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Applied Economics: Consumer Behaviour
Applied Economics: Consumer Behaviour
Lecture 7
Consumer behaviour
Chapter 7
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Syllabus
1. Introduction / Economic principles
2. Supply and demand
3. Elasticities
4. Firm behaviour
5. Production, pricing and market structures (I)
6. Production, pricing and market structures (II)
7. … Reading Week…
8. Consumer Theory
9. Behavioural Economics & Policy
10.Macro Aggregates - Aggregate demand/supply
11.Unemployment & Inflation
12.Fiscal, monetary and supply-side policies
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The Standard Economic Model
§ Based on four main assumptions
§ Buyers are rational
§ More is preferred to less
§ Buyers seek to maximise utility
§ Buyers act in self-interest
§ Definitions
§ Value: the worth to an individual of owning an
item represented by utility
§ Utility: the satisfaction derived from
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consumption
‘Utility’
§ Total utility rises at first as additional units
are consumed
§ reaches a maximum and then begins to fall
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The Consumer’s Preferences
The consumer’s optimum: the point where the marginal utility spent on one good
equals the marginal utility per euro spent on another good.
MUX / PX = MUY / PY
The consumer’s optimum: the point where the marginal utility spent on one good
equals the marginal utility per euro spent on another good.
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An Inferior Good
An Inferior Good: when the budget constraint shifts outwards the consumer
buys less of the good
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A Change in Price
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Behavioural Theories
§ Note that consumers do not always behave
according to the assumptions of the standard
model (discussed in slide 3)
§ Specifically:
§ People tend to be overconfident
§ Give too much weight to a small number of
observations
§ Are reluctant to change their minds
§ Have a tendency to look for examples which
confirm their existing view
§ People use rules of thumb to make 12decisions
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Type of Heuristics
§ Anchoring – using familiarity to make decisions
§ Availability – assessing risks of the likelihood of
something happening
§ Representativeness – decisions made based on
how representative something is to a stereotype
§ Persuasion – attributes a consumer attaches to a
product or brand
§ Simulation – visualising or simulating the
outcome of a decision
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Implications: the case of Advertising &
Branding
§ Critique:
§ Advertising often is psychological rather than
informative
§ Creates a desire that might not exist
§ Impedes competition
§ Defence:
§ Does provide information: price, availability,
quality
§ More information means greater competition
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§ Acts as a signal of quality