Professional Documents
Culture Documents
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a person who plays a game, especially a role-playinggame or computer
game.Phenomenon - a fact or situation that is observed to exist
orhappen, especiallyone whose cause or explanation is in
question.Lawsuit - a claim or dispute brought to a law court
foradjudication.Bereaved - be deprived of a close relation or friend
through theirdeath.Hindrance - a thing that provides resistance, delay,
or obstructiontosomething or someone.
impacts of playing online games every time and they will realizethat
playing too much online games is not worth their money.Teachers, they
will be giving more attention to the students.There are also teachers
who tried and played online games too.They can help and let their
students explore deeper words,meanings and thoughts that the
students learned from differentonline games. In longer time, they will
have fun and at the sametime they are also learning.School, students
usually get to know more of their classmates orschoolmates in other
grade levels when the play online games.Community, most online gamers
gain friends within the gamesthey play, even though they haven't seen
those friends in person.There is a bonding happening and it can build
a strongrelationship.And parents, they will be benefited by they will
have more timeand communication with their children. They surely know
how tolimit their child from playing online games by guiding
themwisely.Hypothesis of the study
• The problem is hypothesis free.
home works.5. Based on the survey, the grades of the students are
notaffected due to playing online games.Summary of Findings1. Parents
should continue the observance of time limit as forallowing their
children to play online games.2. That the guidance office promote
programs that educatechildren about the bad effects of too much
playing online games.The researchers also recommends that this study
will help thenext researcher whose research is related to this study.
This canbe a guide for the next researcher of the same topic. It will
serveas a reference for all the students or other Josephites.The
school should expand and allow the use of library for thestudents to
have a reference regarding the impact of computergames to students.
It will be a great help to the students whenthis matter is being
approved. Their information and knowledgeabout this matter will
expand and improve.RecommendationIn this chapter, the researchers
makes the presentation, analysisand interpretation of data. This
chapter will show and discussthe information that will answer the
problems stated previouslyand it will also explain the data gathered
from the sruveyconducted by the researcher. This part of the thesis
shows thetabulation of the information per questions. The title of
thisthesis and its main topic are further discussed in this
chapterwhere the researchers also consider this as the heart of the
wholethesis. It is where the researchers expressed our own
thoughtsabout the study through comparisons and
contrasts.Presentation, Analysis, and Interpretation of Data
Grade 7 (Integrity, Loyal, Peace, Perseverance)
and 2 groups with 7% share.Out of 14 students, 36% of them did their home works, 50% ofthem
played/surfed the internet and the 14% of them did otherthings.Out of 14 students, 50% of them
answered Yes and another 50%of them answered no which both ranked the first.Out of 14 students,
79% of them had an average grade whichranked the first. 7% of them had an 85-87 general grade, 14%
ofthem got 88 grade and higher and none of them got 80 gradebelow.Out of 14 students, 14% of them
got poor eyesight and back painwhich ranked both the second. 36% of them got othercomplications and
head ache which ranked both the first.
Statement of the ProblemA. GeneralWhat are the effects of playing online games towards
the academicperformance of Grade 7 and 8 students?B. SpecificThis study aims to investigate the
effects of playing online games to the Grade 11and 12 students. It analyzes the possible effects of
playing online games and thepossible ways to avoid it.Particularly, this study is conducted to answer the
following problems
:1. What are the physical effects of playing online games to the Grade 11 and 12students?
2. What type of games do the students play in majority?
3. Is playing online game hindrance on the students’ such as:
a. doing of assignments/homeworkb. attending school matters/activities
4. Does the students affect their academic performance at school?