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Chess Clocks: The use of chess clocks is Mission: The tournament organizers Force Lists: Before the tournament all
recommended, giving each player up to may pick any official mission, or come players must submit a 1500pts list, plus
1 hour per game, including set-up. up with missions of their own. up to 3 other 500pts reinforcement lists.
Match Pairings: The player match-ups Terrain: The terrain is set up by the Composition: Reinforcement lists follow
for the first match should be determined tournament organizers, and may not be the regular composition rules, however
randomly, and from the second round moved by the players. may not have any heroes, and must only
players are paired by matching players have models from their primary army.
Armies: Before the game beings both
with the same VPs together, going from
players may inspect their opponent’s Playing a Match: Once per game, at the
highest to lowest score. If more than two
force lists and ask any questions. beginning of any round after the first,
players have the same VPs, then they
players may deploy all units from one of
should be matched by their destruction Match Start: As soon as players roll-off
their reinforcement lists by placing them
points from highest to lowest. for deployment the match starts. If you
within 6“ of their table edge. All models
are using chess clocks then they must be
Victory Points: At the end of each match must be within 24“ of each other, and at
started now.
the winner gets 3 VPs, and in case of a least 3“ away from enemy units.
tie both players get 1 VP each. Match End: The match ends as soon as
the mission conditions are met. If you
Destruction Points: Additionally each
are using chess clocks and a player runs
player gets as many destruction points
out of time, then all of his units count as
as the total point cost of all enemy units
being destroyed immediately.
that were destroyed or wavering at the
end of the match.