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TRAINING GUIDE

Introduction
Inclement Emerald makes a lot of changes to systems like experience gain and EV training. This
document exists to help you understand how to take advantage of those changes.

Experience
First things first, the experience system works like this:

• Any Pokémon that appear in a battle get 100% of the experience, no matter how many
Pokémon were switched in.
• Any Pokémon that don’t appear in battle get 25% of the experience. Importantly, these
Pokémon still gain EVs.
• Defeating a Pokémon that is a higher level than yours gives you bonus Exp, and Pokémon that
are a lower level than yours give less Exp.
• Trainers scale based on the highest level in your party – their levels can be higher or lower,
depending on the trainer.
• Wild Pokémon scale based on your entire party – if you’ve got one overlevelled Pokémon and
five weak ones, they’ll scale to the weak ones. This works well with the egg move transfer
system, as wild Pokémon will naturally learn the egg moves you may want as you progress.

There are a few ways to boost the Exp. your Pokémon earn:

• Exp Share: if the holder doesn’t appear in battle, it still gets 100% of the experience.
• Lucky Egg: this works like usual; any exp you get is boosted by 50%
• Training Band: If the holder is at least five levels lower than the highest level in your party, all
experience it gets is boosted by 5 times.

So, what’s the fastest way to get levels on a Pokémon? It depends!

• If a Pokémon is too weak to battle, or is just falling behind a bit, give it the Exp Share.
• If a Pokémon can battle, give it a Lucky Egg.
• If a Pokémon has just hatched from an egg, or has fallen really far behind on levels, give it a
Training Band to catch up, then switch to the Exp Share or Lucky Egg.

Also, as of version 1.7, all obtainable Pokémon will have at least three perfect IVs, guaranteed. These
are chosen at random.

EV Training
There are two ways to EV train in Inclement Emerald:

1. Buy EVs directly from Evie, an NPC found in the old move reminder’s house in Fallarbor.
2. Use the Power items; these have been modified to let you train against any Pokémon – EV
training spots are a thing of the past!

Power items now give 16 EVs per KO instead of 8. Additionally, they stop the holder from gaining
“natural” EVs – they’ll only get the 16 EVs from the item.
E.g. hold a Power Bracer, KO a Zubat. The holder gets 16 attack EVs and 0 speed EVs. Combined with the
exp all mechanic, this allows you to EV train your entire party anywhere, and at the same time – just
give each mon the right Power item!

You need 16 KOs to max out a stat using this method, so defeating 32 Pokémon – trainer or wild – will
fully EV train your entire team, provided each Pokémon is holding a Power item, and you switch items
after the first 16 KOs.

Evie can show you your Pokémon’s EVs before changing them, and can also reset them all to zero.

Changing IVs
IVs can be changed – not just increased - by an NPC named Ivy, who can also be found in the old move
reminder’s house in Fallarbor. She charges one Bottle Cap per IV changed, or five Bottle Caps to change
all IVs to a pre-set combination for any Hidden Power type. Note that Hidden Power Dark will set all
your Pokémon’s IVs to 31, and Dragon will set all but attack to 31 (attack will be set to zero - good for
special attackers!).

As of version 1.7, Vitamins (HP Up, Protein, etc.) will no longer increase a Pokémon’s EVs. Instead, they
increase an IV by 8.

Changing Natures
A chef NPC in Slateport can change a Pokémon’s nature in exchange for 10 Oran Berries. He’s found in
what used to be the name rater’s house, on the western side of the city.

Rather than letting you choose a nature from a massive list, the chef will ask which stat you’d like your
nature to boost, and which stat you’d like it to reduce. Originally, he asked this in a cryptic manner
involving Poké Block colours, exactly like the Madam Celadon NPC in the Let’s Go games. Naturally this
turned out to be confusing for people, so now he’ll also say which colour goes with which stat. The
flavour your Pokémon prefers is the stat that will be boosted, and the flavour it dislikes will be the stat
that’s reduced.

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