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Wandering Troupe Guide

- Leody -
Boss 1
Bulmaro
B1 is purely time-based pattern
if you can clear the boss within 6 minutes, the boss difficulty gets waay easier
Regular Pattern
1. Frontal 2 hit
2. Y into fork shape (last hit airborne)
3. Frontal fast Stun
(can be CCed)
4. Dash towards tank (Knockback)
5. Frontal Block into backside sweep (sweep KnockBack)
(can be CCed)
6. 8m slam (airborne)
7. Frontal sweep (Knockback)
8. 120º Flamethrow (inflicts dot debuff)
9. Backside sweep (knockback)
Every 35 seconds, boss will sweep towards a tank that has no effect
After sweep, boss will summon a flame coming up from the floor
and then will sweep towards a tank once more.
when this is over, about 10 flame aoes on the ground.

On each sweep, a white tornado will be summoned, and will follow the farthest
person. If this tornado hits flame aoe, it will turn into red tornado.
Driver must take good care of this aoe. It has dmg on hit.
Sweep / summon tornado
These red aoes left on the floor is amount of boss’
remaining dmg reduce shield
Amount of dmg reduction
shield stack left

AP buff / incoming dmg


increase

Debuff when you step on flame aoe


Gives you dot dmg / slow This double edged sword buff is given to 5m around the
(also there’s rune that gives boss ap boss when driver drive red tornadoes over the boss.
/ dmg reduction with this debuff) Maintaining this buff 10 stack is very important
A min after 3 times of summoning tornadoes, boss will
jump into middle, Flamethrows to the farthest person
for amount of time (dmg is real creepy this time)
Boss will pull all, stopping the tornadoes and then
grab a tank. You should CC the boss to save the tank
After this pattern, boss will continue regular pattern
Remaining Tornadoes will dash towards random person. Before
dash, trail will be shown where it will go through. If this tonados
dash exactly over the boss, you get double edged buff tornado’s
dmg is intense make sure to iframe or evade
After several quick dash, tornados become slower
and continue the regular pattern until 5 mins
Last Phase

Last Phase will start after 5min 30sec. After this pattern, it is really hard to dps properly and you
will miss dmg buff with fire tornado. Make sure to dps as much as you can before this pattern.
After 5min and 30sec, boss will quickly jump into middle and summon 4
tornadoes on each line of the map
After the summon, tornadoes will explode every once in a while causing
insta-death aoe.
Also boss will do 5 hits and last hit knockback pattern.
When a CC bar open, tank needs to go to the very edge of the map
to lead boss’ jump while others cc the boss
(Grab can be very handy on this case)
No matter how far the tank is, boss will jump into tank’s location.
Tank needs to lead this jump into the very edge of the map safe
from the tornado
After the jump, boss’ CC bar will always be opened. Boss will do 5 normal
patterns before the next tornado summon. You Better CC the boss when
the pattern that makes the party knocback.
Also be careful of the tank jump after CC
After 5th pattern, boss will summon a new fire tornado. After the summon, boss
needs to be CC’ed cuz new fire tornado will explode very soon and lead the
boss jump to the next safe zone.
When a tank leads the jump to the other edge, the pattern repeats.
As Pattern continues, safe zone will eventually become smaller so
be careful of the each tornado summon and tank’s jump lead.
Image source

Leody Youtube

WT B1 65th floor BD pov

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