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Notes on working with the model data

-------------------------------------

0. Modifying this data can have unexpected, undesired side effects. Always keep a
back up copy.

1. The numbers within the curly brackets ( { and } ) are the actual data.

2. Please keep everything (including the spacing) as it is laid out here,


only changing the numbers.

3. For negative numbers please keep the minus sign directly in front of the
number ( e.g. -10 NOT - 10), errors will result otherwise.

4. From left to right, the (Figures) numbers refer to :-

a - Type of Fighting Unit


b - Hit Points
c - Attack Value
d - Armor Value
e - Armor versus Missiles
f - Missile Attack
g - Missile Range
h - Missile Rate of Fire
i - Speed
j - Frequency
k -Max morale level before going 'defensive'
l - % chance of launching 'special' tactic
m -Range of units to go to during 'special' tactic
n - unused

5. Speed Table
Speed Value
0 0
1/4 1
1/3 2
1/2 3
2/3 4
3/4 5
1 6
1 1/4 7
1 1/3 8
1 1/2 9
1 2/3 10
1 3/4 11
2 12
2 1/4 13
2 1/3 14
2 1/2 15
2 2/3 16
2 3/4 17
3 18

6. Figure type table

NOT_FIGHTER = 0
HELPLESS = 1
GOOD_GUY = 2
BAD_GUY = 3
CRIMINAL = 4
PREDATOR = 5
PREY = 6
GOOD_MONSTER = 7
BAD_MONSTER = 8
GOOD_GOD = 9
BAD_GOD = 10

Monsters and Gods are automatically determined by their role in the scenario, so
the model file
value is ignored.

Model data starts here:-


-------------------------

ALL FIGURES

,Nobody,{,0,0,0,0,0,0,0,0,0,0,0,0,0,0,}
1,Immigrant,{,1,10,0,0,0,0,0,0,6,0,0,0,0,0,}
2,Emigrant,{,1,10,0,0,0,0,0,0,6,0,0,0,0,0,}
3,Homeless,{,1,10,0,0,0,0,0,0,6,0,0,0,0,0,}
4,Cart pusher,{,1,10,0,0,0,0,0,0,6,0,0,0,0,0,}
5,Grower,{,1,10,0,0,0,0,0,0,6,0,0,0,0,0,}
6,Ambient Sprite (Various),{,0,0,0,0,0,0,0,0,0,0,0,0,0,0,}
7,Clerk,{,1,10,0,0,0,0,0,0,6,0,0,0,0,0,}
8,Superintendent,{,1,10,0,0,0,0,0,0,6,0,0,0,0,0,}
9,Storehouseman,{,1,10,0,0,0,0,0,0,6,0,0,0,0,0,}
10,Fire,{,1,10,0,0,0,0,0,0,6,0,0,0,0,0,}
11,Rabble/Archer,{,2,80,4,0,1,6,10,80,8,0,0,0,0,0,}
12,Hoplite/Spearman,{,2,140,12,6,5,0,0,0,6,0,0,0,0,0,}
13,Horseman/Chariot,{,2,240,15,4,4,0,0,0,12,0,0,0,0,0,}
14,Standard Bearer,{,0,0,0,0,0,0,0,0,0,0,0,0,0,0,}
15,Competitor,{,1,25,0,0,0,0,0,0,6,0,0,0,0,0,}
16,Philosopher,{,1,10,0,0,0,0,0,0,6,0,0,0,0,0,}
17,Athlete,{,1,25,0,0,0,0,0,0,6,0,0,0,0,0,}
18,Actor,{,1,100,7,0,0,0,0,0,6,0,0,0,0,0,}
19,Caravan: Merchant,{,1,10,0,0,0,0,0,0,6,0,0,0,0,0,}
20,Trade ship from,{,1,50,0,0,0,0,0,0,11,0,0,0,0,0,}
21,Caravan: Donkey,{,0,10,0,0,0,0,0,0,6,0,0,0,0,0,}
22,Disgruntled citizen,{,4,12,0,0,0,0,0,0,6,0,0,0,0,0,}
23,Thief,{,4,10,0,0,0,0,0,0,6,0,0,0,0,0,}
24,Z-Guy (INVISIBLE),{,0,0,0,0,0,0,0,0,0,0,0,0,0,0,}
25,Fishing boat,{,1,50,0,0,0,0,0,0,6,0,0,0,0,0,}
26,Peddler,{,1,10,0,0,0,0,0,0,6,0,0,0,0,0,}
27,Mugger,{,4,10,0,0,0,0,0,0,6,0,0,0,0,0,}
28,Water bubbles,{,0,0,0,0,0,0,0,0,0,0,0,0,0,0,}
29,Vandal,{,4,10,0,0,0,0,0,0,6,0,0,0,0,0,}
30,Shepherd,{,1,15,6,0,0,0,0,0,6,0,0,0,0,0,}
31,Goat Herder,{,1,15,6,0,0,0,0,0,6,0,0,0,0,0,}
32,Healer,{,1,10,0,0,0,0,0,0,6,0,0,0,0,0,}
33,Worker,{,1,10,0,0,0,0,0,0,6,0,0,0,0,0,}
34,Map flag,{,0,0,0,0,0,0,0,0,0,0,0,0,0,0,}
35,Nothing,{,0,0,0,0,0,0,0,0,0,0,0,0,0,0,}
36,Deliveryman,{,1,10,0,0,0,0,0,0,6,0,0,0,0,0,}
37,Agora Vendors (VARIOUS),{,1,10,0,0,0,0,0,0,6,0,0,0,0,0,}
38,Nobleman,{,2,25,6,2,2,0,0,0,6,0,0,0,0,0,}
39,Wall Sentry,{,2,100,5,0,4,8,10,60,5,0,0,0,0,0,}
40,Unused (enemy unit),{,0,0,0,0,0,0,0,0,0,0,0,0,0,0,}
41,Unused (enemy unit),{,0,0,0,0,0,0,0,0,0,0,0,0,0,0,}
42,Unused (enemy unit),{,0,0,0,0,0,0,0,0,0,0,0,0,0,0,}
43,Horse/Jockey,{,1,120,0,1,0,0,0,0,7,0,0,0,0,0,}
44,Urchin Collector,{,1,50,0,0,8,0,0,0,6,0,0,0,0,0,}
45,Player's Missile (Actual Projectile),{,0,0,0,0,0,0,0,0,0,0,0,0,0,0,}
46,Tower Sentry,{,2,120,6,0,5,60,13,100,0,0,0,0,0,0,}
47,Vendor Assistant,{,0,10,0,0,0,0,0,0,6,0,0,0,0,0,}
48,Shipwreck,{,0,0,0,0,0,0,0,0,0,0,0,0,0,0,}
49,Sheep,{,6,3,0,0,0,0,0,0,6,0,0,0,0,0,}
50,Goat,{,6,6,0,0,0,0,0,0,5,0,0,0,0,0,}
51,Boar,{,6,9,1,0,0,0,0,0,7,0,0,0,0,0,}
52,Enemy's Missile(Actual Projectile),{,0,0,0,0,0,0,0,0,0,0,0,0,0,0,}
53,Hunter,{,2,50,3,1,0,4,3,75,8,0,0,0,0,0,}
54,Hunter's Spear,{,0,0,0,0,0,0,0,0,0,0,0,0,0,0,}
55,Wood Cutter,{,2,10,4,0,0,0,0,0,6,0,0,0,0,0,}
56,Contestant,{,1,10,0,0,0,0,0,0,6,0,0,0,0,0,}
57,Trireme,{,2,300,80,3,6,15,8,60,7,0,0,0,0,0,}
58,Artisan,{,1,10,0,0,0,0,0,0,6,0,0,0,0,0,}
59,Wolf,{,5,20,5,0,0,0,0,0,7,0,0,0,0,0,}
60,Water Bearer,{,1,10,0,0,0,0,0,0,6,0,0,0,0,0,}
61,Watchman,{,2,20,6,1,1,0,0,0,6,0,0,0,0,0,}
62,Miner,{,1,10,0,0,0,0,0,0,6,0,0,0,0,0,}
63,Unused (enemy unit),{,0,0,0,0,0,0,0,0,0,0,0,0,0,0,},,
64,Unused (enemy unit),{,0,0,0,0,0,0,0,0,0,0,0,0,0,0,},,
65,Priest,{,1,10,2,0,0,3,3,75,6,0,0,0,0,0,},,
66,Plagued Walker,{,1,10,0,0,0,0,0,0,1,0,0,0,0,0,},,
67,God,{,11,200,100,20,0,0,0,0,7,0,0,0,0,0,},,
68,Monster,{,11,500,50,10,10,0,0,0,7,0,0,0,0,0,},,
69,Hero,{,2,300,50,10,10,0,0,0,7,0,0,0,0,0,},,
70,Stoned,{,0,10,0,0,0,0,0,0,0,0,0,0,0,0,},,
71,Entranced,{,0,10,0,0,0,0,0,0,6,0,0,0,0,0,},,
72,Scholar,{,1,10,0,0,0,0,0,0,6,0,0,0,0,0,},,
73,Astronomer,{,1,10,0,0,0,0,0,0,6,0,0,0,0,0,},,
74,Inventor,{,1,10,0,0,0,0,0,0,6,0,0,0,0,0,},,
75,Curator,{,1,10,0,0,0,0,0,0,6,0,0,0,0,0,},,
76,Cattle,{,6,80,0,5,10,0,0,0,5,0,0,0,0,0,},,
77,Rancher,{,1,15,4,0,0,0,0,0,6,0,0,0,0,0,},,

-----------------------------------------------------------------------------------
ALL ENEMIES

0,Non Player Greek Hoplite,Infantry,{,3,150,15,6,2,0,0,0,6,60,0,10,0,0,}


1,Non Player Greek Rabble,Missile,{,3,100,5,2,3,6,11,90,6,20,25,10,5,0,}
2,Non Player Greek Horsemen,Cavalry,{,3,250,17,4,4,0,0,0,11,20,0,10,6,0,}
3,Non Player Greek Trireme,Ship1,{,3,300,90,4,5,20,9,80,8,100,0,0,0,0,}
4,Non Player Greek Transport,Ship2,{,3,100,0,3,7,0,0,0,6,100,0,0,0,0,}
5,Blank,Ship3,{,0,0,0,0,0,0,0,0,0,0,0,0,0,0,}
6,Trojan Swordsman,Infantry,{,3,180,15,6,2,0,0,0,6,50,0,25,0,0,}
7,Trojan Javelineers,Missile,{,3,100,5,2,3,6,11,90,6,20,0,0,5,0,}
8,Trojan Horseman,Cavalry,{,3,200,17,4,4,0,0,0,11,30,0,0,8,0,}
9,Trojan Warship,Ship1,{,3,300,90,4,5,20,9,80,8,100,0,0,0,0,}
10,Trojan Transport,Ship2,{,3,100,0,3,7,0,0,0,6,100,0,0,0,0,}
11,Blank,Ship3,{,0,0,0,0,0,0,0,0,0,0,0,0,0,0,}
12,Persian Infantry,Infantry,{,3,150,15,6,2,0,0,0,6,30,0,0,0,0,}
13,Persian Missile,Missile,{,3,100,5,2,3,6,11,90,6,40,0,0,6,0,}
14,Persian Cavalry,Cavalry,{,3,250,17,4,4,0,0,0,11,30,0,25,6,0,}
15,Persian Warship,Ship1,{,3,300,100,3,5,20,9,80,9,100,0,0,0,0,}
16,Persian Transport,Ship2,{,3,100,0,3,7,0,0,0,6,100,0,0,0,0,}
17,Blank,Ship3,{,0,0,0,0,0,0,0,0,0,0,0,0,0,0,}
18,Centaur Swordsman,Infantry,{,3,150,15,6,2,0,0,0,9,50,0,0,0,0,}
19,Centaur Archer,Missile,{,3,100,5,2,3,6,11,90,9,50,0,0,0,0,}
20,Blank,Cavalry,{,0,0,0,0,0,0,0,0,0,0,0,0,0,0,}
21,Centaur Warship,Ship1,{,3,300,80,6,8,24,9,100,7,100,0,0,0,0,}
22,Centaur Transport,Ship2,{,3,100,0,3,7,0,0,0,6,100,0,0,0,0,}
23,Blank,Ship3,{,0,0,0,0,0,0,0,0,0,0,0,0,0,0,}
24,Amazon Warrior,Infantry,{,3,120,12,4,2,0,0,0,7,25,0,0,0,0,}
25,Amazon Archer,Missile,{,3,80,5,2,3,8,11,75,7,75,0,25,5,0,}
26,Blank,Cavalry,{,0,0,0,0,0,0,0,0,0,0,0,0,0,0,}
27,Amazon Warship,Ship1,{,3,300,100,3,5,16,9,75,7,100,0,0,0,0,}
28,Amazon Transport,Ship2,{,3,100,0,3,7,0,0,0,6,100,0,0,0,0,}
29,Blank,Ship3,{,0,0,0,0,0,0,0,0,0,0,0,0,0,0,}
30,Egyptian Infantry,Infantry,{,3,150,14,4,5,0,0,0,6,50,0,10,0,0,}
31,Egyptian Missile,Missile,{,3,100,5,2,2,6,10,85,6,30,25,10,5,0,}
32,Egyptian Cavalry,Cavalry,{,3,250,17,6,5,0,0,0,11,20,0,15,6,0,}
33,Egyptian Warship,Ship1,{,3,300,90,4,5,20,9,80,7,100,0,0,0,0,}
34,Egyptian Transport,Ship2,{,3,100,0,3,7,0,0,0,6,100,0,0,0,0,}
35,Blank,Ship3,{,0,0,0,0,0,0,0,0,0,0,0,0,0,0,}
36,Mayan Infantry,Infantry,{,3,180,16,4,2,0,0,0,7,75,0,25,0,0,}
37,Mayan Missile,Missile,{,3,100,5,3,3,6,9,90,7,25,0,0,5,0,}
38,Blank,Cavalry,{,3,200,0,0,0,0,0,0,0,0,0,0,0,0,}
39,Mayan Warship,Ship1,{,3,200,80,3,5,16,9,80,7,100,0,0,0,0,}
40,Mayan Transport,Ship2,{,3,200,0,3,7,0,0,0,6,100,0,0,0,0,}
41,Blank,Ship3,{,0,0,0,0,0,0,0,0,0,0,0,0,0,0,}
42,Blank,Infantry,{,3,150,0,0,0,0,0,0,0,0,0,0,0,0,}
43,Phoenician Missile,Missile,{,3,100,6,5,5,8,11,75,5,70,0,0,6,0,}
44,Phoenician Cavalry,Cavalry,{,3,250,16,7,7,0,0,0,11,30,0,25,6,0,}
45,Phoenician Warship,Ship1,{,3,350,120,3,5,30,10,75,9,100,0,0,0,0,}
46,Phoenician Transport,Ship2,{,3,150,0,3,7,0,0,0,6,100,0,0,0,0,}
47,Blank,Ship3,{,0,0,0,0,0,0,0,0,0,0,0,0,0,0,}
48,Oceanid Infantry,Infantry,{,3,200,16,8,8,0,0,0,9,50,0,0,0,0,}
49,Oceanid Missile,Missile,{,3,200,8,4,4,7,9,90,9,50,0,0,0,0,}
50,Blank,Cavalry,{,0,0,0,0,0,0,0,0,0,0,0,0,0,0,}
51,Oceanid Warship,Ship1,{,3,350,100,6,8,24,9,80,9,100,0,0,0,0,}
52,Oceanid Transport,Ship2,{,3,100,0,3,7,0,0,0,6,100,0,0,0,0,}
53,Blank,Ship3,{,0,0,0,0,0,0,0,0,0,0,0,0,0,0,}
54,Non Player Atlantean Infantry,Infantry,{,3,140,13,5,6,0,0,0,6,40,0,0,0,0,}
55,Non Player Atlantean Missile,Missile,{,3,80,4,2,2,8,11,75,6,30,0,25,5,0,}
56,Non Player Atlantean Cavalry,Cavalry,{,3,250,18,6,4,0,0,0,11,30,0,10,6,0,}
57,Non Player Atlantean Warship,Ship1,{,3,300,100,3,5,24,11,75,8,100,0,0,0,0,}
58,Non Player Atlantean Transport,Ship2,{,3,100,0,3,7,0,0,0,6,100,0,0,0,0,}
59,Blank,Ship3,{,0,0,0,0,0,0,0,0,0,0,0,0,0,0,}
60,Ares Warriors,Infantry,{,3,220,16,8,8,0,0,0,8,100,0,0,0,0,}
61,Blank,Missile,{,0,0,0,0,0,0,0,0,0,0,0,0,0,0,}
62,Blank,Cavalry,{,0,0,0,0,0,0,0,0,0,0,0,0,0,0,}
63,Blank,Ship1,{,0,0,0,0,0,0,0,0,0,0,0,0,0,0,}
64,Blank,Ship2,{,0,0,0,0,0,0,0,0,0,0,0,0,0,0,}
65,Blank,Ship3,{,0,0,0,0,0,0,0,0,0,0,0,0,0,0,}

End of model data.


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