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Toaz - Info Online Game Addiction Among Senior High School Students Snhs PR
Toaz - Info Online Game Addiction Among Senior High School Students Snhs PR
Chapter 1
THE PROBLEM
Introduction
searching. Most people’s lives are rotating in online world because technology right
now can do many things, it can relieve tiredness, can kill boredom, makes work faster
Game is one of the most greatest technology industry right now. Gaming has a
various types, the Play Station, Xbox, as well as online gaming. Among these games
the most popular type is online gaming. From virtual worlds to multiplayer games,
there’s no limit to the types of games that can be played online. Online gaming can
refer to any type of game that someone can play through the internet or over a
computer network where multiple players are in different locations around the world.
In most cases, online games are freeware programs that can be used for an unlimited
time and are available for free. Because of its popularity in modern societies, online
games target a variety of people in different ages, the young children, teenagers,
Students now are very addicted in online gaming like Mobile Legends, Clash of
Clans, Dota, and many more. These games makes the student feel better, happy, and
now it serves as a hobby. During school hours, students tends to feel stressed due to
loads of school works and through playing it will relieve feeling. It is undeniably
questionable that playing online games among student provide something that no one
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can give. According to some researches it is beneficial. It enables the mind of the
the player to come up with decisions in tight situations, especially those adventure
playing online games also leads in some problems such as being distracted in school.
Further, it is where the attention of the student were divided that even the health and
Several studies in psychology have found out that increased time spent on the
appropriately face-to-face with friends, peers, family members including parents and
researchers to determine the effects of online games to student. The researcher will
conduct a study to investigate the effects of online games addiction among Senior
High students.
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This aims to determine the effects of online games to the Senior High Student
3. What are the implications of playing computer games in gamer’s social life?
This study is confine in determining the effects of online games among the
senior high student of Salcedo National High School Poblacion Norte, Salcedo, Ilocos
Sur during the school year 2019-2020. This study will involve 5 Senior High Student
from Grade 12 GAS students. This study will commence from August 2019 to October
2019.
Significance of Study
This study aims to determine and contribute on the effects of Online Games
The result of this study is important and will be beneficial to the following:
Student. This study will help them to realize the effects of online games to them and
it will help and motivate them to avoid or stop their addiction on online games.
Parents. This study will serve as their guidance in approaching their children and in
Teacher. This study will them in analyzing what are the problems of student in studying
and it will help them in advising or teaching the student to become better.
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Administrator. This study will serve as their guide on how they will approach the
There are two types of gaming, “excessive gaming” and “addictive gaming”
these two types of gaming is different from each other; the difference between
“excessive gaming and “addictive gaming” is that two gamers may play for an identical
number of hours each day, but their psychological motivation and the meaning that
gaming has within their lives can be very different. Gaming addiction is how much the
negatively impacts other areas of life, not by how much time is spent playing (Griffiths,
M et al. 2010).
Bachhuber and Saulnier (2012), said that playing online games is an effective
found out that online games can help a student to improve his/her grammar,
vocabulary and comprehension because they can have an interactive way to learn
Meanwhile Inwon Kang, 2011 stated that online gaming addiction is not that
far from drug addiction. Both are searching for a way to make they feel better. The lure
games in which a player assumes the role of a fictional character and interacts
with other players in a virtual world. An intelligent child who is unpopular at school can
feel dominant in the game. The virtual life becomes more appealing than real life. Too
much gaming may seem relatively harmless compared with the dangers of a drug
overdose, but experts say video game addiction can ruin lives. Children who play four
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to five hours per day have no time for socializing, doing homework, or playing sports
leaving little time for normal social development. Internet addiction gives the gamer to
the unique psychological properties which is the users increase their use of these
internet services, the utility they gain from each usage does not diminish, leading not
only to self-destructive addiction but also to social ills. When a problem, playing video
games can interfere with real-life obligations such as work, and players can end up
lying about playing video games. The study found that “problematic” video game use
can have similar effects as other addictive activities, such as abusing alcohol.
Other case studies have reported adverse effects of playing video games,
including auditory hallucinations, enuresis, encopresis, wrist pain, neck pain, elbow
neuropathy, and obesity. Some of these adverse effects seem to be rare and many
resolve when the patients no longer play the games. Furthermore, case reports and
case series cannot provide firm evidence of cause and effect or rule out other
confounding factors. On balance, given that video game playing is highly prevalent
among children and adolescents in industrialized countries, there is little evidence that
moderate frequency of play has serious acute adverse effects from moderate play.
Adverse effects, when they occur, tend to be relatively minor and temporary, resolving
excessive play and on defining what constitutes excess in the first place. There should
Due to excessive use of computer games there is effect in their personal traits
like anxiety, sensation seeking, neuroticism, and aggression which are the symptoms
that a person is under the development of gaming addiction (Mehroof, M et al. 2010).
Brain is also affected in computer addiction; regions of the brain associated with
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cravings in substance abuse also appear to be activated in gaming addicts when they
David (2013) stated that the addiction in playing online game is believed to drive
demonstrated parents tend to believe that their child is in a position where their health
According to Bushman (2013) the more you play, the more aggressive you
become; a long term experimental study of cumulative violent video game effects on
aggression.
Bonald (2010) stated that the addicted gamer often isolates him/herself from
others, ignores more important responsibilities, and often obsessed with obtaining
to the DSM-IV (the current manual for classifying emotional, psychological, and mental
disorder) no. Although there have been calls from some mental health professionals
(and parents) to recognize computer game addiction is a “real” disorder, it has not
Rutger (2014) the benefits of playing video games, video games are controlled
changes arise from brain changes and the performance improvements are parallel by
Thomas and Martin (2010) note that their assessment for computer game and
internet addiction were adapted from pathological gambling as “no empirically tested
measure for behavior addiction was available in 2004 at the time od data collection.
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Chapter 2
METHODOLOGY
instruments and data collection, tools for data analysis and ethical issues in this study.
Research Design
This study will use descriptive research design to gather information that is
needed in the study. Descriptive design will be use to describe and interpret the extent,
This study comprises the selected Senior High Students of SNHS by the use
In order to gather the data that is needed in the study we will use an semi –
structured interview as an instrument. Before the conduct of the study, the researchers
will ask permission from the principal and the senior high advisers through
communication letter. The researchers will ask consent to the respondents and will
After gathering the data, the researchers will analyze, arrange and interpret
the results.
To attain the objectives that is set in this study the researchers will use
Recursive Abstraction to analyze the effects of online games among Senior High
Where data sets are summarized those are summaries are therefore further into
summary.
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Chapter III
This chapter presents the results and discussion of the data gathered. Presentation of
data follows the sequence in the statement of the problem found in the study.
respondents tends to play 1 to 2 hours per day. During their vacant time
in schooldays and when they are bored during weekends. They play
online games because it will makes them relax, happy, not bored and it
games since they are in younger years as they are influenced by their
friends. At first they just play online games when they have load. But as
time passes they become more and more active playing online games,
they want more time to play because in playing it makes them happy, it
enjoys them and it is the time where they can socialize and bond with
their friends. And until now, still they are addict in playing online games.
3. What are the implications of playing online games in gamers social life?
As they play online games they feel relieved. They can socialize with
their online friends. They can gather some information through playing
with their online friends. As they play online games their relationship with
their parents are still the same. Though it makes them lazy, and got
scolded by their parents sometimes, they can still do their work. They do
multitasking, they do time managing. But as they play online games their
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sleeping time was affected. They sleep mostly at 12:00 am. And they
woke up late in the morning, and this affect their study and health.
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Chapter IV
the study.
Summary
This study aims to determine the effect of online games among senior high student of
In the conduct of this study, there were 5 students-respondents of the senior high
student of Salcedo National High School who serve as the respondents. The study uses
convenience sampling that involves choosing respondents at the convenience of the research.
The questionnaire was adopted from the study of “Gamespot, 2003: Questions for a research
paper on video games” is use to determine the effects of online games among senior high
The research was conducted at the classroom of two section of senior high school
The data were interpreted and analyzed by the researcher to determine the effects of
Online game among senior high student of Salcedo National High School.
Findings
Based on the result of the study the following findings were presented on the profile of
the students-respondents in terms of age the usual age of the respondents is 18 years old and
Based on the results among the five respondents they are using their phones playing
online games as to make them feel relieve, happy and relax. And by using it they can socialize
and communicate with their online friends. As they play they, they mostly consumed up to 1
to 2 hours per day, but during weekends they spent more time. By playing, their parents scold
them cause it makes them lazy sometimes. But they can still do their assignments, projects,
and activities. And their health got affected because they stay up late at night and wake up
Conclusion
Based on the findings, the following conclusions were formulated. The research
focuses only on the senior high GAS student so must of the student-respondents age was 18
years old. All of them are male. There are 3 grade 12 diamond and 2 grade 12 jacinth.
It shows by that playing online games really affects them in their studies, health, family
Recommendation
researcher.
1. Administrators should find way to help student’s situation in the effects of online games to
the students.
2. Teachers should encourage and advice their students to lessen their playing.
3. Parents should look on the doings of their children and educate them properly.
4. Students must think what they are doing and think what they must do.
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5. Future researchers interest in this research may conduct similar studies in their respective
BIBLIOGRAPHY
Internet
Monique Rioflorido, 2019; Effects of Online Gaming on Senior High Students' Academic
Performance in AMA College Lucena
Group F Section G, 2017; Online Game Addiction To The Students Of The Senior High
School Students Of Southern Christian College
Zulfadli Bin Yusmar, 2019; The Effects of Online Game: A study on Online Game Addiction
among UNISEL’s Shah Alam Campus Students
APPENDICES
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Appendix-A
INTERVIEW GUIDE
Name:______________________________________ Age:_______
Grade & Section: _______________________ Sex:_______
___________________________________________________________________
___________________________________________________________________
___________________________________________________________________
___________________________________________________________________
3. What does your friends think when you spend so much time online playing games?
___________________________________________________________________
___________________________________________________________________
___________________________________________________________________
___________________________________________________________________
Effects on studies:
1. How do you manage your studies?
___________________________________________________________________
___________________________________________________________________
___________________________________________________________________
___________________________________________________________________
2. Do you think the time you spend on studies has changed since you spent so many
hours playing games?
___________________________________________________________________
___________________________________________________________________
___________________________________________________________________
___________________________________________________________________
3. Do you feel that your grades are suffering due to the online games?
___________________________________________________________________
___________________________________________________________________
___________________________________________________________________
___________________________________________________________________
4. How do you prioritize your time when you feel that you need to study, and play
games?
___________________________________________________________________
___________________________________________________________________
___________________________________________________________________
___________________________________________________________________
Effects on health:
1. Do you feel your diet habit has changed after you play games?
___________________________________________________________________
___________________________________________________________________
___________________________________________________________________
___________________________________________________________________
2. Do you tend to stay up late due to the online games?
___________________________________________________________________
___________________________________________________________________
___________________________________________________________________
___________________________________________________________________
3. Do you have any problems with sleep since you started playing games?
___________________________________________________________________
___________________________________________________________________
___________________________________________________________________
___________________________________________________________________
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Appendix-B
JOSEPH B. DECANO
Principal II
Salcedo National High School
Salcedo, Ilocos Sur
Sir:
Good day!
We are Grade 12 Students and currently conducting a research study entitled
"EFFECTS OF ONLINE GAMES AMONG THE SENIOR HIGH STUDENTS OF SALCEDO
NATIONAL HIGH SCHOOL” Attached here with is the questionnaire for the students.
Anent to this, may we ask for your permission to gather the data needed in our study
utilizing the selected grade 12 gas student of jacinth and grade 11 gas student of sapphire. In
which the aim of this study is to determine the effects of online games among senior high
students.
We anticipate with deep appreciation and gratitude for your favorable approval on this
request. Thank you very much and God bless!
Respectfully Yours,
Dominador Binayog
Rose ann Berzabal
Chinky Cortez
Aiza Lucinario
Jenny Mangante
Student-researchers
Noted by:
ROSELYN T. UDANI
Teacher
Approved by:
JOSEPH B. DECANO
Principal II
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Appendix-C
Republic of the Philippines
Department of Education
Region l
School Division of Ilocos Sur
Salcedo National High School
Salcedo, Ilocos Sur
JACKIELYN C. RAMOS
Grade 12 Jacinth
Salcedo National High School
Salcedo, Ilocos Sur
Ma'am:
A pleasant day to you, Ma'am!
We have the honor to seek permission to conduct a research entitled, "EFFECTS OF
ONLINE GAMES AMONG THE SENIOR HIGH STUDENTS OF SALCEDO NATIONAL HIGH
SCHOOL” in your class students as our respondents, in which the aim of this study is to
determine the effects of online games among senior high students. The respondents are very
much needed for the fulfillment of the whole research project. Moreover, the results of this
study are equally significant to teachers, parents, student respondents and the future
researchers. All information provided will be kept with outmost confidentially and will be used
for academic purposes only.
Thank you very much and more power!
Respectfully Yours,
Dominador Binayog
Rose ann Berzabal
Chinky Cortez
Aiza Lucinario
Jenny Mangante
Student-researchers
Noted by:
ROSELYN T. UDANI
Subject Teacher
Approved by:
JACKIELYN C. RAMOS
Grade 12- Jacinth Adviser
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Sir:
A pleasant day to you, Sir!
We have the honor to seek permission to conduct a research entitled, "EFFECTS OF
ONLINE GAMES AMONG THE SENIOR HIGH STUDENTS OF SALCEDO NATIONAL HIGH
SCHOOL” in your class students as our respondents, in which the aim of this study is to
determine the effects of online games among senior high students. The respondents are very
much needed for the fulfillment of the whole research project. Moreover, the results of this
study are equally significant to teachers, parents, student respondents and the future
researchers. All information provided will be kept with outmost confidentially and will be used
for academic purposes only.
Thank you very much and more power!
Respectfully Yours,
Dominador Binayog
Rose ann Berzabal
Chinky Cortez
Aiza Lucinario
Jenny Mangante
Student-researchers
Noted by:
ROSELYN T. UDANI
Subject Teacher
Approved by:
Appendix-E
Republic of the Philippines
Department of Education
Region l
School Division of Ilocos Sur
Salcedo National High School
Salcedo, Ilocos Sur
October 2, 2019
Dear Respondents,
We are the Grade 12 TVL Students from Salcedo National High School who are
currently conducting a research entitled, "Effects of Online Games Among Senior High
Student Of Salcedo National High School”. The study is a major requirement for our
research project. In this regard, we would like to solicit your permission to answer our
questionnaires about the effects of online games on you.
If you choose to participate us in this study, we will schedule a time to meet with you
at your most convenient time. During this time, we will interview you concerning the effects of
online games.
Respectfully Yours,
Dominador Binayog Jr.
Rose-ann Berzabal
Chinky Cortez
Aiza Lucinario
Jenny Mangante
Student-researchers
Noted by:
ROSELYN T. UDANI
Subject Teacher
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DOCUMENTATIONS
23
DOCUMENTATIONS
24
CURRICULUM VITAE
25
CURRICULUM VITAE
I. PERSONAL DATA
Gender: Female
Willie A. Mangante
Charley L. Mangante
Cherry L. Mangante
Jason L. Mangante
2014
2020
26
CURRICULUM VITAE
I. PERSONAL DATA
Gender: Female
Delpha D. Berzabal
Maylene A. Berzabal
2014
2020
27
CURRICULUM VITAE
I. PERSONAL DATA
Gender: Male
Jackielyn G. Binayog
Cherry M. Binayog
Joy M. Binayog
2014
2020
28
CURRICULUM VITAE
I. PERSONAL DATA
Gender: Female
Asuncion F. Cortez
Nelson F. Cortez
Florante F. Cortez
Vanessa C. Carino
Joey F. Cortez
Jonathan F. Cortez
Ryan F. Cortez
2014
CURRICULUM VITAE
I. PERSONAL DATA
Gender: Female
Emely T. Lucinario
Fremely T. Lucinario
2014
2020