- The tournament consists of 6 matches per player with a maximum time of 1.5 hours per match including setup. Players use 300 point armies and can include units from up to two factions as long as one faction makes up at least 60% of the army.
- Before each tournament, players must submit their force lists. They can also submit up to three reinforcement lists made up of 25% of the total points to add units during a match.
- Players earn victory points for wins and ties. They also earn destruction points based on the total points of enemy units destroyed. The player with the most victory points after 6 matches wins, with destruction points used to break any ties.
- The tournament consists of 6 matches per player with a maximum time of 1.5 hours per match including setup. Players use 300 point armies and can include units from up to two factions as long as one faction makes up at least 60% of the army.
- Before each tournament, players must submit their force lists. They can also submit up to three reinforcement lists made up of 25% of the total points to add units during a match.
- Players earn victory points for wins and ties. They also earn destruction points based on the total points of enemy units destroyed. The player with the most victory points after 6 matches wins, with destruction points used to break any ties.
- The tournament consists of 6 matches per player with a maximum time of 1.5 hours per match including setup. Players use 300 point armies and can include units from up to two factions as long as one faction makes up at least 60% of the army.
- Before each tournament, players must submit their force lists. They can also submit up to three reinforcement lists made up of 25% of the total points to add units during a match.
- Players earn victory points for wins and ties. They also earn destruction points based on the total points of enemy units destroyed. The player with the most victory points after 6 matches wins, with destruction points used to break any ties.
Referees: The original game rules are Game Size: For tournament games we Counter-Plays: If you want to add a new kept intentionally vague in some aspects recommend fixing the game size to a layer of strategy to your tournaments to allow players to adapt them to their total of 300pts per player. you can play using reinforcement rules, own liking. Because of this its best that which allow players to adapt their force Force Lists: Before the tournament all you have referees in your tournaments lists on the fly to counter the enemy. players should submit their force list to that decide on how to interpret certain the tournament organizers. Force Lists: Before the tournament all rules and assist players in resolving any players must submit one force list made uncertainties that come up. Mixed Armies: Players may bring units up of 75% worth of units of the total from up to two factions in the same list, Settling Disputes: If you ever come to a game size, plus up to three other lists but they must select one of them as point where a rule interpretation stops made up of 25% worth of units of the their primary faction. Mixed armies must the game in its tracks, simply roll a die total game size as reinforcement lists. consist of at least 60% worth of units to randomly determine how that rule from their primary faction. Composition: Reinforcement lists follow should be interpreted and move on. the regular composition rules, however Playing a Match may not have any heroes, and must only Preparation Mission: The tournament organizers have models from their primary faction. Tournament Length: The tournament is may pick any official mission, or come Playing a Match: Once per game, at the made up of 6 matches, with each match up with missions of their own. beginning of any round after the first, lasting a max. of 1.5 hours, including the game set-up phase. Terrain: The terrain is set up by the players may deploy all units from one of tournament organizers, and may not be their reinforcement lists by placing them Chess Clocks: The use of chess clocks is within 6“ of their table edge. All models moved by the players. recommended, giving each player 45min must be within 12“ of each other, and at per game, including the set-up phase. Armies: Before the game beings both least 3“ away from enemy units. players may inspect their opponent’s Match Pairings: The player match-ups force lists and ask any questions. for the first match should be determined randomly, and from the second round on Match Start: As soon as players roll-off players are paired by matching players for deployment the match starts. If you with the same VPs together, going from are using chess clocks then they must highest to lowest score. If more than two be started now. players have the same VPs, then they Match End: The match ends as soon as should be matched by their destruction the mission conditions are met. If you points from highest to lowest. are using chess clocks and a player runs Victory Points: At the end of each match out of time, then all of his units count as the winner gets 3 VPs, and in case of a being destroyed immediately. tie both players get 1 VP each.
Destruction Points: Additionally each
player gets as many destruction points as the total point cost of all enemy units that were destroyed or stunned at the end of the match.
Winning the Tournament: After the 6th
match the player with most VPs wins, and in case of a tie the player with the highest total destruction score across all matches is the winner.