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󰅁 AOFR - The Simiax Legion 1.

AOFR - THE SIMIAX LEGION 1.0

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THE SIMIAX LEGION


Thank you for playing!
The Jungles of Letona are an inhospitable place and yet this is
where the Simiax have built their sprawling Empire. A society
of brutal cannibalistic apes, the Simiax Legion thirsts for war
and bloodshed. They have adapted well to their jungle
environment, and they know how to move quickly through the
difficult jungle terrain. Their constantly shifting hierarchies,
and fanatical worship of their gods mean they are no stranger
to conflict both amongst themselves and with their enemies.

The Simiax are broken into three main groups. The Bobokai are
the smallest and most numerous of the Simiax, acting as the
primary fighting force, they have immense strength despite
their size and are known for their ferocity. The Gor’kul are the
biggest and strongest, laying waste to enemies on the
battlefield with strict regiments and brutal efficiency. Especially
devout Gor’kul may become Deathbringers, undergoing rituals
that bestow upon them the gift of flight by their gods. Lastly
are the Jangal, the fanatical religious sect of the Simiax, who use
the power of fire to burn those who stand in their way like the
chaff they are.

The Simiax kill almost everything they come across and those
they don’t they subjugate and that includes the massive
skullgrinder warbeasts and prowlers that they ride into battle.
In difficult terrain Simiax will have the advantage but they are
dependent on melee for the most part with limited ranged
units.

Created by: Gaetano Ferrara


Army Book by: The Dragon Trappers Lodge
Illustrations: Austin Batchelor
Created with Army Forge Studio

AOFR - THE SIMIAX LEGION 1.0


Name [size] Qua Def Equipment Special Rules Upgrades Cost
Bobokai Necromancer [1] 3+ 5+ Death Aura (A3, Rending) Hero, Strider, Tough(3), Wizard(1) A, B, C 70pts
Bobokai Warlord [1] 4+ 4+ Sword (A3) Furious, Hero, Strider, Tough(3) B, C, D 40pts
Gor'Kul Silverback [1] 3+ 3+ Sword (A3, AP(1)) Fearless, Hero, Strider, Tough(3) B, E 65pts
Jangal High Priest [1] 4+ 4+ Fire Wave (12”, A1, AP(1), Blast(3)),  Hero, Strider, Tough(3), Wizard(2) B, F 100pts
Staff (A3, Rending)
Bobokai Screamers [10] 5+ 5+ Swords (A1) Furious, Strider G 105pts
Bobokai Skewers [5] 5+ 5+ Javelins (12”, A1, AP(1)), Swords (A1) Furious, Strider H 65pts
Gor'Kul Ragers [5] 4+ 4+ Swords (A1, AP(1)) Fearless, Strider I 80pts
Deathbringers [5] 3+ 4+ Cursed Blades (A1, AP(2), Cursed) Ambush, Fearless, Flying - 145pts
Red Flower Priests [3] 4+ 4+ Fireballs (12”, A1, Blast(3)), Swords (A2, AP(1)) Conclave, Strider J 145pts
Bobokai Prowlers [5] 5+ 5+ Swords (A1), Bites (A1, AP(1)) Fast, Furious, Predator, Strider K 80pts
Skarr'Gor [3] 3+ 4+ Fists (A4, AP(2)) Devour, Regeneration, Strider, - 255pts
Tough(3)
Nyovuu [3] 4+ 5+ Claws (A2, AP(1), Cursed),  Daemon, Fast, Flying, Impact(1), - 205pts
Poison Tails (A1, Poison) Tough(3)

A Replace one Death Aura: I Replace all Sword: Wizard Spells


Ghost Skulls (A6, AP(1)) +20pts Club (A1, AP(2)) +5pts Frenzy (4+): Target 2 friendly units within 12"
Upgrade with one: Glaive (A1, Rending, AP(1)) +5pts get AP(+1) next time they fight in melee.
Sacrifice +10pts Spear (A1, Phalanx, AP(1)) +15pts Wrath of the Gods (4+): Target enemy unit
Undead Vigor +55pts Upgrade with any: within 6" takes 1 hit with AP(2) and Deadly(3).
Sergeant +5pts Damnation (5+): Target 2 enemy units within
B Upgrade with one: Battle Standard +10pts 18" get -1 to hit next time they shoot.
Palanquin (Tough(3), Crew (A4)) +15pts Musician +10pts Wildfire (5+): Target 2 enemy units within 6"
Skull Grinder (Defense(1), Tough(12),  +335pts take 4 hits with AP(1) each.
Fear, Tusk (A6, Rending, Impact(6)),  J Replace all Sword: Curse (6+): Target enemy model within 12"
Stomp (A4, AP(1))) Staff (A2, Rending) free takes 3 hits with AP(4).
Skull Grinder Rallier (Defense(1),  +375pts Frenzy (6+): Target 2 friendly units within 6"
Fear, Tough(12), War Horns,  K Replace all Sword:
Glaive (A1, Rending) +10pts get +3" next time they Advance, or +6" next
Tusk (A6, Rending, Impact(6)),  time they Charge/Rush.
Stomp (A4, AP(1))) Javelin (12", A1, AP(1)), Stab (A1) +20pts
Ceremonial Skull Grinder (Fear,  +385pts Spear (A1, Impact(1)) +20pts
Tough(12), Defense(1), 
Tusk (A6, Rending, Impact(6)), 
Special Rules
Stomp (A4, AP(1)),  Conclave: Models with this rule count as
Red Flower Canon having Wizard(1), however only one of them in
(12", A2, Blast(6), Rending)) the unit may cast or block spells each round.
When casting or blocking spells, roll as many
C Upgrade with any: dice as models with this rule in the unit, and
Prowler (Fast, Predator,  +20pts pick the highest result.
Bite (A1, AP(1))) Cursed: Enemies that roll to block hits from this
weapon take one additional wound for each
D Replace any Sword: unmodified result of 1 that they roll.
Spear (A3, Phalanx) +5pts Daemon: This model may be deployed as if it
Dual Sword (A6) +10pts had the Ambush or the Scout rule (pick one).
Upgrade with any: Devour: Whenever this model attacks in melee,
War Bow (18", A3) +15pts roll one die. On a 5+ the target takes 1 wound.
Upgrade with one: Fiery Shield: The hero and its unit get the
Screamer (Fear) +20pts Stealth special rule.
Warlord Retinue (Warlord Guards,  +40pts Predator: For each unmodified result of 6 to hit
Warlord Sharpshooters) when attacking, this model may roll 1 extra
Vanguard +55pts attack. This rule doesn’t apply to newly
E Replace all Sword: generated attacks.
Spear (A3, Phalanx, AP(1)) +5pts Primal Rage: For each unmodified result of 6 to
Dual Sword (A6, AP(1)) +15pts hit when attacking in melee, the hero and its
Hook Axe (A2, Deadly(3), AP(2)) +20pts unit may roll 2 extra attacks. This rule doesn’t
Upgrade with one: apply to newly generated attacks.
Primal Rage +15pts Sacrifice: Once per activation, you can remove
Primordial Roar (Fear) +20pts one model from this hero unit and give +1 AP
Trample +25pts to the unit the next time they fight in melee
Upgrade with any: Trample: The hero and its unit get Impact(+1).
Chosen (Flying) +10pts Undead Vigor: The hero and its unit get the
Regeneration rule.
F Replace all Staff: Vanguard: The hero and its unit get the Scout
Heavy Sword (A3, AP(2)) +5pts special rule.
Upgrade with any: War Horns: Once per activation, pick 2 friendly
Fiery Shield +20pts units within 6”, which get +1 to hit rolls next
time they fight in melee.
G Replace all Sword: Warlord Guards: The hero and its unit get +1 to
Glaive (A1, Rending) +15pts hit rolls when fighting in melee.
Spear (A1, Phalanx) +30pts Warlord Sharpshooters: The hero and its unit
Upgrade with any: get +1 to hit when shooting.
Sergeant +5pts
Battle Standard +10pts
Musician +10pts
H Replace all Javelin:
Poisoned Javelin +15pts
(12", A1, Poison, AP(1))

AOFR - THE SIMIAX LEGION 1.0

Name [size] Qua Def Equipment Special Rules Upgrades Cost


Mandrilcore [1] 3+ 5+ Claws (A2, AP(1)), Poison Tail (A4, Poison, Rending) Fast, Fear, Glider (Flying), Impact(2), - 165pts
Tough(6)
Gorillaphaunt [1] 4+ 4+ Trunk (A2, AP(2), Deadly(3)), Tusk (A4, Impact(4)),  Fear, Strider, Tough(9) - 185pts
Fists (A4, AP(1))
Gor'Khong [1] 3+ 3+ Fists (A6, AP(2)), Stomp (A4, AP(1)) Fear, Fearless, Strider, Tough(9) A 230pts
Skull Grinder [1] 4+ 3+ Ballista (30”, A2, AP(2), Deadly(6)),  Fear, Tough(12) B 340pts
Tusk (A6, Rending, Impact(6)), Stomp (A4, AP(1))
Stone God [1] 2+ 3+ Obsidian Axe (A20, AP(3)), Stomp (A10, AP(2)) Fear, Impress your God, Strider, Tough(30) C 920pts

A Upgrade with any:


Boulder Throw +35pts
(18", A1, Blast(6), AP(1))
B Replace all Ballista:
Catapult -15pts
(24", A2, AP(1), Blast(6), Indirect)
C Upgrade with any:
Boulder Throw +365pts
(30", A3, Blast(6), AP(2))
Replace all Obsidian Axe:
Obsidian Spear -10pts
(A20, AP(2), Impact(6))

Special Rules
Impress your God: Once per activation, pick 2
friendly units within 12”, which get +1 to their
next morale test roll.

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