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Dialogue Types
Dialogue Types
KEY:
Priority "The lower the number, the higher the priority. Higher
priority types will force any other types being spoken to cut off instantly on an
individual character "
Min Time Any The minimum amount of seconds between ANY character
saying this type of line again
Multiple Speak At Once Whether multiple characters can say this line
at the same time. NOTE: Any line playing at the same priority or higher (with this
flag not set) will block lines at the same priority or lower (with this flag not
set) across all characters.
Override if Blocked "Same as above, except the line will kill the
blocking line and play immediately rather than queuing"
Player Says "Whether the player can attempt to say this type of line,
or if it's just for NPC's."
Trigger Range "How close the character has to be to the player for
this type of line to fire (if zero then no limit). NOTE: Should be smaller than the
""Audible Range""."
LOS Whether the character needs a clean line of sight to the player
for this type of line to fire
Facing Angle in degrees that the player must be within from
characters facing direction in order for this type of line to fire (field of view)
Range "Range that this line can be heard over in inches. NOTE: Should
be larger than the ""Trigger Range"""
Expression Facial expression speaker should make when saying this line
Expressions:
EXP_NORMAL
EXP_DETERMINED
EXP_ANGER
EXP_PAIN
EXP_FEAR
EXP_SCREAM
EXP_HAPPY
EXP_LAUGH
EXP_SURPRISE
EXP_SAD
EXP_CONFUSED
EXP_INDIFFERENT
EXP_YAWN
EXP_TIRED
EXP_WINK
EXP_YELL