers might attempt to board the ship before aboard, then it is still in the hands of the pirates who have
learning what the pirates are after, they might attempt to seized control of the lightning rail. With their captain
climb up from the roof of a car, or they might desperately defeated, who knows what they are likely to do.
grab the ladders as the crew of the ship pulls the ropes up.
The deck of the airship is spacious. Several groups of
crates and barrels have been tarped and roped down.
Captain Brigandine
The scourge of the skies, Captain Aminda Brigandine was
The forecastle and sterncastle are each flanked by two born the daughter of simple armor smiths. Despite her
staircases apiece. Standing near the wheel is Captain slight body, she is a deadly powerhouse of an opponent.
Brigandine, the pipsqueak reaver. She engages in banter Those that point out her height soon find themselves forced
with the adventurers, taunting them for their foolishness to the railing of her airship from her onslaught of attacks.
in coming into “her domain.” Particularly charming or Aminda is a small human woman with a lithe build.
powerful looking adventurers might even be offered a She has magically enhanced her physical abilities with
position on the ship in exchange for their obedience. permanent spells and dresses in military clothing woven
Those that refuse are attacked. with magic cloth. Her hair is tied with gems and other
• Captain Brigandine plundered items.
• Pirate (1 per adventurer) Aminda uses the statistics for a Berserker (Monster
• Pirate Elite (2) Manual, pg 344) with some modifications. She possesses a
• Pirate Aeromancer pair of boots of speed and has a +1 longsword.
If she feels threatened, Captain Brigandine’s berserk
fury becomes a major liability to the integrity of the ship.
Each swing of her cutlass takes a large gouge out of the Pirate
hull. The constant combat might accidentally catch the The rank and file members of Brigandine’s crew use the
helmsman with a stray arrow or spell. Captain Brigandine, statistics for Bandits (Monster Manual, pg 343) with no
if enraged, does not understand the concept of “fighting to modifications.
the death” but proves very difficult to subdue.
Pirate Elite
Crash Landing The veteran members of Brigandine’s crew use the
statistics for a Spy (Monster Manual, pg 349) with no
With the damage done by the captain and the helmsman
wounded in the conflict, the airship begins to list violently. modifications.
The adventurers must act quickly in order to turn a
potentially lethal crash landing into something survivable. Pirate Aeromancer
It is controllable if several conditions are met. The rigging Amateur spellcasters, pirate aeromancers specialize in
of the sails was damaged and tangled in the conflict. acrobatic air magic that aids their movements, slices
Nimble adventurers can reach the rigging with a their foes, and catches them when they fall. These scruff
successful DC 15 Strength (Athletics) check. The neophytes are dangerous, elite members of Captain
magical engine of the airship needs to be stabilized. It is Brigandine’s crew.
behind a locked door that can be opened with a successful Pirate Aeromancer’s use the statistics for Druids
DC 13 Intelligence (Thieve’s Tools). Stabilizing the (Monster Manual, pg 346) with some modifications.
magical engine requires a DC 15 Intelligence (Arcana or They are 5th-level spellcasters, replace produce flame with
Religion). Finally, with the sails unfurled and the engine booming blade, speak with animals with jump, and animal
stable, a DC 13 Strength check can direct the crash messenger with gust of wind.
landing as the ship plummets into a forested field.

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