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Did you know that when you delete data from a disk, or
even your hard drive, it doesn’t automatically
disappear? The data sits in limbo, waiting to be
overwritten by new files. Until that happens, it’s all still
there, it’s just missing the reference info needed for
your computer to understand it.
In the case of Lindblom’s disk, the only new file he had
written after deleting the EarthBound files was a tiny
text document, barely a paragraph long. Miraculously,
since that new data was so miniscule, we were able to
forensically recover all of the deleted EarthBound data,
with high confidence that none of the data had been
compromised! It appears to be the entirety of
EarthBound’s scripting files, in the original scripting
language that was likely used by the game’s
development team, Ape, in Japan.
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After you won the the battle, the officer would’ve said:
Japanese text Official translation
◆どーも しつれいいたしやしたっ! ·’scuse me!
ジャン ジャン。 Uuuuuh… yeah.
And here’s the text when you would get an item from a
tombstone:
It sounds like there was one last line for the more
curious players:
All the data for this zombie scene still exists in the final
Japanese and English releases – only the scripting code
intended to activate it was commented out.
After the Gold Mine
A similar short animation was removed in the Dusty
Dunes Desert section of the game. In the final version of
the game, you’re tasked with clearing out a monster-
infested gold mine. The miner is grateful afterward, but
remains where he stands.
Originally, the miner was supposed to thank you, drive
his vehicle off the screen, and then enter the gold mine
to continue his work. This animation was cut from the
final release, but still exists in the game data:
gold miner eb
There are two signs later in the game with similar jerk-
ish messages from Pokey, so it sounds like it was meant
to be a clear running gag, and that your first encounter
with these messages was planned for much earlier in
the game.
Speaking of which, a similar message in the town of
Threed changed during the game’s development:
Pre-final line
Final English line
Pre-final line
Final line
Pre-final translation
Final translation
For comparison, here are the full lines from the pre-final
and final English scripts:
Pre-final translation
Final translation
Beverage Narrator
There are two unusual scenes in MOTHER
2/EarthBound in which some unstated person or
character recaps the heroes’ journey, explains what’s
next in the game, and then offers the heroes
encouragement.
Fans always wondered who was speaking during this
iconic coffee break scene
A similarly puzzling scene happens much later in the
game, but is a tea break instead of coffee
< https://gamehistory.org/ep-34-the-crpg-book/>
Ep. 34: The CRPG Book
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