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Computer Science & Applications - Unit 3: Lesson 12

Sprite Movement Assignment - (Code.org 21-22)

Purpose: The purpose of the assignment is to build upon what you have learned on the draw
loop to create programs with sprite movement that include expected patterns of movement by
using the counter pattern.

Directions: To complete your assignment, log into code.org and use the Game Lab program.
Work through each of the activities below. The level number in parentheses refers to the page
number of the lesson. At the end of each activity, click the “SHARE” button located in the
upper left corner, copy the share link, and paste it in the correct box below.

Note: You must be logged in to your Code.org account before choosing the links.

● Unit 3 Lesson 12

Activity Share Link

SKILL BUILDING

Sprite Movement (Level 3) - 2 points Code.Org ( Level 3)

Moving to the Left (Level 4) - 2 points Code.Org (Level 4)

Diagonal Movement (Level 5) - 2 points Code.Org (Level 5)

PRACTICE

Debug (Level 7) Choose One - 10 points Code.Org ( Level 7)

ASSESSMENT

Fish Animation (Level 8) - 10 points Code.Org (Level 8)

CHALLENGES

Code.Org (Level 9)
Sprite Movement Challenges (Level 9)
Choose One
(A or B) - 10 points
Do not choose Free Play

Content has been adopted from https://code.org

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