Professional Documents
Culture Documents
Purpose: The purpose of the assignment is to build upon what you have learned on the draw
loop to create programs with sprite movement that include expected patterns of movement by
using the counter pattern.
Directions: To complete your assignment, log into code.org and use the Game Lab program.
Work through each of the activities below. The level number in parentheses refers to the page
number of the lesson. At the end of each activity, click the “SHARE” button located in the
upper left corner, copy the share link, and paste it in the correct box below.
Note: You must be logged in to your Code.org account before choosing the links.
● Unit 3 Lesson 12
SKILL BUILDING
PRACTICE
ASSESSMENT
CHALLENGES
Code.Org (Level 9)
Sprite Movement Challenges (Level 9)
Choose One
(A or B) - 10 points
Do not choose Free Play