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GRAND TOURNAMENT GUIDE

The Tournament that will take place at UK Games Expo 2023 SUPPORT US ON PATREON
in Birmingham organized and supported by Titan Forge will
follow the rules and regulations provided in this document. https://www.patreon.com/titanforgeminis

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DATE AND VENUE REGISTRATION


Date: June 3rd (Saturday) Between 9:00-10:00 on Saturday, all players are required to
Time: 10:00-18:00 register for the tournament by coming to Hall 3, locating
Venue: National Exhibition Centre (NEC), Hall 3, North Ave, the Bloodfields tournament area, and presenting a copy of
Marston Green, Birmingham B40 1NT, Great Britain their Roster to organizers. Each roster will be checked by the
judges for tournament legality and marked. If you wish to have
your roster checked for legality beforehand, send it over to
bloodfields@titan-forge.com.
SIGNING UP
If you are running late and would like us to consider waiting for
In order to participate in the event, a player has to sign up for it you or allowing you to play in the next round, contact us at +48
through the official UKGE portal for 8£. 691 898 964.

Tournament Link:
https://www.ukgamesexpo.co.uk/events/1013-bloodfields-
tournament/

Additionally, in order to enter the Tournament Area, everyone


attending the event needs a UKGE Entry Ticket valid on June
3rd (Saturday), purchased separately.

Ticket Shop: https://www.ukgamesexpo.co.uk/shop/tickets/

TOURNAMENT SCHEDULE
9:00 Registration
10:00 Game 1
12:00 Game 2
14:00 Lunch Break
15:00 Game 3
17:30 Results and other announcements
ROSTERS
Each player is required to create and print out a roster by using
the Roster Creator on bloodfields.net. The point limit of a roster
is 200 points (including units and items).

A competitive handicap is in place, that allows some rosters


to have 220 points (Level 1 Handicap) and 240 points (Level 2
Handicap).

Level 1 Handicap
• Mythborn Yokai - 220p.
• Undead Dominion - 220p.
• Corrupted Dwarves - 220p.
• Everdark Elves - 220p.
• Beastshape Tribe - 220p.
• Sullen Swampfolk - 220p.
• Tinkering Gnomes - 220p.

Level 2 Handicap
• Roaming Barbarians - 240p.
• Demonic Kingdom - 240p.
• Griffon Empire - 240p.
• Wildwood Brotherhood - 240p.
• Vile Dragonborn - 240p.
• Bazaar of Miracles - 240p.
• Cult of Flame - 240p.
• Gods of Sun and Sand - 240p.

The handicap can only be applied when the army has a Loyalty
Bonus (includes only the units from a single army). Furthermore,
in order to get the handicap, only 1 Mercenary unit can be added
to the roster. For more info about the handicap, check out the
Library > Resources tab at bloodfields.net.

ESSENTIAL COMPONENTS
Players do not have to bring any components that will be provided • Tokens and Templates
by organizers that include: battle boards, terrain models, scenario Players must use Tokens that clearly distinguish the token types
models and markers, and score sheets. for Damage, Inspiration, and Shields. A player is obliged to
provide all status tokens and other tokens applied by their units’
The essential components that each player is required to bring to skills and all Warmachine Templates used by their units.
the event are:
If, for any reason, a player is missing any essential components
• Printed out Roster before or during the event, don’t hesitate to contact organizers and
• Dice Set replacements will be provided as far as possible.
• Measuring Tools

• Miniatures
Each unit in the roster has to be represented by a miniature
with the proper base size indicated in Library > Bases tab on
bloodfields.net. Using official Titan Forge miniatures is not
required. Any conversions and alternative models are allowed, as
long as they can be properly distinguished and are not confusing
for the opponent. The decision if any alternative unit meets these
requirements lies at the discretion of the organizers. If you would
like to make sure beforehand that your alternative units will be
tournament legal, contact us at bloodfields@titan-forge.com.

The player must provide a miniature for all of their units,


including any units from outside of the roster that would be
deployed during the game with some skill effects. If the player
does not have a proper miniature to deploy this way, they cannot
do so by using a proxy, an empty base, etc.

Using unpainted models is allowed.

2
TOURNAMENT FORMAT
The tournament will conclude after 3 Swiss Rounds. Each Swiss
Round pairs players in head-to-head games, attempting to
match players with the closest numbers of points together while
preventing players from playing the same opponent more than
once. For the first round, players are matched randomly.

Round Time
Each Round will be played over the course of 2 hours. 15 minutes
before the round time ends, the organizers will announce so.
After this announcement, all players will be allowed to finish
the currently played round and should not begin the next round,
making it the last round. After that round is finished, if any player
believes that there is enough time to play out another round at
their table, they should contact the organizers, who will examine
the game state and decide if playing out another round is possible
in the remaining time and allowed.

Scoring
During each game, players will fill out the Score Sheet by putting
Small Points into proper brackets as outlined in the current
Scenario. After the game ends, 20 Large Points will be divided
among the players, depending on the difference in Small Points.

Small Point Difference Large Point Difference


0-29 10 - 10
30-59 11 - 9
60-89 12 - 8
90-119 13 - 7
120-149 14 - 6
150-179 15 - 5
180-209 16 - 4
210-239 17 - 3
240-269 18 - 2
270-299 19 - 1
300+ 20 - 0

Bloodbath
When a player destroys the last enemy unit, the game immediately
ends. That player adds 200 Small Points to their current score
before Large Point split.

Bye
When necessary, a player may be assigned a bye instead of being
paired against an opponent. That player receives 15 Large Points
and 150 Small Points for that game.

Tie Breakers
The main Tie-Breaker is the number of Large Points.
Tier 1 Tie-Breaker is the number of Large Points acquired by
opponents from every round.
Tier 2 Tie-Breaker is the number of Small Points.

3
SCENARIOS
Organizers will set up tables with terrain for every round. Every
table will feature the same setup. In each round, a different
Game 3 - Till Last Drop
Duration: 5 Rounds. Roll a D6 after round 5. On 4+, play an
scenario will be played and dedicated Scenario Sheets will be
additional 6th Round.
handed out. Games will be played on 30” x 40” Battle Boards.
Deployment: Regular (6” from the edge)
Setup: 3 Objective Flags across the middle lane - 7” from the left
Claiming Flags in all scenarios follows the regular objective
edge, 7” from the right edge, and in the center.
claiming rules from the Scenario Guide. Claiming requires having
a unit in 3” when the enemy has none, or having at least 2 units
Scoring:
more when the opponent has any. All supports count as 1 unit.
• Small Points equal to DOUBLE the cost of destroyed units.
• 50 Small Points for each claimed Flag, only at the end of the
Game 1 - First Cut LAST Round.
Duration: 5 Rounds • 50 Small Points for Presence - can be awarded once per game
Deployment: Regular (6” from the edge) to each player if they have a unit in each Quarter at the end of
Setup: 3 Objective Flags across the middle lane - 7” from the left a Round.
edge, 7” from the right edge, and in the center.
Extra Rules:
Scoring: In this scenario, there is a possibility that an extra 6th round will
Small Points equal to the cost of destroyed units. be played. Flags are claimed only in the last Round. All points for
20 Small Points for each claimed Flag at the end of each Round. destroying enemy units are doubled.
25 Small Points for First Blood.
For the purpose of scoring Presence, the battlefield is divided into
Extra Rules: four Quarters by a virtual horizontal and vertical line that cross
Only in this Scenario, when a Player claims a Flag, that Player in the middle. If a unit is standing on the line between two or
places their Control Token next to it (or replaces the opponent’s more quarters, the player decides in which Quarter that unit has
Control Token if there is one). There can be a maximum of 1 presence this round (but cannot choose both quarters).
Control Token per Flag. At the end of a Round, if there are no units
next to a Flag but one Player has a Control Token next to it, that Each player can only score the points for Presence once per game
player claims the Flag. when they have a unit in each Quarter.

Game 2 - Bloodrage
Duration: 5 Rounds JUDGING AND CODE OF CONDUCT
Deployment: Wide Front (in opposite corners)
Setup: 3 Flags across the middle diagonal lane - 13” from the
upper left corner, 13” from the bottom left corner, and in the Players are expected to behave in a mature and considerate
center. 2 Blood Flags in each deployment zone corner - 5” from manner and to play within the rules and not abuse them. This
each edge. prohibits intentionally stalling a game for time, moving units with
excessive force, inappropriate behavior, treating an opponent
Scoring with a lack of courtesy or respect, cheating, etc. Collusion
Small Points equal to the cost of destroyed units. among players to manipulate scoring is expressly forbidden. The
20 Small Points for each claimed Flag at the end of each Round. organizer, at their sole discretion, may remove players from the
25 Small Points for Last Blood. tournament for unsporting conduct.

Extra Rules: Players are expected to follow the game’s rules, remembering to
Blood Flags do not grant Small Points when claimed. Only a Blood perform actions and use effects when indicated. It is each player’s
Flag located in the opponent’s deployment zone can be claimed responsibility to maintain a proper game state and to ensure that
by a player. Claiming a Blood Flag allows the player to gain all the all mandatory abilities and game steps are acknowledged. If a
following bonuses: player forgets to use an effect during the timing specified by that
effect, that player cannot retroactively use it without the consent
• Steal the Initiative Token. of their opponent.
• Apply Stun to any enemy unit.
• Gain +3 Inspire Tokens to distribute at the beginning of the A player cannot change any decision they have declared after any
next round. units are moved, dice are rolled, tokens are placed, or further
decisions by an opponent are made.
If both players claim Blood Flags in the same Round, neither
gains the bonuses. Even though players cannot claim Blood Flags The event will have an oversight of multiple judges well-versed in
in their own Deployment Zones, they can still prevent the enemy the game’s rules and regulations. A judge’s responsibilities include
from claiming them by having units next to it as in the regular assisting players to resolve disputes and answering questions
objective claiming rules. regarding the game’s rules. Some judges may be participating
in the tournament as players. In a case of a dispute during the
This scenario has alternative Deployment Zones in corners and is game involving such a judge, another judge will be responsible for
played across the table diagonally, instead of top to bottom. resolving disputes.

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