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Effects of Online Games to the Academic Performance

of Grade 10 Class C Learners of Balucuc High School

A Research Report

Presented to Precilla Chico

Balucuc High School

Centro Balucuc, Apalit, Pampanga

In partial fulfillment of the requirement

for the English 10 Subject

By:

Silvestre, Francis Andrei S.

Cabrera, Joanne C.

Fernando, Erwin D.

Lacsina, Lyka S.

Misolas, Charwin R.

June 2022

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Introduction

First of all, what is online gaming? Well, it is pretty straight forward and easily defined by

today’s generation as a games that played over some forms of computer network, typically on the

internet, in which you can play with other players. Online gaming is one of the widely used leisure

activities by many people (Robinson, 2016). Majority of the people believe the online games have

more negative effects on the students and others believed that playing online games have positive

effects. With many of these split into two different sides, our study will be able to focus on what

the students in the Grade 10 Class C of Balucuc High School will say based on our topic.

Background of the Study

During the COVID-19 pandemic, the rise of online gamers and the absence of face-to-face

education in schools has raised worries about the effect on students’ academic performance. As

online game became one of the students’ necessities, it also seen as the main cause of distraction

to their learning. Kamal & Wok (2020), stated on their study that students felt uncomfortable and

they feel anxious if they could not play online games. The researchers of this study felt need to

find out how online games really affect the Grade 10 Class C of Balucuc High School in terms of

their academic performance. There are many reasons why people enjoy playing online games like

Mobile Legends (ML), PlayerUnknown’s Battlegrounds (PUBG), Clash of Clans (CoC), and Call

of Duty (CoD), as it can be a way to relieve stress, challenge and competition, form of relaxation

or enjoyment, social interaction, and as a way to mentally escape from the real world.

It is undeniably questionable that playing online games provide something that no one can

give. This study would be able to answer the questions: Does online games have huge effect on a

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child/student’s on their education? And if this effect is positive? Or negative? Thus, this study is

conducted to determine the pros and cons of online gaming to the students’ academic success.

Significance of the Study

The result of this study could be beneficial to the following:

Learners. The result of this study would make the learners aware on the effect of online

games to their academic achievements. Also, through this study, they will be able to control

themselves.

Parents. This study can help the parents to control and balance their child in terms of

playing online games and studying. This can symbolize as parenting advice for parents and show

what they can do as their child being addicted on playing online games.

Teachers. This study can help the teachers to provide additional awareness on how online

gaming can affect student’s academic performance, and offers guidance on which strategies may

be most effective in teaching students about the potential risks and benefits of gaming.

Future Researcher. This study can use by the future researchers as a reference if they

conduct a similar research topic. It will provide reading and literature review in their pursuit studies

regarding the positive and negative effects of online games to the students’ academic performance.

REVIEW OF RELATED LITERATURE

This chapter includes information that is related to the research topic, including finished

studies, generalizations, conclusions, and other helpful data. This data will help the researcher

familiarize themselves with the information related to the present study.

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Foreign Studies

Online gaming has become a popular source of entertainment for people of all ages,

especially for students. It is successful because it is a fun way to spend time and people can

socialize while playing. As years goes by technology are used in more creative ways than ever

before and online games becomes more realistic.

As students become involve in online gaming, they forget to do their homework or prepare

academically. According to Kamal & Wok (2020), Some students play online games just for fun,

without realizing that they might be addicted. This can lead to depression, anxiety, and loneliness

that result of having low grades and distraction in studying.

In the study conducted by Rooji et al. (2010), it shows that online games allow a person to

escape from real-world and change the perception of self-worth. It makes a person feel better as it

allows you to interact with other people and play with them together. Online games can have a

positive impact on brain function, it can help improve cognitive abilities and mental skills.

Local Studies

The fantastic characteristic of online games makes a lot of students become hook on it. As

online games grow day by day due to its easy access, it acts as a savior who has the potential to let

you rescue from the stress and boredom. It becomes an addictive hobby that may affect the

performance of students in school.

A study conducted by Valdez, et al (2020), revealed that playing online games helps

students away from stress, improve teamwork skills, and actively listening to class activities.

However, excessive gaming can lead to addiction.

Rodica & Talania (2019), found out on their study that playing online games gave negative

outcomes to their studies and health. Students cannot focus on their studies, they cannot do their

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home works as well as their projects, and they have low grades as they did not balance their time

in studying and playing.

Statement of the Problem

This study aims to find the effect of online games in academic performance of Grade 10

Class C students of Balucuc High School. Specifically, it seeks to answer the following questions:

1. What are the demographic profiles of the respondents in terms of:

1.1 Name

1.2 Age

1.3 Sex

2. Do online games have huge effect on a child/student’s on their education? And if this effect

is positive? Or negative?

Research Methodology

This part will show how the researchers got the information that will be used in the study.

The design of this study is a descriptive-analytic survey type of research, in which it can help us

to conclude and understand the data that we have gathered easily.

Our survey will be done through the use of Google Forms. The use of an online platform

will be a convenient way to do the data gathering. In total, there are 19 learners in Grade 10 Class

C of Balucuc High School, only 13 learners gave their consent and completed the survey. Data

collection started within June 4 to June 6, 2022.

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Definition of terms

The following terms were defined conceptual and/or operationally for clarity and

understanding.

Online Games

A game that is played by electronically manipulating images produced by a computer

program, which is available on or performed using the Internet or other computer network.

Students

A person who is studying at a school or college.

Internet

A network of interconnected computers that provide a variety of information and

communication facilities that connect computers around the world.

Online Gaming Addiction

A compulsive or uncontrolled use of video games, in a way that causes problems in other

areas of the person's life.

Academic Performance

Academic achievement in which a student, teacher or institution has attained their short or

long-term educational goals.

Results and Discussion

This part presents the data gathered from 13 learners of Grade 10 Class C of Balucuc High

School who served as respondents of this research. It also provides analysis and interpretation of

data that has been organized according to research questions.

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Table 1. Socio-demographic Profile

Sex Frequency

Male 7

Female 6

Table 1 shows the demographic profile of the students. In terms of age, it is ranging from

15 to 17 years old. The students who finished the survey are composed of 7 males and 6 females.

Graph 1. Do you spend your time playing online games above 3-5 hours per day?

Graph 1 shows the percentage of the respondents regarding on the time they spare on

playing online games per day. Results come into view that 7 which are 53.8% out of 13

respondents said that they spent above 3-5 hours. While 6 which are 46.2% respondents said they

do not spend that much.

Graph 2. Does playing online game is the reason for you to be late/tardy at school?

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Graph 2 shows the percentage of the respondents reply about playing online games is the

reason why they are late/tardy at school. Results revealed that 2 which are 15.4% out of 13

respondents said that online game is the reason why they are late or tardy at school. While 11

which are 84.6% respondents stand that there’s no effect at all.

Graph 3. Does playing online games become a factor for you cannot focus and concentrate

studying?

Graph 3 shows the percentage of the respondents concerning to playing online games is

the factor for they cannot focus and concentrate to their studies. Results revealed that only 2 which

are 15.4% out of 13 respondents said that playing online games became a factor for they cannot

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focus and concentrated to their studies. While 11 which are 84.6% respondents lower than saying

“Yes” said that it will never be a factor.

Summary, Conclusion, and Recommendations.

This part of the study provides an overview of the study, its findings, and

recommendations.

This study focused on the Effect of Online Games in the Academic Performance among

Grade 10 Class C of Balucuc High School. The researcher of this study administered the creation

and distribution of the survey through using online platforms such as Google Form and Messenger.

The study aimed to answer the question: “Does online games have huge effect on a

child/students on their education? And if this effect is positive? Or negative?”. And based on the

findings of the results, for Grade 10 Class C students of Balucuc High School online games do not

affect that much the students on their academic performance. There are only few students whose

studies are affected because of playing online games but many more are not affected even they

play online games in their free time.

For the students, they must be aware on the possible effects of playing online games on

their academic achievements. For parents of the students, they should regulate the time of their

child in playing online games on their free time. For teachers who are the second parent of the

students, they must not tolerate the students to this kind of habit especially if playing online games

affect the academic performance of the student. And lastly, for future researchers, they should also

consider other year levels for this kind of study.

In conclusion, we cannot deny that online games give us fun, entertainment, and feeling of

escaping the real word but if students became fond of playing online games and find it as their

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recreation, it begins to affect their studies. Online games can be an addictive hobby that can affect

the performance of the students but it’s the student decision whether they choose to affect their

studies or not.

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References:

✓ Robinson, A. J. (2016). The Effect of Online Gaming Towards the Academic Performance of

Selected Grade 10 Students.

✓ Kamal, N. S. Z., & Wok, S. (2020). The Impact of Online Gaming Addiction on Mental Health

among IIUM Students. International Journal of Heritage Art and Multimedia, 3(11), 01-

20. doi:10.35631/IJHAM.311001.

✓ Valdez, F., Baylen, R. Bustamante, A. Cabiles, G. Vallente, A. M., & Ablen, A. (2020). Effects

of Online Gaming on Academic Performance of GAS Students at Bestlink College of the

Philippines. Ascendens Asia Singapore – Bestlink College of the Philippines Journal of

Multidisciplinary Research Abstracts, 2(1).

https://ojs.aaresearchindex.com/index.php/aasgbcpjmra/article/view/1585

✓ Garcia, K. Jarabe, N., & Paragas, J. (2018). Negative Effects of Online Games on Academic

Performance. Southeast Asian Journal of Science and Technology, 3(1), 01-04.

https://sajst.org/online/index.php/sajst/article/download/40/36/

✓ Rodica, P. D., & Talania, H. A. (2019). Effects Of Online Games in Academic Performance

Among Senior High School.

✓ Rooji, A. J. Schoenmakers, T. Vermulst, A. Eijnden, R., & Mheen, D. V. (2010). Online video

game addiction: identification of addicted adolescent gamers. Wiley Online Library.

https://doi.org/10.1111/j.1360-0443.2010.03104.

✓ Griffiths, M et al. (2010). The role of context in online gaming excess and addiction: Some case

study evidence. International Journal of Mental Health and Addiction, 8, 119-125.

https://doi.org/10.1007/s11469-009-9229-x

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