Professional Documents
Culture Documents
ABSTRACT
INTRODUCTION
multiple forms of media. These various platforms may include tools such as
social media, email, digital video, podcasts, content management systems,
multiuser virtual environments (MUVEs), interactive Flash, videos, and
many others brought together in a coherent, interrelated larger system to
guide the user’s experience.
Transmedia provides students with the opportunity to be deeply
immersed in a topic. Further, they concurrently use technology tools for
exploration as they develop narrative and characters that will provide others
with a learning, as well as play, experience. Expression of subjective
understanding is an objective means of providing students with opportu-
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perspective is often unconstructive, because as such one may only view truth
as always specific to the individual’s mind and perceptions. When one views
that no absolute truth exists, coming to understand multiple perspectives
on learning becomes futile. It is from that perspective that learners and
instructors experience the social world in all its complexity. As such, any
learning experience should include a means by which students and instruc-
tors can understand relationships as overlaps among the three above
mentioned worldviews (Wakefield et al., 2011).
The pragmatic framework of learning and teaching as communicative
actions (LTCA) theory supports this more holistic approach. It proposes
that learning and teaching do not take place in isolation, not solemnly
through an acquisition model, not only in context, not just relative to a
particular student’s frame, or only as objective reality external to the mind.
Instead, meaningful learning stems from communicative actions and
interactions, ardent inquiry, and critical thinking, leading to knowledge
construction. For educators, the improvement of ‘‘human communication
towards instructional and learning goals’’ (Warren, Bohannon, & Alajmi,
2010) lies at the core of LTCA theory, helping shape our point of view as
to what it is to learn, teach, assess, and design instructional activities.
Further, it proposes a means to guide learners and instructors toward
reaching and improving understanding through effective human commu-
nication in the 21st century within the learning and teaching framework
(Warren, 2011).
The original framework for LTCA builds on German pragmatist Jürgen
Habermas’ theory of communicative actions (1981[1984]). The four actions
guiding LTCA, which we shall explain in context of a transmedia assign-
ment, were originally and fully defined by Habermas in 1998. They are
normative, strategic, constative, and dramaturgical communicative actions.
Fig. 1 presents the pragmatic, iterative framework that includes the specific
communicative actions, ardent inquiry, and critical thinking, which are
72 SCOTT J. WARREN ET AL.
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It is through such interactions that students think deeply and critically about
the use of, and then design with transmedia, to support their own learning
and teaching purposes.
Constative communicative actions are dialogues between or among
interlocutors. This back-and-forth sharing of meaningful expressions,
arguments, and validity claims allow students and instructor to engage in
discursive argumentation and construct new truths through reaching social
consensus. Sharing past and current intersubjective understandings objec-
tively allows for an open critique of independent thinkers’ understandings as
thoughts are put forward and shared with peers, instructor, and the public.
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Peers, instructors, and experts (if applicable) all help construct new valid
truth through this process (Wakefield et al., 2011).
on what this experience could be about and what it meant for cognition as
they each reacted to it.
In a class session later in the week with my doctoral students, I brought
up the experience again. The class session was tailored to introduce students
to the concept of cognitive conflict and how this may and, indeed, should
occur in learning experiences. This commonly arises as we are exposed to
things that are puzzling, unexpected, or do not make sense to us. When
encountering such experiences, instructors must think and rethink the
consequences and learning possibilities of a digital experience. Because
they engage and pose a certain kind of difficulty, these experiences also
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the player deeper into the woods and to ask questions. As students ventured
through the experience, I monitored them for body language, expressions,
and peer communications, to gauge their curiosity and relative levels of
irritation with what is, effectively, an ill-structured problem with no clear
strategic communication. Some students wondered aloud as to why such
high profile actors and musicians would participate in such a project and
why there were no clear goals as to what they were supposed to be doing,
which frustrated them because they wanted to know what to do so they
could reach set goals and milestones as one might do in a video game. At the
conclusion of their exploration, some students put in their email addresses
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and received messages from the transmedia system, though they, too, were
vague and invited further exploration.
At the conclusion of the in class experience, one student gave his vivid
description of the experience:
It was intentionally ill-defined from the outset. The music was ominous and the leaves
falling in front of bare winter trees amplified the feeling of uncertainty. The spoken
words were ambiguous, provocative, and often dark. It was sprinkled with celebrities
throughout of context. There were mini-puzzles embedded, but there were not a lot of
clear game mechanics – leveling up, ultimate reward, etc. and yet there was plenty to
keep one digging.
He went on to say that it was more than a simple puzzle or filmic game and
instead
His comments provided the sense that, despite the ill-structured nature of
the experience, students were learning through their interactions in the space
without being provided specific strategic direction. They became curious
because of how the material was presented and each constructed their own
understanding of the experience, especially as they sought to apply the
concepts already discussed that semester related to cognition and theoretical
development in the context of large-scale technology use for learning. This
was also one of the major goals of the course.
Another student, new to the program, said afterwards that she had a
positive experience, despite being apprehensive at the outset, a feeling she
perceived that the other students shared.
78 SCOTT J. WARREN ET AL.
I could tell I was not the only one in the classroom that knew this was something that we
had never done before and that we would be gaining something completely new from
this experience that would open our minds to new things. It was a bit scary and
altogether very exciting at the same time.
during this experience to see what I was being taught in concrete terms as opposed to
abstract and imagination. Never in my earlier education spanning over 30 years had I
gone through this innovation in learning. The difference in understanding and knowing
the content of the subject is amazing when placed side by side with how I’ve been used to
learning in the past.
One of the things we can use stimuli for is to engender the kind of cognitive
conflict that my students experienced here. This is because many learning
paradigms require learning, or require cognitive conflict in order for
learning or knowledge construction to occur. My initial questions to
students after their experience included how can we, as educators, use broad
questions that have no one right answer, for learning? We can generate a lot
of hypotheses around the purpose. We can try to construct as a group what
we think might be happening. We can try to generate some sort of solution.
However, how can we find out for sure what this experience is about? What
are some of our available options?
Students engaged in discourse around the meaning of the adventure and,
further, how such cognitive experiences could be incorporated in education.
Other facilitated questions included:
What is the primary goal that we have with educational technologies for
school?
What does learning mean?
What kinds of positive changes do we want to make in learners?
What types of stimuli might we want to use to get to some other types of
outcomes than behavior outcomes?
LTCA: Transmedia Storytelling 79
ing such strategies, students learn more about the experience and sharpen
their skills while concurrently encountering or constructing rich knowledge.
Through discourse, students engage in problem solving, hypotheses
generation, develop solutions, and evaluate provided information based
on different criteria: Is it good or bad? Is it meaningful? Does it fulfill a
purpose? Is there evidence to support the claims made in the hypothesis?
In Fig. 2, I sought to have the doctoral students brainstorm and identify
the major influences from psychology, educational theory, and daily
curiosity, and perhaps even be tantalizing. This is also expected to allow for
building bridges between reality and story, while also allowing for discourse.
Lance Weiler (2011) noted that ‘‘[t]here are no rules anymore in terms
of how you can create.’’ The interactive web experience that I introduced to
students, called In the Woods (http://itwpathway.com), conformed to this
notion.
My learning goals for the lesson included those from LTCA theory:
Construct and communicate a personal or group-constructed definition of
learning that can be connected to transmedia
Understand the difference between acquisition and constructing knowl-
edge and either accept or reject the inherent truth about each method
Immerse in a learning experience that communicates what it is to learn
from a different paradigm
Determine as a group the usefulness of cognitive conflict in open-ended
experiences
Connect cognitive conflict, transmedia, and problem-based learning and
communicate it to peers for critique and improvement of concept
Develop own understanding of how transmedia can be designed to reach
particular learning goals
I also wanted to open up the awareness of the students to the fact that
people often focus too much on technology itself and its influence on
cognition, instead of recognizing the communication it allows for, which
should be its primary purpose.
One such shared example was when a particular ubiquitous media tool
was used as a means of coordinating individuals through their smart,
interconnected devices, and associated tools to foster discourse among the
group. Tools like Twitter and Facebook allowed for up-to-the-moment
information to participants regarding various protests that sparked the
Egyptian revolution in 2011. Transmedia has similarly been used to bring a
LTCA: Transmedia Storytelling 81
focus on, not the technology. My theory is thus that transmedia benefits
curiosity, problem solving, and information-seeking behaviors. Each of
these engenders cognitive conflict in learners, which is necessary to
successful learning.
When building our model transmedia social studies assignment for the
6th grade classroom, we considered several issues. These included the
importance of culturally accepted truths, learning through reflection, and
learning through story. We recognized that our storytelling assignment
needed a foundation in a real, familiar character – yet this character needed
to be unfamiliar enough to make it relevant and exciting for students to
explore (Vance, 2011). We settled on the real-life story Anne Frank: Diary of
a Young Girl as we felt it held the necessary components of engaging story,
history, culture, people, climate, and setting. The story of Anne Frank is of a
young Jewish girl hiding from the Gestapo. She lives in a secret annex of a
warehouse in Amsterdam, Holland, together with seven other people during
World War II Fig. 4 shows the social studies teacher introduce the Anne
Frank assignment.
Further, we wanted the LTCA framework to be at the core of our
assignment (Table 1) because we sought to ensure students’ active engage-
ment in communicative actions throughout the assignment. Broadly, LTCA
communicative actions (normative, strategic, constative, and dramaturgical
actions) pertain to behavior for individuals, groups, institutions, and society
and lead to agreement about what truth or knowledge are among
individuals in a group, such as a classroom. We shall explain these in the
context of our model lesson.
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Fig. 3.
Lesson Plan.
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84 SCOTT J. WARREN ET AL.
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Fig. 4. The Social Studies Teacher Introduces Students to Anne Frank: A Diary of
a Young Girl.
assignment, what measures needed to be met for achieving a certain grade, but
also general classroom behavior etiquette, that is, an entitlement measure.
Knowing that ‘‘[s]tories can be used effectively as instructional design
support systems helping people learn to solve problems’’ (Jonassen, 2004,
p. 93), we continued by setting the outcomes and objectives of the learning
sequence within the strategic communicative actions. In our case this
conformed to the book we had chosen and wanted students to read. The
diary of Anne Frank provided an initial understanding of time, place,
character, and events, which served as the point of entry for students’
further exploration and learning on the topic which we called: Themes from
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session discussing the topic of ‘‘living with fear’’ after in-class reading
toward the end of the book. The quote below is an excerpt from this
emotionally filled reading. It sparked strong classroom discussion where
individual interpretations of the text and mutual understandings emerged as
students engaged in constative communicative actions.
It’s really a wonder that I haven’t dropped all my ideals, because they seem so absurd and
impossible to carry out. Yet I keep them, because in spite of everything I still believe that
people are really good at heart. I simply can’t build up my hopes on a foundation consisting
of confusion, misery, and death. I see the world gradually being turned into a wilderness, I
hear the ever approaching thunder, which will destroy us too, I can feel the sufferings of
millions and yet, if I look up into the heavens, I think that it will all come right, that this
cruelty too will end, and that peace and tranquility will return again. (Frank, 1952, p. 237)
their way toward expertise – gradually the learner matures from novice, to
advanced beginner, competence, proficiency, and finally into expertise. We
concur with this view and accept that the learning process may be slow.
Teachers, however, should act as facilitators, scaffolding learners through
communicative actions throughout this learning process providing them
opportunities to express their learning.
Within the context of LTCA, dramaturgical communicative actions allow
students to spend time on task and reflect upon content, and then express
their internal understanding of the materials they have studied as they
communicate their understanding and learn mastery. Furthermore, trans-
media communication through story extends to a virtual audience beyond
the classroom if student presentations are shared on the web. This way a
global audience may critique, extend, and participate in development of
not only a lesson but also students’ learning. Transmedia expressions
provide students (and teachers) an outlet and opportunity to exhibit a
creative reaction to learning and teaching.
and mash-up artifacts and advance their story development using resources
such as YouTube videos and Flickr photos they find online. This constructed,
shared space can then be linked to and from, for example, Twitter for further
reach. Together with the students’ shared narrative on their Facebook page,
this contributes to a learning space – a social learning community.
The common tools we suggest in a transmedia assignment are those that
allow for creative outlets and provide a vehicle for sharing expressions with
a wider audience. It is these outsiders that can help shape the story and
improve it through critique. Such tools should include a feedback system to
support discourse for the dramaturgical communicative action. These acts
generally emerge through content distribution and expression of a student’s
internal lifeworld, resulting in outcomes such as documentary and web
media creations. They can be shared and distributed on the Internet through
social tools such as blogs, Twitter, Facebook, MySpace, and YouTube/
TeacherTube which open up thoroughfares for visualization to a broad
audience and for sharing and thoughtful critique.
Transmedia Evaluation
Topic Topic is related to Topic is related to Topic is related to reading Topic is related to reading
selection the reading reading assignment, assignment, illustrated with assignment, illustrated
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assignment. and illustrated with examples, and extended by with examples, and
examples. student reflection. extended by student
reflection in collaboration
with other student(s).
Organization Project Project is logically Project is logically organized, Project is logically organized
organization organized, and includes and includes 3 forms of and uses more than 3 forms
incorporates 3 forms of media. media to include Internet of media to include
1–2 forms of technology. technology and non-
media. technology based media.
Presentation Student presents Student presents an Student collaborates with Student collaborates with two
an ‘‘on topic’’ ‘‘on topic’’ transmedia another student to present or more other students to
transmedia project presentation, an ‘‘on topic’’ transmedia present a well-organized
project 5–8 minutes in length, project presentation, 8–10 and ‘‘on topic’’ transmedia
presentation, which includes an minutes in length, which project, 8–10 minutes in
Participation Student submits Student submits one Student submits one Student submits one self-
project self- self-assessment, and self-assessment, one assessment, two peer
assessment. one peer assessment. peer assessment, and assessments, and
participates by completing participates by completing
comment/feedback form comment/feedback form
for one other class project. for two other class project.
Total:
LTCA: Transmedia Storytelling 91
CLOSING DISCUSSION
Some educators may fear the introduction of new media into the classroom.
They may suspect that lesson development will become overly complex or
the implementation too time consuming and if done incorrectly, that is
possible. However, immersing students in new experiences using transmedia
allows them to engage in meaningful modes of higher-order classroom
learning through story, which can support engagement. As Norman (1993)
noted, ‘‘The stories we tell not only explain things to others, they explain
them to ourselves’’ (p. 129). Meaningful learning stems from communicative
actions and interactions, ardent inquiry, and critical thinking, leading to
knowledge construction. The lessons presented in this chapter depicted
situated instructional designs and knowledge construction with transmedia
storytelling guided by the LTCA theory. This framework emphasizes
communicative actions where through intellectual work students are able to
individually, as well as collectively, arrive at social knowledge construction.
It provides a way to design opportunities for students to immerse themselves
in and engage with a meaningful story context while thinking deeply about
a topic, discussing, developing a personal learning narrative, critiquing
for understanding and growth, and sharing in today’s technology rich
landscape.
In these case studies, we presented models where students both learn and
teach each other using a cutting-edge methodology. We have introduced the
LTCA framework as a structure for learning and teaching through
transmedia. The four communicative actions in the theory provide a
LTCA: Transmedia Storytelling 93
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