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AOF - COMPETITIVE RULES v2.

General Principles The Armies Tournament Balance


Balance Rules: The competitive rules Game Size: For tournament games we Merging Units: When putting together
were created to help players set up their recommend fixing the game size to a their armies players may not merge two
own tournaments, but can also be used total of 2000pts per player. units made up of single models into one.
in one-off matches to provide a bit more
Force Lists: Before the tournament all Heroes: Each unit may only be joined by
structure and balance to the game.
players should submit their 2000pts up to 1 hero, and heroes may not join
Referees: The original game rules are force list to the organizers. units made up of a single model.
kept intentionally vague in some aspects
Composition: Players may only bring Wizards: Only up to 3 wizard models
to allow players to adapt them to their
up to 3 heroes in their army, and no from each army may cast or block spells
own liking. Because of this its best that
more than 3 copies of the same unit (if per game round.
you have referees in your tournaments
players merge two units into one, it
that decide on how to interpret certain Stacking Modifiers: Modifiers from the
counts as one copy of the same unit).
rules and assist players in resolving any same special rule or spell don’t stack,
Players may only configure their army
uncertainties that come up. whilst modifiers from different special
so that they only have a maximum of 12
rules or spells do stack.
Settling Disputes: If you ever come to a units in play.
point where a rule interpretation stops Splitting Fire: Units can’t target more
Mixed Armies: Players may bring units
the game in its tracks, simply roll a die than 2 enemy units when shooting with
from up to two armies in the same force
to randomly determine how that rule multiple weapon types.
list, but they must select one of them as
should be interpreted and move on.
their primary army. Players may only Reinforcement Rules
Preparation bring up to 750pts worth of units from
Counter-Plays: If you want to add a new
their secondary army list, and heroes
Tournament Length: The tournament is layer of strategy to your tournaments
from either army list may only join other
made up of 6 matches, with each match you can play using reinforcement rules,
units from their own army list.
lasting a max. of 2 hours, including the which allow players to adapt their force
game set-up phase. Playing a Match lists on the fly to counter the enemy.

Chess Clocks: The use of chess clocks is Mission: The tournament organizers Force Lists: Before the tournament all
recommended, giving each player up to may pick any official mission, or come players must submit a 1500pts list, plus
1 hour per game, including set-up. up with missions of their own. up to 3 other 500pts reinforcement lists.

Match Pairings: The player match-ups Terrain: The terrain is set up by the Composition: Reinforcement lists follow
for the first match should be determined tournament organizers, and may not be the regular composition rules, however
randomly, and from the second round moved by the players. may not have any heroes, and must only
players are paired by matching players have models from their primary army.
Armies: Before the game beings both
with the same VPs together, going from
players may inspect their opponent’s Playing a Match: Once per game, at the
highest to lowest score. If more than two
force lists and ask any questions. beginning of any round after the first,
players have the same VPs, then they
players may deploy all units from one of
should be matched by their destruction Match Start: As soon as players roll-off
their reinforcement lists by placing them
points from highest to lowest. for deployment the match starts. If you
within 6“ of their table edge. All models
are using chess clocks then they must be
Victory Points: At the end of each match must be within 24“ of each other, and at
started now.
the winner gets 3 VPs, and in case of a least 3“ away from enemy units.
tie both players get 1 VP each. Match End: The match ends as soon as
the mission conditions are met. If you
Destruction Points: Additionally each
are using chess clocks and a player runs
player gets as many destruction points
out of time, then all of his units count as
as the total point cost of all enemy units
being destroyed immediately.
that were destroyed or wavering at the
end of the match.

Winning the Tournament: After the 6th


match the player with most VPs wins,
and in case of a tie the player with the
highest total destruction score across all
matches is the winner.

By Gaetano Ferrara www.onepagerules.com


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