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As long as there have been people with riches, there have been others happy to relieve them of
that burden. Highwaymen are some of the most highly esteemed thieves in all the realms.
Typically preying on travelers from horseback, alone or in a gang, the highwayman ambush at
speed, take anything of value, and ride off as quickly as they arrived. Bandits of this type usually
rely purely on firearms such as hexagun pistols or hexagun rifles. The Arcane Highwayman has
highly customized his weapons to be able to fire arcane ammunition. These weapons must be
maintained constantly however, or they are liable to backfire with ruinous consequences.
Making an Arcane Highwayman[edit]
Effective, versatile, ranged damage dealers, the Arcane Highwayman is a master of his weapon.
While not afraid of a fist fight, they prefer to engage from range and have no scruples about
fighting dirty to win.
Abilities: Dexterity is the most important ability score for Arcane Highwayman, enhancing their
class abilities and capacity for ranged damage. Intelligence is also important for their abilities.
Constitution will allow them to stay in the fight longer and charisma will assist in their class
skills.
Races: Any.
Alignment: Any non-lawful.
Starting Gold: 6d4 x 10 gp (150 gp).
Starting Age: Simple.
Table: The Arcane Highwayman
Hit Die: d8
S
a
vi
n
g
Base T
Le Attac h
vel k r
Bonus o
w
s
F RW
o
rt ef ill
+ + + Craft Arcane Firearms and Ammunition +0, Ambush +1d6, Quick Draw
1st +1 0 1 0
2n +2 + + + Stand and Deliver, Bonus Feat
d 0 2 0
3r +3 + + + Arms and Ammo +1, Ambush +2d6, Uncanny Dodge
d 1 2 1
+ + + Evasion, Bonus Feat
4th +4 1 3 1
+ + + Barrage, Ambush +3d6
5th +5 1 4 1
6th +6/+1 + ++
2 4 2 Arms and Ammo +2, Bonus Feat
7th +7/+2 + ++
2 5 2 Ambush +4d6, Ricochet 5%
8th +8/+3 + ++
2 6 2 Bonus Feat, Trick Shot
9th +9/+4 + ++
3 6 3 Arms and Ammo +3, Ambush +5d6
10t +10/+ + + + Bonus Feat, Improved Barrage
h 5 3 7 3
11t +11/+ + + + Improved Uncanny Dodge, Ambush +6d6
h 6/+1 3 8 3
12t +12/+ + + + Arms and Ammo +4, Bonus Feat, Improved Evasion
h 7/+2 4 8 4
13t +13/+ + + + Ambush +7d6, Ricochet 10%
h 8/+3 4 9 4
14t +14/+ + + +
h 9/+4 4 10 4 Bonus Feat
15t +15/+ + + +
h 10/+5 5 10 5 Arms and Ammo +5, Ambush +8d6, Greater Barrage
16t +16/+ ++ +
11/+6/
h +1 5 11 5 Bonus Feat, Defensive Roll
17t +17/+ ++ +
12/+7/
h +2 5 12 5 Ambush +9d6, Opportunist
18t +18/+ ++ +
13/+8/
h +3 6 12 6 Bonus Feat, Slippery Mind, Arms and Ammo + 6
19t +19/+ ++ +
14/+9/
h +4 6 13 6 Ambush +10d6, Ricochet 15%
20t +20/+ ++ +
h 0/+5 6 14 6 Bonus Feat, Unending Barrage,
15/+1
Level Special
21st Craft Epic Firearms and Ammunition, Bonus Feat, Ambush +11d6
22nd Improved Class Feature
23rd Bonus Feat, Ambush +12d6
24th Improved Class Feature
25th Bonus Feat, Ambush +13d6
26th Improved Class Feature
27th Bonus Feat, Ambush +14d6
28th Improved Class Feature
29th Bonus Feat, Ambush +15d6
30th Improved Class Feature
8+
Int
modif
ier
skill
point
s per
level.
Epic Quick Draw: At epic levels, a Highwayman may draw, conceal, or sheathe an equipped or
hidden weapon as a free action.
Epic Barrage: At epic levels, a Highwayman's skill synergize. The Highwayman may now fire
and reload and fire their main equipped weapons once, then hoster them both and draw and fire
all other weapons they have once as well.
Epic Ricochet: At epic levels, Ricochet now has a 25% (16-20) chance to hit and also may hit as
many times as you missed (e.g., 4 attacks, 2 misses, two total ricochet rerolls, two max times that
it can hit).
Epic Trick Shot: At epic levels, Trick shot may be used to both trip and disarm a single target
with a single attempt.
Epic Opportunist: At epic levels, the Highwayman may make opportunistic attacks up to his
total attacks of opportunity per round.
Bonus Feats: The epic Arcane Highwayman gains a bonus feat (selected from the list of epic
Arcane Highwayman bonus feats) every other level after 20th.
Epic Arcane Highwayman Bonus Feat List: Blinding Speed, Dextrous Fortitude, Dextrous Will,
Distant Shot, Epic Dodge, Epic Endurance, Epic Leadership, Epic Prowess, Epic Reflexes, Epic
Weapon Focus, Great Dexterity, Improved Combat Reflexes, Improved Sneak attack (Ambush),
Instant Reload, Legendary Rider, Perfect Two Weapon Fighting, Polyglot, Self-Concealment,
Sneak Attack of Opportunity, Superior Initiative, Swarm of Arrows (Hail of Bullets), and
Uncanny Accuracy.
Campaign Information[edit]
Playing a Arcane Highwayman[edit]
Religion: As Arcane Highwaymen come from all backgrounds, they tend to worship the deity of
their people. Those who do not, if they worship at all, pray to Fharlanghn or Olidammara.
Other Classes: Distanced or Hostile to "inflexible" lawful PCs and NPCs. Friendly or downright
Jovial with Rogues, Bards, and similar classes.
Combat: Good Ranged Damage Dealer, Fair Battlefield Controller.
Advancement: Arcane Highwaymen often take ranks in Rogue, Bard, Fighter, Ranger, or
Sorcerer depending on the roll they want to play in the party. Prestige classes vary with PC
ambition and game setting from Blackguard, as the right hand scoundrel of a would-be usurper
of the throne, to a horizon walker with legendary wanderlust.
Arcane Highwaymen in the World[edit]
“ Good morning to you both. Now, stand and deliver! ”
—Patrick
Flemmen,
Gnome Arcane
Highwayman
Arcane Highwayman tend to be among the ranks of leadership in a gang of thieves or can be
found as elite mercenaries working for pillage and coin.
Daily Life: Highwaymen spend their time stealing from traders, travelers, and merchants. When
they aren't "working," they are spending their coin in taverns, brothels, and gentlemans clubs
both celebrating their successes and gathering information about possible heists.
Notables: Robin of the hood, Claude Du Vall, Sixteen String Jack, Jesse James.
Organizations: While there are traders, travelers, and merchant caravans heading overland,
there will always be Highwaymen to relieve them of their goods and coin. These are usually only
organized into bands of 4-40 people, organized much as pirates would be, with the leader and his
right hand and usually one to two more lower officers dividing loot, training, and giving orders.
NPC Reactions: Strictly lawful PCs and NPCs treat known Highwaymen with distrust or
hostility. Unlawful PCs and NPCs treat known Highwaymen with the respect due to a
"gentleman of the road".
Arcane Highwaymen in the Game[edit]
Ranged damage dealers, battlefield controllers, tacticians, leaders, scoundrels, duelists, gypsies,
tramps, and thieves. Any and all unlawful souls can find something to do amongst the
Highwaymen. Some hoard their coin to retire and live like royalty, some live like (well armed)
paupers and support the orphanage where they grew up. Some spend all they gain in a short life
of wild, pleasurable abandon, some use what they steal to become legitimate businessmen. The
motivations of Highwaymen, though almost always unlawful, are as varied as the people who
join their ranks. They lie, steal, cheat, and murder, but they not necessarily without regret.