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D6 Hack

Creature Hit Points Class Reference


When using creatures with predefined Hit
Class Hit Die Starting Money
Points, GMs can reduce any HP over 20 by 25%,
by Ben Dutter or simply by removing 5 for every 20 HP the Barbarian 2d6 2d6 x 10gp
creature has, whichever is easier to calculate.
This is a hack designed to produce a more Bard 1d6 5d6 x 10gp
consistent iteration of our hobby’s most popular For example, a creature with 38 HP would be
game, removing many of its linear and large reduced to 33 HP, while a creature with 75 HP Cleric 1d6 5d6 x 10gp
percentage randomizers. would be reduced to 60 HP.
Druid 1d6 2d6 x 10gp
D6 Hack ​ replaces all of the dice with ​
d6s​
. This Spells
Spell damage dice are treated identically to the Fighter 2d6 5d6 x 10gp
significantly streamlines and uniforms
gameplay with just a few tweaks. Hit Dice conversion. Any dice equal to or greater
Monk 1d6 5d6 gp
than d10 is replaced with 2d6. Anything less
Impact than d10 is replaced with 1d6. Paladin 2d6 5d6 x 10gp
Rolls are more consistent and based around a
bell curve. Weapons are less distinct. Combat is For example, a spell which normally deals 5d10 Ranger 2d6 5d6 x 10gp
resolved more quickly. Core rolls take a small damage instead deals 10d6 damage.
amount of additional arithmetic. Rogue 1d6 4d6 x 10gp
Any other dice
Any other time dice are listed in the rules are Sorcerer 1d6 3d6 x 10gp
Core Rolls
All d20 rolls are replaced with the sum of 3d6. converted using the following:
Warlock 1d6 4d6 x 10gp
Modifiers are applied as normal. A natural roll
of ​
3 is a ​
critical fail​
. Any natural roll with a d4 - d8 d6 Wizard 1d6 4d6 x 10gp
pre-modified sum of ​ 16+​is a ​
critical success​
.
d10 - d12 2d6
Advantage and Disadvantage Tips
Players ​add or ​ subtract 1d6 if they have d20 3d6 At lower levels Bards, Clerics, Druids, Monks,
Advantage or ​ Disadvantage​ . A character with and Rogues are all less hearty than normal. The
Advantage on a core roll would roll and sum d100 Tens: 2d6 (max 9) more consistent attack rolls, streamlined
4d6​. A character with Disadvantage would roll Ones: 2d6 (max 9) damage, and reduced monster HP should
and sum ​2d6​. mitigate this.
Enormous piles of d6 can be converted into a
GMs can run adventures, modules, and
Weapons static 6 for every 2d6, leaving a final 2d6 to be
rolled. For example 30d6 would be 84 + 2d6 (30 - monsters straight from other compatible
Martial weapons deal a base of ​ 2d6 damage​.
2 = 28; 28 / 2 = 14; 14 x 6 = 84). sources, however some will behave differently
Simple weapons deal a base of ​ 1d6 damage​.A
with more consistent rolls.
weapon’s properties, special uses, and damage
type remain the same, excluding the ​ Versatile Modifier Limits Since core rolls (3d6 instead of d20) will be
property, which no longer exists. The “bound accuracy” and modifier limits of the
between 8 and 13 two thirds of the time,
most recent edition of the game are to be kept
unpredictable and unlikely successes or failure
Hit Dice identical as in the core rules. This means that
are even less likely to happen, and should be
Any class or creature with hit dice greater than every modifier has a much greater impact upon
planned for accordingly. Advantage and
or equal to ​
d10 use ​ 2d6 for hit dice. All others a roll’s outcome than when using a d20.
Disadvantage have a much larger impact.
use ​
1d6​for hit dice.

Dungeons and Dragons​


D6 Hack was written and designed by Ben Dutter. ​ and all related properties are copyright of their respective owners, and all rights are reserved.

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