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r_weaponblock

BEGIN WEAPON CHARACTER LINE


Sword_Type Indy 1 // machete
Club_Type Indy 2 // club
Attacker Weapon Line Location DefenderWeap AttackerWeapon Reaction
default
sword_t blk_front, blk_back,blk_lef 9999
Sword_Type 1 blk_front, blk_back SwordBlockF
Sword_Type 1 blk_left SwordBlockR
Sword_Type 1 blk_right SwordBlockL

Club_Type 1 blk_front, blk_back SwordBlockF


Club_Type 1 blk_left SwordBlockR
Club_Type 1 blk_right SwordBlockL

Chair 1 blk_front, blk_right, blk_left R3_HeadStaggerF


Chair 1 blk_back R3_HeadStaggerB

Sword_Type 2 blk_front, blk_back,blk_left, blk_right 2Hnd_Block


Club_Type 2 blk_front, blk_back,blk_left, blk_right 2Hnd_Block

Chair 2 blk_front, blk_right, blk_left R3_HeadStaggerF


Chair 2 blk_back R3_HeadStaggerB
END

BEGIN WEAPON CHARACTER LINE


Sword TriadGrunt 1 // triad grunt holding sword
Sword_Type 2 // sword
Attacker Weapon Line Location DefenderWeap AttackerWeapon Reaction
default
Sword_Type 1 blk_front, blk_back SwordBlockF
Sword_Type 1 blk_left SwordBlockR
Sword_Type 1 blk_right SwordBlockL

Projectile_Type 1 blk_front, FRONT, blk_right, RIGHT Sword_BlockL


Projectile_Type 1 blk_left, LEFT Sword_BlockR

ThrowingKnife 1 blk_front, FRONT, blk_right, RIGHT Sword_BlockL


ThrowingKnife 1 blk_left, LEFT Sword_BlockR

Sword_Type 2 blk_front, blk_back SwordBlockF


Sword_Type 2 blk_left SwordBlockR
Sword_Type 2 blk_right SwordBlockL

Club_Type 2 blk_left, blk_front Sword_BlockR


Club_Type 2 blk_right, blk_back Sword_BlockL
Chair 2 blk_front, blk_right, blk_left R3_HeadStaggerF
Chair 2 blk_back R3_HeadStaggerB
END
BEGIN WEAPON CHARACTER LINE
Club_Type 1 // Club
Attacker Weapon Line Location DefenderWeap AttackerWeapon Reaction
default
Sword_Type 1 blk_left, blk_front 2Hnd_Block
Sword_Type 1 blk_right 2Hnd_Block

ThrowingKnife 1 blk_front, FRONT, blk_right, RIGHT 2Hnd_Block


ThrowingKnife 1 blk_left, LEFT 2Hnd_Block

Club_Type 1 blk_left, blk_front 2Hnd_Block


Club_Type 1 blk_right 2Hnd_Block

Chair 1 blk_front, blk_right, blk_left R3_HeadStaggerF


Chair 1 blk_back R3_HeadStaggerB
END

BEGIN WEAPON CHARACTER LINE


Fan
Attacker Weapon Line Location DefenderWeap AttackerWeapon Reaction
default
Sword_Type blk_left, blk_front BlockLeft
Sword_Type blk_right BlockRight

Projectile_Type blk_front, FRONT, blk_right, RIGHT BlockLeft


Projectile_Type blk_left, LEFT, blk_back, BACK BlockRight

ThrowingKnife blk_front, FRONT, blk_right, RIGHT BlockLeft


ThrowingKnife blk_left, LEFT BlockRight

Club_Type blk_left, blk_front BlockLeft


Club_Type blk_right BlockRight
END

BEGIN WEAPON CHARACTER LINE


Chair 1 // chair
Attacker Weapon Line Location DefenderWeap AttackerWeapon Reaction
default
blk_front, FRONT 36 NULL
blk_left, LEFT 36 NULL
blk_right, RIGHT 36 NULL
END
BEGIN WEAPON CHARACTER LINE
homonculus 1 // chair
sword_t terracottasoldier 2
terracottasoldier 3
Attacker Weapon Line Location DefenderWeap AttackerWeapon Reaction
default 9999
pacheng 2 blk_front, FRONT 0 SwordBlockF
pacheng 2 blk_left, LEFT, blk_back, BACK 0 SwordBlockR
pacheng 2 blk_right, RIGHT 0 SwordBlockL
Club_Type NULL
Sword_Type NULL
END

BEGIN WEAPON CHARACTER LINE


meiyingboss 1 // chair
Attacker Weapon Line Location DefenderWeap AttackerWeapon Reaction
default
BLOCK
END
AttackerReaction Tween Skip Homing Sound Effect
0 0 6

SwordBlockF W_BroadSword_ BulletSprang_Small


SwordBlockR W_BroadSword_ BulletSprang_Small
SwordBlockL W_BroadSword_ BulletSprang_Small

SwordBlockF W_BroadSword_SFX_Clank*
SwordBlockR W_BroadSword_SFX_Clank*
SwordBlockL W_BroadSword_SFX_Clank*

R3_HeadStaggerF W_Blunt_sfx_hit*BulletSprang_Small
R3_HeadStaggerB W_Blunt_sfx_hit*BulletSprang_Small

W_Blunt_sfx_hit*BulletSprang_Small
W_Blunt_sfx_hit*

R3_HeadStaggerF W_Blunt_sfx_hit*BulletSprang_Small
R3_HeadStaggerB W_Blunt_sfx_hit*BulletSprang_Small

AttackerReaction Tween Skip Homing Sound Effect


0 0 6
SwordBlockF W_BroadSword_ BulletSprang_Small
SwordBlockR W_BroadSword_ BulletSprang_Small
SwordBlockL W_BroadSword_ BulletSprang_Small

Sword_BlockL W_BroadSword_ BulletSprang_Small


Sword_BlockR W_BroadSword_ BulletSprang_Small

Sword_BlockL W_BroadSword_ BulletSprang_Small


Sword_BlockR W_BroadSword_ BulletSprang_Small

SwordBlockF W_BroadSword_ BulletSprang_Small


SwordBlockR W_BroadSword_ BulletSprang_Small
SwordBlockL W_BroadSword_ BulletSprang_Small

Sword_BlockR W_Blunt_sfx_hit*BulletSprang_Small
Sword_BlockL W_Blunt_sfx_hit*BulletSprang_Small
R3_HeadStaggerF W_Blunt_sfx_hit*BulletSprang_Small
R3_HeadStaggerB W_Blunt_sfx_hit*BulletSprang_Small
AttackerReaction Tween Skip Homing Sound Effect
0 0 6
W_Blunt_sfx_hit*BulletSprang_Small
W_Blunt_sfx_hit*BulletSprang_Small

W_Blunt_sfx_hit*BulletSprang_Small
W_Blunt_sfx_hit*BulletSprang_Small

W_Blunt_sfx_hit*
W_Blunt_sfx_hit*

R3_HeadStaggerF W_Blunt_sfx_hit*BulletSprang_Small
R3_HeadStaggerB W_Blunt_sfx_hit*BulletSprang_Small

AttackerReaction Tween Skip Homing Sound Effect


0 0 6
W_BroadSword_ BulletSprang_Small
W_BroadSword_ BulletSprang_Small

W_BroadSword_ BulletSprang_Small
W_BroadSword_ BulletSprang_Small

W_BroadSword_ BulletSprang_Small
W_BroadSword_ BulletSprang_Small

W_Blunt_sfx_hit*
W_Blunt_sfx_hit*

AttackerReaction Tween Skip Homing Sound Effect


0 0 6
C_Block_SFX_SkinWood_*
C_Block_SFX_SkinWood_*
C_Block_SFX_SkinWood_*
AttackerReaction Tween Skip Homing Sound Effect
0 0
SwordBlockF W_BroadSword_ BulletSprang_Small
SwordBlockR W_BroadSword_ BulletSprang_Small
SwordBlockL W_BroadSword_ BulletSprang_Small

AttackerReaction Tween Skip Homing Sound Effect


0 0

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