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Twitch Casting
As the magic of coffee strums down your nerves, you find
you can perform actions far quicker than normal. Starting
when you choose this domain at 1st level, when you cast a
spell that has a casting time of 1 action, you can change the
casting time to 1 bonus action for this casting. Once you
use this ability, you can't use it again until you finish a long
rest.
Sleepless
Though the Gods of Coffee offer focus and productivity
with one hand, they steal away sleep with the other.
Beginning at 1st level, you require one less hour of sleep
than a normal member of your race and magic can't put you
to sleep.
Honed Focus
By 6th level, the near constant infusion of caffeine has
sharpened your memory and focus. Whenever you fail a
Constitution saving throw to maintain concentration on a
spell, you can use your reaction to reattempt the save,
maintaining your concentration on a success.
Divine Strike
At 8th level, once on each of your turns when you hit a
creature with a weapon attack, you can cause the attack to
deal an extra 1d8 fire damage to the target. When you reach
14th level, the extra damage increases to 2d8.
Café Nation
Beginning at 17th level, you can share the power of
caffeination to your allies. When you cast the spell haste,
you can choose a number of targets within range equal to
your Wisdom modifier, each of which gains the effect of
the spell. If any of these targets are asleep, they are
instantly awoken. The spell's effects last only until the
beginning of your next turn, after which the spell ends, and
no target suffers the "wave of lethargy" effect. If you cast
the spell using a spell slot of 7th level or higher, the
duration extends to 1d4 rounds.